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881. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
noob 45 wrote: Vermaak Doe wrote: noob 45 wrote: 0 Try Harder wrote: If it becomes possible to eject passengers from vehicles, I and others may or may not use this mechanic for our amusement. So if they allow people to eject peopl...
- by ladwar - at 2013.04.07 06:41:00
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882. cool new features - in Feedback/Requests [original thread]
i don't like your kind
- by ladwar - at 2013.04.07 05:47:00
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883. Shotgun turret for tanks - in Feedback/Requests [original thread]
lol... no
- by ladwar - at 2013.04.07 05:34:00
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884. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Well, we are getting friendly fire soon, so this is kind of a non-issue. thats actually for corp battles only... lol on the OP but yea they could just no let you eject into the red zone, im kindof surpised no one raged ...
- by ladwar - at 2013.04.07 05:32:00
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885. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Jathniel wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems t...
- by ladwar - at 2013.04.07 05:26:00
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886. We need AT. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The Assault Forge Gun already does everything you request. Squeeze, point and it shoots in 2.5 seconds. I can put thousands of damage onto a HAV in 10 seconds. If I get position on it they are usually toast. The lock on an...
- by ladwar - at 2013.04.06 04:19:00
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887. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
Goric Rumis wrote: I kind of like the idea. It would also have forge gunners trying to catch a dropship next to some obstacle so they could nail it and make it hit the obstacle for additional damage. TACTICS! me too so that even if i get them...
- by ladwar - at 2013.04.05 23:13:00
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888. [feedback] LAVs running over mercs - in Feedback/Requests [original thread]
M3DIC 2U wrote: Hit a heavy = like hitting a moose... stop Hit a scout = like hitting a squirrel... keep going this makes sense but its not in the game.
- by ladwar - at 2013.04.05 23:09:00
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889. [feedback] LAVs running over mercs - in Feedback/Requests [original thread]
now for a long time they when to a complete stop everytime u ran someone over and it got annoying then someone post you fix it so dont stop with every hit. well you fix it that for what a week? now its back to the complete stop again, why? it fixe...
- by ladwar - at 2013.04.05 15:12:00
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890. [Feedback] Remove the leaderboards. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: ladwar wrote: mines been updating so i dunno tough luck? fix the stats to what they are, yea sure im not too worried about it, its just a number to me. fix the stats is the best way to go about it for thoose who like to ...
- by ladwar - at 2013.04.03 07:45:00
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891. [Feedback] Remove the leaderboards. - in Feedback/Requests [original thread]
mines been updating so i dunno tough luck? fix the stats to what they are, yea sure im not too worried about it, its just a number to me. fix the stats is the best way to go about it for thoose who like to have large "e-peen" removing it would jus...
- by ladwar - at 2013.04.03 04:47:00
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892. Militia snipers need a nerf - in Feedback/Requests [original thread]
i hate people who can't counter snipers in this game...
- by ladwar - at 2013.04.03 02:48:00
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893. [Feedback/Request]Forge Gun Signature Rating - in Feedback/Requests [original thread]
good luck selling this idea to ccp, single match killed 4 HAVs 6 LAVs in a ambush match, was i hiding, nope. plan as day in rock with no cover facing the scared tanks. i say this is a really bad idea and yes i bring out tanks(mostly somas all due ...
- by ladwar - at 2013.04.02 06:33:00
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894. [Feedback] I Love the New AUR Tanks from in-game Store! - in Feedback/Requests [original thread]
just had to reset to see em... strange
- by ladwar - at 2013.04.02 02:22:00
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895. [Feedback] I Love the New AUR Tanks from in-game Store! - in Feedback/Requests [original thread]
i don't see them on the market, just the LAVS and the derpships
- by ladwar - at 2013.04.02 02:15:00
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896. [feedback] paid havs - in Feedback/Requests [original thread]
Yotta Guns wrote: Godin Thekiller wrote: Those are SIca's and Somas's with militia weapons and modules. Having you been drinking sugar water, and thinking your god? i was told one of them had like 7k shields and 2k armor... i assumed this...
- by ladwar - at 2013.04.02 01:03:00
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897. Smoke Grenades - in Feedback/Requests [original thread]
try the mass driver
- by ladwar - at 2013.04.01 23:07:00
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898. Smoke Grenades - in Feedback/Requests [original thread]
smoke nades are actually snipers best friends. thermal scope, drop smoke when shot at, kill badies, snipe some more repeat as needed.
- by ladwar - at 2013.04.01 22:00:00
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899. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
+1 i actually like this idea but it needs more details like normal damage % vs vehicles shields, vs vehicles armor, more detail on the heat systems, as 1 shot every 2 seconds would cause with the normal heat system to never over heat. light or hea...
- by ladwar - at 2013.04.01 21:50:00
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900. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm l...
- by ladwar - at 2013.04.01 04:13:00
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