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901. indication of available orbital strike needs to be better - in Feedback/Requests [original thread]
well i don't have a issue with it but i have to remind the squad leader that we have orbital all the time or they will miss it completely so yea i guess is need to be center screen for people or something or have the choice for that.
- by ladwar - at 2013.04.01 04:01:00
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902. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm launcher lock, same range with an ac...
- by ladwar - at 2013.04.01 03:47:00
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903. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
what you are suggesting is a scambling field not an emp. flux is emp. i can see this as equipment not as a nade.
- by ladwar - at 2013.03.31 03:50:00
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904. difference between the madrugar and the surya pg and cpu - in Feedback/Requests [original thread]
1 extra high slot.. there you go thats the sp cost.
- by ladwar - at 2013.03.29 22:07:00
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905. Assault Forge Guns - in Feedback/Requests [original thread]
Buster Friently wrote: ladwar wrote: he actually never said per shot just over the span of 3 seconds which could of been the start of the first shot and into the second shot. Actually, he does. Void Echo wrote: my surya has 11217 ar...
- by ladwar - at 2013.03.29 21:35:00
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906. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: railgun RoF is 10 times faster then forge gun RoF giving you about 7 times the firepower then forge guns. underpowered, i call bs railgun charge to fire 0.3 seconds forge gun charge to fire 3 seconds missiles ...
- by ladwar - at 2013.03.29 21:22:00
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907. Assault Forge Guns - in Feedback/Requests [original thread]
Buster Friently wrote: Stephen Rao wrote: You are also talking about the best AV weapon (Forge Guns in general) and complaining that they were good against your tank? Have you ever tried to hit someone with a Forge Gun? @Buster, an Assault ...
- by ladwar - at 2013.03.29 21:08:00
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908. Assault Forge Guns - in Feedback/Requests [original thread]
well i can see it doing 3700~ damage so im guess your were shot by more then just him which did 1000~ damage most likely a av nade non packed type
- by ladwar - at 2013.03.29 20:56:00
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909. LAV are to light/floaty - in Feedback/Requests [original thread]
gbghg wrote: Lol is you think normal LAV's are floaty get a standard and stick a load of chassis mods on it, add a nitrous booster and jovian powerplant and that thing will fly. just look for a ramp to jump and your have a hang time of 10+se...
- by ladwar - at 2013.03.29 19:47:00
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910. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
railgun RoF is 10 times faster then forge gun RoF giving you about 7 times the firepower then forge guns. underpowered, i call bs railgun charge to fire 0.3 seconds forge gun charge to fire 3 seconds missiles totally different matter, they need...
- by ladwar - at 2013.03.29 19:41:00
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911. Does anyone really know what time it is? - in Feedback/Requests [original thread]
its HAMMER TIME!!!
- by ladwar - at 2013.03.29 19:34:00
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912. Allow me to detonate remote explosives with circle - in Feedback/Requests [original thread]
no, i normally never look at the remote explosives i use, L1 is just fine. only suggestion would be to numbered and holding L1 would bring up placed remote explosives numbers to pick and this would be slower but if you had the time its good which ...
- by ladwar - at 2013.03.29 19:33:00
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913. {{REQUEST Blueprint HMG}} - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: they have miltia blue print everything else why not a HMG one? if you are low on ISK why not have a blueprint version? mass driver, laser rifle, forge gun(there is a militia one but not a bpo), hmg all do not have a Bluep...
- by ladwar - at 2013.03.29 05:59:00
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914. Crossbows - in Feedback/Requests [original thread]
Israckcatarac wrote: If we get crossbows I want a big hairy Wookie suit to go with it. if you get a wookie suit i want a deployable wookies with crossbows to replace the current turrets installations
- by ladwar - at 2013.03.28 03:22:00
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915. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if ...
- by ladwar - at 2013.03.27 22:16:00
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916. Crossbows - in Feedback/Requests [original thread]
if this gets added i would like to beat people down with rocks ammo= umlimted/whatever you can find types: pebble(militia), stone(standard),rock(advanced) boulder(proto) can throw (1/5/30/600 damages) or used as a melee weapon (2/50/250/lol your d...
- by ladwar - at 2013.03.26 23:27:00
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917. [suggestion] Remove active sp - in Feedback/Requests [original thread]
no
- by ladwar - at 2013.03.26 05:54:00
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918. Increase Squads - in Feedback/Requests [original thread]
soon TM
- by ladwar - at 2013.03.25 12:18:00
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919. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
snipers vs proto heavies maybe... sit back and LOL as k/d normalizes
- by ladwar - at 2013.03.25 11:55:00
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920. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
yes but they sit just outside of my range, mocking me, begging me to shoot them out of the sky when my team has red lined them. but for really if the maps do open up i can see this being able to see a part if it had greater range then the forge gu...
- by ladwar - at 2013.03.25 11:45:00
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