Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. A counter to the "stupid" known as - in Feedback/Requests [original thread]
I remember when av grenades killed gunlogis in one or two hits long ago, then proto vehicles were romoved and av got nerfed
- by killertojo42 - at 2014.12.12 15:48:00
|
162. 360 passive scans need a bit of a buff - in Feedback/Requests [original thread]
I was running a min scout with 2 complex precision enhancerswith an enhanced range amplifier and it wasn't until i had a militia caldari heavy enter the innermost mini map circle that the heavy walking up to my side popped up on my scans and this ...
- by killertojo42 - at 2014.12.11 05:41:00
|
163. PSA: Ammunition Delivery System Terminology. - in Feedback/Requests [original thread]
Typical, an amaar being a blunt *******, at least most gallentes hide it well
- by killertojo42 - at 2014.11.11 04:52:00
|
164. Community issues and Sniping - in Feedback/Requests [original thread]
Honestly you can't terribly help pubs but if you are a reputation ten with a faction you should be able to 30 day ban people while in factiomal of that faction that aren't doing a damn thing, i'm not even rank 10 at my min fw yet but i feel it's f...
- by killertojo42 - at 2014.11.11 04:01:00
|
165. Equipment: (insert name here)-Communication Interference/Radar Jamme... - in Feedback/Requests [original thread]
No, i play with a squad because i enjoy talking to others, you ruin that and i leave this game once that gets spammed
- by killertojo42 - at 2014.11.11 03:48:00
|
166. Balance Out the Teams!!! - in Feedback/Requests [original thread]
Honestly i'm for increasing squad sizes or adding a squadless mosh pit to say **** it to everything
- by killertojo42 - at 2014.11.11 03:46:00
|
167. an idea to make the game and suit strategies have to be more versati... - in Feedback/Requests [original thread]
LOL, damn troll, at least it wasn't hate
- by killertojo42 - at 2014.11.08 11:27:00
|
168. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Great lay down and honestly this is a dialogue I would prefer to have on coms or maybe you can come on to the Biomassed podcast with us one day. First...the stats seem quite solid, albeit difficult for me to interpret a ...
- by killertojo42 - at 2014.11.08 11:09:00
|
169. an idea to make the game and suit strategies have to be more versati... - in Feedback/Requests [original thread]
Same applies to shields but there needs to be higher HP shield modules before its an issue, sadly CCP hates shields
- by killertojo42 - at 2014.11.08 01:09:00
|
170. an idea to make the game and suit strategies have to be more versati... - in Feedback/Requests [original thread]
i know i'm about to get hate but i believe there should be where when a scout bricks to a certain point it moves just like an assault but with the movement penalties are cut in half and assault suits that brick based upon respective race in r...
- by killertojo42 - at 2014.11.08 01:07:00
|
171. How to make scouts be scouts - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: killertojo42 wrote: Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do assa...
- by killertojo42 - at 2014.11.08 00:39:00
|
172. How to make scouts be scouts - in Feedback/Requests [original thread]
A higher movement penalty makes a lot of sense too, I like it but it would also effect the rest of the classes because they would need to adjust for each class to be fair plus there is ferroscale plates and I would hate to butcher a very widely us...
- by killertojo42 - at 2014.10.18 16:38:00
|
173. How to make scouts be scouts - in Feedback/Requests [original thread]
Assaults and heavies don't care if they get scanned anyway including me, plus most of them don't have any SP in Ewar so it makes no sense to touch it for said classes and anything else but this will probably just kill scouts
- by killertojo42 - at 2014.10.18 08:00:00
|
174. How to make scouts be scouts - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: killertojo42 wrote: Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do a...
- by killertojo42 - at 2014.10.18 07:18:00
|
175. How to make scouts be scouts - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: killertojo42 wrote: Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only...
- by killertojo42 - at 2014.10.18 01:46:00
|
176. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: HMG aren't meant for long range. Honestly its the only thing keeping heavies from being even more godly then they already are. Be happy most the objectives in this game are so close quarters that you are gods. The ass...
- by killertojo42 - at 2014.10.17 23:47:00
|
177. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
Btw I don't have level 5 precision scan so a suit like that would fall underneath my scans at the current moment but that's fair and I'm a minmataar assault' I'm basically a HP stacked scout at basic and advanced levels so I'm making a comparison ...
- by killertojo42 - at 2014.10.17 23:29:00
|
178. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
It wasn't to kill scouts though, I run minmataar assault suits and see proto scouts out HP stack my M/1 assault suits running two complex ferroscale plates now I'm not saying my suits are supposed to be the best but it's a problem because they are...
- by killertojo42 - at 2014.10.17 23:24:00
|
179. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Everything here is spot on with me , I dabble in heavies all the time but the assault HMG is near dead at the moment
- by killertojo42 - at 2014.10.17 23:06:00
|
180. How to make scouts be scouts - in Feedback/Requests [original thread]
It's to eliminate assault scouts and full on HP tanking of scouts not kill actual scouts
- by killertojo42 - at 2014.10.17 22:57:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |