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121. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Your delay isn't .6 but .5 otherwise the RPMs would be off
- by killertojo42 - at 2015.01.15 02:44:00
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122. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
The delay between bullets is the only delay
- by killertojo42 - at 2015.01.15 02:41:00
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123. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
RPM is achieved by delay of each and every bullet and by RPM's standard of 20 bullets a second I'm easily right
- by killertojo42 - at 2015.01.15 02:38:00
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124. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Each bullet after the first shot counts as time passed mathematically, only the first bullet counts as 0.00, not every first bullet of each burst
- by killertojo42 - at 2015.01.15 02:37:00
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125. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Only in the first burst does the first bullet count as 0.00
- by killertojo42 - at 2015.01.15 02:31:00
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126. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Actually no, 0.05 a shot, .6 delay comes out to .21 a burst, yeah your math is completely wrong now that I ran through it fully a second time
- by killertojo42 - at 2015.01.15 02:27:00
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127. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Actually sorry, misread what that .16 was
- by killertojo42 - at 2015.01.15 02:24:00
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128. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math
- by killertojo42 - at 2015.01.15 02:23:00
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129. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Then 2 seconds of 6 bursts and again math hits and 7 bursts on the fourth second
- by killertojo42 - at 2015.01.15 02:16:00
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130. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Yeah, first bullet, starts timer 0.00 seconds then the 20 shots, 21 bullets and bam 7 burst
- by killertojo42 - at 2015.01.15 02:15:00
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131. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
If your math made sense I wouldn't be laughing, lol
- by killertojo42 - at 2015.01.15 02:08:00
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132. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
0.04 = 4/100 = 1/25
- by killertojo42 - at 2015.01.15 02:07:00
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133. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
As I said please use logic since your math keeps being off
- by killertojo42 - at 2015.01.15 02:03:00
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134. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
So you just called less DPS than an AR ok for the combat rifle, funny
- by killertojo42 - at 2015.01.15 02:02:00
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135. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Base damage of the AR is 30.90 HP, you're wrong again on your numbers
- by killertojo42 - at 2015.01.15 02:01:00
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136. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Try better, you don't even know the first thing about a combat rifle
- by killertojo42 - at 2015.01.15 01:57:00
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137. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
It fires a 3 round burst, not a four round burst genius, there is no 1/4 of a burst, your math is off, lol
- by killertojo42 - at 2015.01.15 01:55:00
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138. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
An also let me continue, t your first shot fired is the start of the timer meaning it is 0.00 seconds then add the 6.25 ( 6 bursts ) and you get 7 bursts within a second
- by killertojo42 - at 2015.01.15 01:25:00
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139. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Oh and by the way at 6.25 that means there are some seconds where 7 shots can be produced if consistent fire is maintained, do the math
- by killertojo42 - at 2015.01.15 01:22:00
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140. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
We'll more they touched the DPS more than anything to be quite frank
- by killertojo42 - at 2015.01.15 01:19:00
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