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181. How to make scouts be scouts - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Buff assault ewar, quit whinning nerf this and dat and fix da real problem, med suits are blind! It's not even a nerf, it doesn't nerf the class, any suit, do anything to its bonuses and if you ran dampeners the effects co...
- by killertojo42 - at 2014.10.17 22:55:00
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182. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile
- by killertojo42 - at 2014.10.17 18:08:00
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183. How to make scouts be scouts - in Feedback/Requests [original thread]
I think I need to progress this idea, many scouts stack HP especially proto scouts and since they move faster and hide from other classes scans they can assault better than assaults still but if you cause all their stealth bonuses to be negated wh...
- by killertojo42 - at 2014.10.17 17:32:00
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184. How to make scouts be scouts - in Feedback/Requests [original thread]
Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do assault effectively and scouts have to play stealt...
- by killertojo42 - at 2014.10.17 15:49:00
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185. Combat Rifle... - in Feedback/Requests [original thread]
Just look at the AR hip fire and RR hip fire and the CR is actually in between so the accuracy complaint is invalid and minmataar suits SUCK so they need a good weapon, don't be pricks because some caldari assault scouts have too much HP while usi...
- by killertojo42 - at 2014.08.07 02:54:00
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186. Fully integrate combat rifles into the LP store - in Feedback/Requests [original thread]
I am heavily minmataar and not having all the combat rifles severely limits my ability to use their LP gear in pubs
- by killertojo42 - at 2014.08.06 18:40:00
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187. Damn murder taxies - in Feedback/Requests [original thread]
Tonka Legacy wrote: killertojo42 wrote: Honestly i just say if my assault suit can't carry heavy weapons then heavies shouldn't be allowed to drive cars So heavys should (for some strange reason) not know how to operate an LAV? They have h...
- by killertojo42 - at 2014.03.01 14:25:00
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188. Damn murder taxies - in Feedback/Requests [original thread]
Honestly i just say if my assault suit can't carry heavy weapons then heavies shouldn't be allowed to drive cars
- by killertojo42 - at 2014.03.01 06:47:00
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189. Melee Weapon Suggestions - in Feedback/Requests [original thread]
For the gallente i'd give dual arm blades that have a mechanical thrust function that can be charged up
- by killertojo42 - at 2014.03.01 06:39:00
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190. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Buster Friently wrote: killertojo42 wrote: Buster Friently wrote: killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery sl...
- by killertojo42 - at 2014.03.01 06:36:00
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191. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Buster Friently wrote: killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery slope that would never end with this mode. What ab...
- by killertojo42 - at 2014.02.28 19:19:00
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192. SENTINELS: RR Vs HMG? - in Feedback/Requests [original thread]
Heavies are designed to be head on crowd clearers, it sounds like you guys are just talking about one on one engagements where in most cases i've found and including me people will fall back to using range, i'm on my to fully skilling out ARs and ...
- by killertojo42 - at 2014.02.28 19:14:00
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193. Melee Weapon Suggestions - in Feedback/Requests [original thread]
As for caldari the knives are fine, they are extremely high risk and low damage until charged up
- by killertojo42 - at 2014.02.28 17:43:00
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194. Melee Weapon Suggestions - in Feedback/Requests [original thread]
As for minmataar I'm look at fallout new vegas again, there was a chainsaw knife called the ripper that you could add carbide ( hooked teeth ) to the chain, this fits in with the minmataar low tech but high damage reliability weapons and to their ...
- by killertojo42 - at 2014.02.28 17:38:00
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195. Melee Weapon Suggestions - in Feedback/Requests [original thread]
For the amaar i'd look at the fallout new vegas weapons, there were three fist type or punching weapons, the power fist, exploding fist and energy fist ( not actual names ) but the power fist had a lever in the hand that upon hitting someone the l...
- by killertojo42 - at 2014.02.28 17:32:00
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196. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable
- by killertojo42 - at 2014.02.28 16:57:00
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197. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
I like the idea but the force field should be more like a star wars shield ( like the battle of naboo shield not ray shields ) or halo bubble shield, both teams can enter or exit it but can't fire through it, you won't want to go through it if you...
- by killertojo42 - at 2014.02.28 16:48:00
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198. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
They should just increase the amaar scout speed but keep it slower than all other scouts and let the health bonus stay, seriously 30 extra hp on a scout doesn't threaten my assault suit
- by killertojo42 - at 2014.02.28 16:38:00
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199. Reasonable RE fix - in Feedback/Requests [original thread]
Well there's too many ways to change REs without destroying them, dropping the blast radius as i said would make them a skill weapon over being a spam weapon
- by killertojo42 - at 2014.02.28 16:05:00
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200. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Minmatarr are not supposed to be a frontline unit, they're not supposed to attack from front. They don't need more ehp , they need less scan profile (really less). And it's easy to say "like in EVE". But in E.v.e Amarr...
- by killertojo42 - at 2014.02.28 16:01:00
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