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301. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: killertojo42 wrote: True but is right to make the two tiers that close? Your set up is a difference of one to two bullets of one beating the other out by attrition, I'm sayin instead of a proto outsurviving an adv suit by ...
- by killertojo42 - at 2014.02.13 06:30:00
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302. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: killertojo42 wrote: But that's from basic to advanced, the gap from advanced to proto is much smaller and is getting smaller with each update and even back when proto was completely OP I agreed with it because it just takes...
- by killertojo42 - at 2014.02.13 05:46:00
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303. an idea for a game mode against AIs - in Feedback/Requests [original thread]
SOMBRA del MUERTE wrote: I would love if it were up to 32 v Environment and you could fight drones/pirates/faction infantry/concord (found this awesome concept art DEEP in a google image search http://img.photobucket.com/albums/v243/leowen/CON...
- by killertojo42 - at 2014.02.13 05:35:00
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304. why prototype gear should be better - in Feedback/Requests [original thread]
But that's from basic to advanced, the gap from advanced to proto is much smaller and is getting smaller with each update and even back when proto was completely OP I agreed with it because it just takes so damn long to become proto Btw i wasn't a...
- by killertojo42 - at 2014.02.13 05:29:00
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305. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: killertojo42 wrote: True Adamance wrote: killertojo42 wrote: I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we g...
- by killertojo42 - at 2014.02.13 04:58:00
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306. why prototype gear should be better - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Awry Barux wrote: Shinobi MumyoSakanagare ZaShigurui wrote: And everything should be on easymode like that helps them to feel like they have accomplished something . The meaning of hard work died ...
- by killertojo42 - at 2014.02.13 04:52:00
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307. an idea for a game mode against AIs - in Feedback/Requests [original thread]
I even have the back story for it, since pub is all mercs just make us be troops for the four corporations and I know it sounds similar to FW but it works well enough
- by killertojo42 - at 2014.02.13 04:31:00
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308. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Yeah but I think they were going to go in an odd direction with it, what I'm suggesting is after a few poto stomp fests in pub going into a dom with 15 other people on a 16 v. 48 and just killing until you're ok to do pub again instead of going to...
- by killertojo42 - at 2014.02.13 04:25:00
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309. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Anyone who has played battlefield bad company 2 onslaught mode will know exactly what I'm thinking with this, CCP should add a game mode where players fight largely outnumbered against strickly against computer generated enemies in starter fit or ...
- by killertojo42 - at 2014.02.13 04:16:00
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310. why prototype gear should be better - in Feedback/Requests [original thread]
True Adamance wrote: killertojo42 wrote: I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced...
- by killertojo42 - at 2014.02.13 03:58:00
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311. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: Shinobi MumyoSakanagare ZaShigurui wrote: And everything should be on easymode like that helps them to feel like they have accomplished something . The meaning of hard work died after World War 2. Your bitter rants are n...
- by killertojo42 - at 2014.02.13 03:52:00
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312. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: remove and rebalance some slots on suits and add them back as utility slots. then remove all modules that could be deemed as utility such as hacking, damage mods etc and place these in the utility section for fittings. at t...
- by killertojo42 - at 2014.02.13 02:01:00
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313. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from ...
- by killertojo42 - at 2014.02.13 01:31:00
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314. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
AmlSeb wrote: Accept it but the only way to balance Logis and Assaults is by making the Assaults the better slayers bonus wise and make them less dependent to Logis. They complain they need Hives because they run out of ammo quickly -> give ...
- by killertojo42 - at 2014.02.13 01:23:00
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315. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
I know I'm off topic but this conversation reminds me of a point on a thread I created called why prototype gear should be better several minutes ago about how equipment is getting nerfed making the gap between prototype and basic gear that much s...
- by killertojo42 - at 2014.02.13 01:13:00
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316. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: General12912 wrote: ADAM-OF-EVE wrote: General12912 wrote: and how is a logi going to support without equipment? logis will have equipment? understood all but this part... unless u were mocking me in some w...
- by killertojo42 - at 2014.02.13 01:05:00
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317. why prototype gear should be better - in Feedback/Requests [original thread]
I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost not worth it entirely wi...
- by killertojo42 - at 2014.02.13 00:52:00
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318. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Dexter307 wrote: killertojo42 wrote: The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and should be effective, not...
- by killertojo42 - at 2014.02.12 16:58:00
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319. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much
- by killertojo42 - at 2014.02.12 16:22:00
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320. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Dexter307 wrote: killertojo42 wrote: Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should ...
- by killertojo42 - at 2014.02.12 14:52:00
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