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321. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
Signed
- by killertojo42 - at 2014.02.12 14:45:00
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322. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Akdhar Saif wrote: Assault Combat Rifle. Wow. The Standard Burst was powerful enough, making it Assault is Cheesy. Reduce the range or increase the kick. The range is ok but i agree on increasing the kick
- by killertojo42 - at 2014.02.12 14:35:00
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323. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back but with a 200m range. ...
- by killertojo42 - at 2014.02.12 14:14:00
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324. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: killertojo42 wrote: abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who compla...
- by killertojo42 - at 2014.02.12 13:15:00
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325. WP for DMG - in Feedback/Requests [original thread]
All true, one going to sound like an ass for this but CCP could take a lot of point system tips from battlefield games even though they basically have already
- by killertojo42 - at 2014.02.12 13:09:00
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326. A cost to the spam - in Feedback/Requests [original thread]
The irony with grenades is that they're just lethal nanite containers so they should be impossible to restock with the nanites from depots ( not accounting costs in this post )
- by killertojo42 - at 2014.02.12 13:04:00
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327. WP for DMG - in Feedback/Requests [original thread]
hgghyujh wrote: Hey CCP any time line on WP for DMG coming back? it would help to get more dedicated AV back on the field which would help to keep tank spam QQ in check, thus saving tanks from yet another breaking. I disagree for WP but defin...
- by killertojo42 - at 2014.02.12 12:56:00
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328. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: killertojo42 wrote: Summ Dude wrote: killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground ...
- by killertojo42 - at 2014.02.12 12:50:00
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329. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
Basically this thread is whining about good EVE players in PC
- by killertojo42 - at 2014.02.12 12:45:00
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330. A cost to the spam - in Feedback/Requests [original thread]
abarkrishna wrote: You mean like how you pay isk for a group of 3? It's not like they get replenished at the supply depot. As soon as you switch suits you lose the item anyway as it has already been deployed. This was a terrible attempt at ...
- by killertojo42 - at 2014.02.12 12:40:00
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331. weapon kick fix?? - in Feedback/Requests [original thread]
abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust...
- by killertojo42 - at 2014.02.12 12:35:00
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332. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduc...
- by killertojo42 - at 2014.02.12 12:28:00
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333. A cost to the spam - in Feedback/Requests [original thread]
Well considering our ground spawns ( I mean CRUs since we apparently spawn by magic everywhere else or is otherwise not fully explained) which make all our equipment out of nanites so basically even our bullets are always made out advanced circuit...
- by killertojo42 - at 2014.02.12 12:23:00
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334. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know th...
- by killertojo42 - at 2014.02.12 12:15:00
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335. A cost to the spam - in Feedback/Requests [original thread]
The most basic ammo is described as a burst of plasma and on a basic nanohive a grenade costs one cluster and a clip costs two to three clusters so in that regard a clip of ammo costs more than a grenade in nanites at least
- by killertojo42 - at 2014.02.12 12:10:00
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336. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by as...
- by killertojo42 - at 2014.02.12 12:05:00
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337. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
General12912 wrote: killertojo42 wrote: I have a few ideas with all these new weapons that exist already, correct me or add on to my ideas i'm all game 1. Readd a 7 fire burst back to burst assault rifles so they can be relevent again 2. D...
- by killertojo42 - at 2014.02.12 12:00:00
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338. A cost to the spam - in Feedback/Requests [original thread]
Depots actually resupply everything if you just enter and click on your fit, i know it's not the technical "resupply" but it is still a resupply
- by killertojo42 - at 2014.02.12 11:55:00
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339. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so they're not terribly OP in...
- by killertojo42 - at 2014.02.12 11:50:00
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340. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemi...
- by killertojo42 - at 2014.02.12 11:45:00
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