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281. new map idea - MCC Assault - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: this map is centered around a docked mcc under construction and the docking facility below it. players can assault from the ground using the docking pilon of use dropships to assault it from the air via its open hangers and ...
- by killertojo42 - at 2014.02.13 23:36:00
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282. A lock for all vehicles... READ - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: Yet again my tank was stolen today whilst doing an orbital, a blueberry spawned an hopped straight in. watched it charge to its death as the person didnt use any of my defensive modules or care if he/tank was lost. All ...
- by killertojo42 - at 2014.02.13 23:27:00
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283. an idea to temporarily fix the extreme lag on dust - in Feedback/Requests [original thread]
Well this would probably extend search times but i know a lot of players are willing to wait a few minutes for a twenty minute dom or skirmish not to lag
- by killertojo42 - at 2014.02.13 23:22:00
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284. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: killertojo42 wrote: I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim It alr...
- by killertojo42 - at 2014.02.13 23:14:00
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285. Corporation Armory - in Feedback/Requests [original thread]
Sounds like an idea and as an infantry based player I'd love to sell off all my vehicles and equipment I'm not using for cheap, like 10-25% off cheap, i really don't need a lot of the stuff i got as salvage
- by killertojo42 - at 2014.02.13 23:03:00
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286. an idea to temporarily fix the extreme lag on dust - in Feedback/Requests [original thread]
A temporary fix to the lag would be to have match searches attempt to match players locally before spreading out the match searches world or country wide or adding battle server region option of local so players aren't spread so thin across the tr...
- by killertojo42 - at 2014.02.13 22:53:00
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287. why prototype gear should be better - in Feedback/Requests [original thread]
The Infected One wrote: STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield e...
- by killertojo42 - at 2014.02.13 22:45:00
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288. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
Fremder V1 wrote: Agreed, tojo. I don't want to suggest the ultimate weapon either. Also, i don't propose it as a direct counter to any current imbalance, even though it could help in this regard. I just used the normal remotes in my tank hun...
- by killertojo42 - at 2014.02.13 13:49:00
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289. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
Hey a heavy duty RE is a really good idea but it better have an extremely short blast radius to keep it very specialized
- by killertojo42 - at 2014.02.13 13:11:00
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290. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: killertojo42 wrote: Anyone who has played battlefield bad company 2 onslaught mode will know exactly what I'm thinking with this, CCP should add a game mode where players fight largely outnumbered against strickly again...
- by killertojo42 - at 2014.02.13 12:33:00
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291. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
MINA Longstrike wrote: "I am a whiny baby who wants to be able to 1hit the mean tanks that 'mess with my game', I don't want to cope and I don't want to have to spec into av, I just want vehicles dead, dead, dead! Or better yet removed from the...
- by killertojo42 - at 2014.02.13 12:18:00
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292. an idea for a game mode against AIs - in Feedback/Requests [original thread]
CommanderBolt wrote: Skare-Krow wrote: would be really cool to see some PVE missions where you have to put down a slave rebellion for the amarr or have to free slaves from the amarr for the minmatar, or even protect an outpost / small colony...
- by killertojo42 - at 2014.02.13 12:13:00
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293. why prototype gear should be better - in Feedback/Requests [original thread]
Anyway i would say prototype loadouts are special occasion only if it weren't for the fact that they take so much work to just unlock, trust me if you ever proto out you'll see my point
- by killertojo42 - at 2014.02.13 12:06:00
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294. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Skare-Krow wrote: would be really cool to see some PVE missions where you have to put down a slave rebellion for the amarr or have to free slaves from the amarr for the minmatar, or even protect an outpost / small colony against a horde of migr...
- by killertojo42 - at 2014.02.13 08:48:00
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295. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
Lol, i just call dropships cows of the sky, they're funny to watch and to crash
- by killertojo42 - at 2014.02.13 08:29:00
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296. why prototype gear should be better - in Feedback/Requests [original thread]
Anyway i would say prototype loadouts are special occasion only if it weren't for the fact that they take so much work to just unlock, trust me if you ever proto out you'll see my point but if i knew they'd get nerfed so much i might not have ever...
- by killertojo42 - at 2014.02.13 08:09:00
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297. why prototype gear should be better - in Feedback/Requests [original thread]
MY POST GOT SCREWED UP,LOL
- by killertojo42 - at 2014.02.13 08:04:00
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298. why prototype gear should be better - in Feedback/Requests [original thread]
Yes, it IS right to make the two tiers that close, because in pretty much every non-PC match, there's going to be all three levels of suits and weapons on the field. If the ADV-PRO gap was widened as you suggest, it would be nearly impossible to...
- by killertojo42 - at 2014.02.13 07:59:00
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299. why prototype gear should be better - in Feedback/Requests [original thread]
Awry Barux wrote: killertojo42 wrote: Awry Barux wrote: killertojo42 wrote: True but is right to make the two tiers that close? Your set up is a difference of one to two bullets of one beating the other out by attrition, I'm sayin ins...
- by killertojo42 - at 2014.02.13 07:39:00
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300. why prototype gear should be better - in Feedback/Requests [original thread]
That's not really making a stand on the topic being discussed
- by killertojo42 - at 2014.02.13 06:56:00
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