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![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
Conspiratus Immortalis Covert Intervention
1533
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Posted - 2013.08.19 17:30:00 -
[121] - Quote
Yan Darn wrote:I'm curious - is there anyone here who agrees with the current system and is at least familiar to how tiers work in EVE? Reading this thread it seems like two types of people disagree with tiericide - people who currently protostomp (to be expected naturally) and people who don't seem to fully grasp what OP and others are suggesting, which I can only presume is because they haven't seen it in action.
Though the criticism that because various mechanics are so borked and there is only pvp split across 3 game modes, stands I guess - if there is nothing to do, there is nothing to specialise in other than 'kill moar people betta!'. I mean protostomping isn't just end game - it is the game. What else does it offer?
Though I think the point is, we should be looking to future, not looking to make the best lobby shooter there is. I do not proto stomp (I personally find it to be banal and boring) and I do play EVE so I've seen their changes first hand (and honestly approve of them on average).
Suggesting tiericide as a concept is great, but most of the threads and ideas for it I've seen on the Dust forums fall far short of the mark that EVE has established.
List of ship types in EVE
- Assault Ships
- Battlecruisers
- Battleships
- Black Ops
Capital Industrial Ships- Carriers
- Command Ships
- Covert Ops Ships
- Cruisers
- Destroyers
- Dreadnoughts
- Electronic Attack Ships
ExhumersFreighters- Frigates
- Heavy Assault Ships
- Heavy Interdictors
Industrial Command ShipsIndustrial Ships- Interceptors
- Interdictors
Jump Freighters- Logistics Ships
- Marauders
Mining Barges- Motherships
- Pirate Faction Ships
- Recon Ships
- Strategic Cruisers
- Titans
Transport ShipsUnique Ships
Now having removed the non-combat ships above it is still drastically more diverse than the offerings in Dust because at this point EVE is more complex and thus offers more equally useful, yet different, roles on grid. For example there is no dust equivalent for the Scorpion or even for the role of more directly hostile ships such as the Devoter. Even roles with direct parallels such as the Logi are on average pale imitations when it comes to deep and diverse roles, try to work two Amarr Logi and a Sentinel as effectively as you can run a Guardian pair supporting an Abaddon or Legion. Then there are things like cap, damage types, scan types etc.
The point is that the game needs to offer value for roles other than killing, even support roles on the field currently are often able to be viewed in terms of how they effect killing as a once off, picture the response of the average Dust player to seeing the Minmatar Logi function like the Scimitar, let alone the introduction of an entire market tab for completely non-combat dropsuits.
Tiericide when conducted in an environment not yet mature and complex enough to support it simply becomes flattening that strips the game of diversity rather than adding nuanced complexity as it can in EVE. Dust need more in quite a few ways before a solid look can be taken at doing this without the net result being to, more or less, water down the game and the aspects which make it unique.
0.02 ISK Cross |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S.
3226
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Posted - 2013.08.19 18:11:00 -
[122] - Quote
You make some good points cross, and I agree with them to an extent.
First off, you right corp squads will always stomp pubbies, no question or issue there, it's a good thing, teamwork and tactics should carry the day. "bob" was a bit if a poor example but it was the best I could come up with at the time.
Secondly, the comparison with titans and proto gear was meant more in comparison of blob on blob and man on respectively, the best way to counter a Titan blob is with another Titan blob (or so I am given to understand) and on a 1 on 1 basis the best way to deal with a proto suit is another proto suit. I'm aware that proto suits are fa from invincible will still die, it's just the HP/DPS advantage they have with virtually no drawbacks is ridiculous.
As for emulating BF3 and COD, I meant that in regard to to EHP levels, with a similar line across all players other factors become more important, rather than just HP/DPS levels, engagements in those games feel more more satisfying and exciting than firefights in dust, don't misunderstand me, I don't want to see dust become a clone of either of those games in anyway, I'm just pointing out how neither game provides players with HP advantages and how it might be better for dust to tone down the numbers you can achieve here or balance it in some other way.
As for what you said about the various tiercide ideas I'm in agreement with you to an extent there, I know my own ideas are probably not the best and the other ideas I've seen are interesting I'm not 100% sure whether they're the best that they could be. What's important is that CCP takes some measures to reduce the EHP and DPS gap between tiers that exist right now. If someone wants to run around with as much health as a heavy on a assault suit let him, he better suffer in the DPS department though. An advantage with a drawback is balanced, two advanatges with no drawbacks isn't. Current prototype players are effectively heavies without the mobility penalty, that needs to change.
And I have to agree with you, dust lacks the variety needed to insure that tiercide would work best, I'm not demanding for a change now, I just want to the principle of what I'm proposing being executed in rebalances and new content additions.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
7493
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Posted - 2013.08.19 18:14:00 -
[123] - Quote
I just find it sad that we almost have more drop suit types than eve online ships and extraordinary less variety. |
![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
Conspiratus Immortalis Covert Intervention
1536
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Posted - 2013.08.19 19:24:00 -
[124] - Quote
gbghg wrote:You make some good points cross, and I agree with them to an extent.
First off, you right corp squads will always stomp pubbies, no question or issue there, it's a good thing, teamwork and tactics should carry the day. "bob" was a bit if a poor example but it was the best I could come up with at the time.
Secondly, the comparison with titans and proto gear was meant more in comparison of blob on blob and man on respectively, the best way to counter a Titan blob is with another Titan blob (or so I am given to understand) and on a 1 on 1 basis the best way to deal with a proto suit is another proto suit. I'm aware that proto suits are fa from invincible will still die, it's just the HP/DPS advantage they have with virtually no drawbacks is ridiculous.
As for emulating BF3 and COD, I meant that in regard to to EHP levels, with a similar line across all players other factors become more important, rather than just HP/DPS levels, engagements in those games feel more more satisfying and exciting than firefights in dust, don't misunderstand me, I don't want to see dust become a clone of either of those games in anyway, I'm just pointing out how neither game provides players with HP advantages and how it might be better for dust to tone down the numbers you can achieve here or balance it in some other way.
As for what you said about the various tiercide ideas I'm in agreement with you to an extent there, I know my own ideas are probably not the best and the other ideas I've seen are interesting I'm not 100% sure whether they're the best that they could be. What's important is that CCP takes some measures to reduce the EHP and DPS gap between tiers that exist right now. If someone wants to run around with as much health as a heavy on a assault suit let him, he better suffer in the DPS department though. An advantage with a drawback is balanced, two advanatges with no drawbacks isn't. Current prototype players are effectively heavies without the mobility penalty, that needs to change.
And I have to agree with you, dust lacks the variety needed to insure that tiercide would work best, I'm not demanding for a change now, I just want to the principle of what I'm proposing being executed in rebalances and new content additions.
Hey bro, thanks for the response and discussion, I do support the principle of tiericide and like the idea of moving the game towards that. While I've been very wary, for the reasons I listed prior, to doing things now I can also now report that something has changed.Iron Wolf Saber just took me to school regarding a way to effectively integrate tiericide within Dust.
As with any new method there may be some kinks to work out and polish will have to be applied but I think that the method provided there could actually be initiated at this point in the game and may even work better if it's acted on sooner rather than later.
I want to say thank you gbghg for keeping this idea active because I would have been unlikely to encounter solutions to the concerns I had without your thread drawing my attention to it.
Cheers, Cross
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![Yan Darn Yan Darn](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Yan Darn
DUST University Ivy League
20
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Posted - 2013.08.19 19:27:00 -
[125] - Quote
Cross Atu wrote:Yan Darn wrote:I'm curious - is there anyone here who agrees with the current system and is at least familiar to how tiers work in EVE? Reading this thread it seems like two types of people disagree with tiericide - people who currently protostomp (to be expected naturally) and people who don't seem to fully grasp what OP and others are suggesting, which I can only presume is because they haven't seen it in action.
Though the criticism that because various mechanics are so borked and there is only pvp split across 3 game modes, stands I guess - if there is nothing to do, there is nothing to specialise in other than 'kill moar people betta!'. I mean protostomping isn't just end game - it is the game. What else does it offer? List of ship types in EVE
- Assault Ships
- Battlecruisers
- Battleships
- Black Ops
Capital Industrial Ships- Carriers
- Command Ships
- Covert Ops Ships
- Cruisers
- Destroyers
- Dreadnoughts
- Electronic Attack Ships
ExhumersFreighters- Frigates
- Heavy Assault Ships
- Heavy Interdictors
Industrial Command ShipsIndustrial Ships- Interceptors
- Interdictors
Jump Freighters- Logistics Ships
- Marauders
Mining Barges- Motherships
- Pirate Faction Ships
- Recon Ships
- Strategic Cruisers
- Titans
Transport ShipsUnique Ships
The point is that the game needs to offer value for roles other than killing, even support roles on the field currently are often able to be viewed in terms of how they effect killing as a once off, picture the response of the average Dust player to seeing the Minmatar Logi function like the Scimitar, let alone the introduction of an entire market tab for completely non-combat dropsuits. Tiericide when conducted in an environment not yet mature and complex enough to support it simply becomes flattening that strips the game of diversity rather than adding nuanced complexity as it can in EVE. Dust need more in quite a few ways before a solid look can be taken at doing this without the net result being to, more or less, water down the game and the aspects which make it unique. 0.02 ISK Cross
Thanks Cross - this is the point I was trying to get at. When it comes to reducing the EHP difference etc. Im not too fussed - im a 3mil noob, and I've killed enough protos to know that you need skill as well as SP to make proto scary.
I support tiercide because I've got 'endgame' in mind and that to me does not equal 16v16 lobby shooter - it means one day I'll be able to actually scout in my new scout suit, rather than basically do what I can do in a Minni assault better (apart from not being able to jump as high).
I'm for balancing scouts to be effective in pvp but I'm hoping for a role akin to recon ships - I want someone to want me for my stealth/scanning/hacking skills because they are about to go on some kind of mission (pvp or PVE - though it blows some people's minds to know that the two aren't mutually exclusive in New Eden) that really needs someone like me if they want a good chance of success.
Right now it's kinda like 'oh you don't run CalAssault+AR? Erm heavy FG? Logibro then? No sorry I don't understand...'
Basically the modes available mean you kill things or keep the the guys killing things with health and ammo so they can kill things better. If you play long enough - you can do... the exact same thing, just (potentially) better than people who haven't played as long as you. That is the goal of the game so far...some people like it, they say it would just be COD/BF otherwise - I say if COD rewarded people who played longer with the ability to kill new players with more ease, they wouldn't be playing DUST anymore...
CCP if this is the game you have planned for the future - have mercy and let me know this now.
Finding ways to shotgun protos in the back of head is going to lose its appeal at some point... |
![Torneido Achura Torneido Achura](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Torneido Achura
Suicidal Business Inc.
42
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Posted - 2013.09.19 07:50:00 -
[126] - Quote
Necro on this tread cuz I've been looking at Eve and Dust lacks some, many, things from its mama and this might be one of those. Loving much of the rich experience New Eden has to offer through Eve; Dust in the other hand is just a plain and vague experience of it, a mere distasteful silhouette of its companion. Make them more alike CCP, thereGÇÖs so many things that can be implemented and would make the game even more fuc**ng awesome, please just don't underestimate console players. These things could make an impact, a great one in balance and gameplay, and if devs are worried for taking out the black suits.. come on do some research: nice looking things should be sold for money or really hard to obtain.
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![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. Public Disorder.
3691
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Posted - 2013.10.21 12:25:00 -
[127] - Quote
oh, almost forgot about this, thats rather bad of me. i was definitely in a bad mood when i wrote this. |
![steadyhand amarr steadyhand amarr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
steadyhand amarr
MoIden Heath PoIice Department EoN.
1613
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Posted - 2013.10.21 12:38:00 -
[128] - Quote
Torneido Achura wrote:Necro on this tread cuz I've been looking at Eve and Dust lacks some, many, things from its mama and this might be one of those. Loving much of the rich experience New Eden has to offer through Eve; Dust in the other hand is just a plain and vague experience of it, a mere distasteful silhouette of its companion. Make them more alike CCP, thereGÇÖs so many things that can be implemented and would make the game even more fuc**ng awesome, please just don't underestimate console players. These things could make an impact, a great one in balance and gameplay, and if devs are worried for taking out the black suits.. come on do some research: nice looking things should be sold for money or really hard to obtain.
....eve has been out for 10 years with constant updates thats a little harsh to compare the two I'm positive this time next year we will all be bitching about the game being awful. While I'm talking to the goons for a fleet escort for a warbarge to take out the last resistance group in null sec when I get informed that first team took out OA so we a go for an invasion |
![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
631
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Posted - 2013.10.21 12:40:00 -
[129] - Quote
Skills, not gear.
Say it with me GÇö SKILLS NOT GEAR, SKILLS NOT GEAR! |
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gbghg
L.O.T.I.S. Public Disorder.
3693
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Posted - 2013.10.21 12:50:00 -
[130] - Quote
Operative 1171 Aajli wrote:Skills, not gear.
Say it with me GÇö SKILLS NOT GEAR, SKILLS NOT GEAR! sure skill bonuses have a large affect but gear is still pretty significant, the more slots you have the more things for skill bonuses to affect after all. |
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![Vrain Matari Vrain Matari](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vrain Matari
ZionTCD
1125
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Posted - 2013.10.21 13:58:00 -
[131] - Quote
Syther Shadows wrote:Im just here sitting in my mlt scout suit killing proto heavys with my remote explosive..
*edit*
ive killed plenty of proto players with a mlt ar ... mlt sniper ... mlt anything\
I don't see why bob was having problems against another player who's twitch skills are not the best.
bob needs to learn the game a bit like i did... when he is use to it
bob needs to wait for match making or go afk for a year and while his player will passively farm up sp he can come back at any time
want to know the difference between a proto shield and a std shield ?
1 ar bullet. (just saying) This is the essence of the issue for me.
There is ample evidence to indicate that militia gear is more that capable of competing with proto gear, and for this reason i believe the call for tiericide in DUST is misdirected. The real concern is over the NPE and pubstomps, and these are definitely critical issues for DUST right now.
Tiericide is not the answer to this. Tiericide results in a loss of identity for DUST, and results in making it more like every other shooter out there. RND, Lotis, Red Star, etc., etc., would be equally capable of pubstomping after tiericide. The reason for this is that DUST is constructed in a way such that teamwork and communication is a a massive force-multiplier and is genuinely OP.
And that is exactly as it should be.
We need a solution different than tiericide. |
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
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Posted - 2013.10.21 14:36:00 -
[132] - Quote
Vrain Matari wrote:Syther Shadows wrote:Im just here sitting in my mlt scout suit killing proto heavys with my remote explosive..
*edit*
ive killed plenty of proto players with a mlt ar ... mlt sniper ... mlt anything\
I don't see why bob was having problems against another player who's twitch skills are not the best.
bob needs to learn the game a bit like i did... when he is use to it
bob needs to wait for match making or go afk for a year and while his player will passively farm up sp he can come back at any time
want to know the difference between a proto shield and a std shield ?
1 ar bullet. (just saying) This is the essence of the issue for me. There is ample evidence to indicate that militia gear is more that capable of competing with proto gear, and for this reason i believe the call for tiericide in DUST is misdirected. The real concern is over the NPE and pubstomps, and these are definitely critical issues for DUST right now. Tiericide is not the answer to this. Tiericide results in a loss of identity for DUST, and results in making it more like every other shooter out there. RND, Lotis, Red Star, etc., etc., would be equally capable of pubstomping after tiericide. The reason for this is that DUST is constructed in a way such that teamwork and communication is a a massive force-multiplier and is genuinely OP. And that is exactly as it should be. We need a solution different than tiericide.
that is very true and ive killed many people with proto gear with either militia standard or advance gear, even if it took me 3-5 deaths to get to them |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1487
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Posted - 2013.10.21 14:37:00 -
[133] - Quote
Operative 1171 Aajli wrote:Skills, not gear.
Say it with me GÇö SKILLS NOT GEAR, SKILLS NOT GEAR!
Easy to say when you are not in a BASIC vehicle with BASIC mods going against someone who has PROTO dropsuit with PROTO dmg mods and a PROTO AV weapon like lolswarms
Takes every bit of skill to survive, take no skill tho to use the AV tho |
![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
633
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Posted - 2013.10.21 14:51:00 -
[134] - Quote
gbghg wrote:Operative 1171 Aajli wrote:Skills, not gear.
Say it with me GÇö SKILLS NOT GEAR, SKILLS NOT GEAR! sure skill bonuses have a large affect but gear is still pretty significant, the more slots you have the more things for skill bonuses to affect after all.
No, I'm saying make it more about skills and do away with the gear tiers. |
![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
454
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Posted - 2013.10.21 14:51:00 -
[135] - Quote
an interesting thought, but then look at eve ships. it takes a solid month to skill into a battle ship properly, once you get a battleship T1(meta 3-4) fitted, a T2 fit(meta 5+) will destroy it with relative ease and faction/deadspace fits demo T2s. no role is intrinsically better than another, but if you bring a frig to cap fight your gonna die, just like if you bring a frig to a T2 frig fight. |
![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
Immortal Guides
1337
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Posted - 2013.10.21 14:54:00 -
[136] - Quote
gbghg wrote: "Bob is a decently skilled FPS'er, played his share of games and has just left the academy, since bob has done his research he's come out of the academy with a basic suit and some basic modules and weapons, he has just under 300HP. Now on his first match bob runs into a big bad proto player, this guy is has over 300HP before he he even puts any mods on, now our big bad proto player isn't very good at FPS's, he's an EVE player who is utterly hopeless at twitch shooters but who in the hope he can get better has diligently grinded away at the game till he got his proto suit and modules. Now bob our decently skilled FPS'er tries his best but the damage of the big bad proto's weapon combined with his huge HP advantage is insurmountable, throughout the rest of the game bob tries and tries but he just can't win." As an EVE player with no prior FPS experience, my money is on Bob in this encounter. It will take an extra second to burn through that Proto gear with a Basic Assault rifle, but Bob will aim for the head and still kill the EVE player before the EVE player gets Bob lined up. Bob will take some damage as the EVE player sprays across him two or three times, but the EVE player will continually over correct and be dead before he gets his aim centred enough for Aim Assist to take over.
Also it is mostly veteran FPS players who can afford to run Proto suits on a regular basis. If you canGÇÖt hit your target, running Proto is expensive and futile.
Of course none of that really invalidates your core argument.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
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Fox Gaden
Immortal Guides
1338
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Posted - 2013.10.21 15:27:00 -
[137] - Quote
gbghg:
If they took your second suggestion of only having one tier of suits, I would hope that they would use the Proto suit as the new standard, as more slots allows more variety and makes fitting choice more of a factor.
Your argument about player retention is sort of a double negative, or proof that two wrongs can make you right. First Negative, the idea that having a crutch that bad players can rely on to make them competitive against good players will be bad for player retention. This is wrong because there are a lot more bad players than good players, so for player retention and profit it would be better to cater to bad players. However, the Second Negative is that only Good players can afford to run Proto suits and Weapons on a regular basis. We saw a lot of bad players in Proto suits in the months after the great salvage sell off of 1.0, but the current proliferation of Proto suits are all relatively skilled players.
The result of the double negative is that it is relatively skilled players that Proto stomp and less skilled players canGÇÖt afford to run the gear that the skilled players are running, making the gape between skilled and unskilled players even greater. In the end, this actually supports your argument to remove the tier system.
This may change a bit when the Player to Player market comes out and people who donGÇÖt have a strong gun game can earn ISK through trading.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
455
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Posted - 2013.10.21 16:43:00 -
[138] - Quote
Frigates Assault Ships(T2) Covert Ops Ships(T2) Electronic Attack Ships(T2) Interceptors(T2)
Destroyers Interdictors(T2)
Cruisers Logistics Ships(T2) Heavy Assault Ships(T2) Heavy Interdictors(T2) Recon Ships(T2) Strategic Cruisers(T3)
Battlecruisers Command Ships(T2)
Battleships Black Ops(T2) Marauders(T2)
Capital ships Dreadnoughts Carriers Motherships Titans
bolded terms are T1 base ship type and represent meta levels 1-4 (save capitalships) (T2) ships are specialized hulls of T1 ships which are given relevant bonuses to their roles (T3) is a completely modular system that is fully customizable and there are currently only four available (one cruiser variant per faction)
if you're gonna list ship types do it right. |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. Public Disorder.
3698
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Posted - 2013.10.21 18:19:00 -
[139] - Quote
I have to say, that I'm a lot more moderate about this idea than I was when I first posted it, rather than removes tiers entirely I think that the adv and proto suits need a slight CPU/PG modification, to bring them a bit closer to what vehicles are like (nowhere near that bad, mind) where fits can't be omnipotent and have to be more purpose specific, and that the suit roles need to be widened, of course for that to happen a wider range of roles need to be required in the first place.
In either case this kind of rebalancing should probably take place in a year or so, and in the meantime new suits should keep the importance of variance in mind.
In the meantime it's nice to see that this is still something of a devises topic. |
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gbghg
L.O.T.I.S. Public Disorder.
4162
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Posted - 2013.12.15 21:56:00 -
[140] - Quote
necro'd!!!! why? because i can.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7645
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Posted - 2013.12.28 06:07:00 -
[141] - Quote
Needs to happen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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![Tectonic Fusion Tectonic Fusion](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Tectonic Fusion
865
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Posted - 2013.12.28 06:18:00 -
[142] - Quote
I would agree is basic/enhanced shields weren't so crappy.
Solo Player
Squad status: Locked
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![Aizen Intiki Aizen Intiki](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aizen Intiki
Hell's Gate Inc
605
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Posted - 2013.12.28 06:42:00 -
[143] - Quote
Tectonic Fusion wrote:I would agree is basic/enhanced shields weren't so crappy.
Everything would get a balance pass.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
303
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Posted - 2014.02.17 00:46:00 -
[144] - Quote
you over play the strength of proto, but not by much. |
![Hynox Xitio Hynox Xitio](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Hynox Xitio
Molon Labe. General Tso's Alliance
48
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Posted - 2014.02.17 01:18:00 -
[145] - Quote
I think there should be even more tiers. TF2 is lame and classism is the best way to cause violence, and I get paid when violence happens.
Unleash the Fogwoggler
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
13115
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Posted - 2014.02.17 01:43:00 -
[146] - Quote
Hynox Xitio wrote:I think there should be even more tiers. TF2 is lame and classism is the best way to cause violence, and I get paid when violence happens.
Listen to yourself.
Let say they did add tiers to team fortress like they do here in dust 514.
Tier 1
Mini-me Heavy No bonus me starty
Tier 2
Midget Heavy No bonus me getting starty have more health and damage than mini me
Tier 3
Grunty Heavy No bonus but has more dakka and flakka!
Tier 4
Heavy nuff I get sammich bonus now And moar uber of course me not so great.
Tier 5
Heavy Tasha is mah baby I get bonus with her now with my sammich Moar uber somewhat great
Tier 6
Super Ultra HAAAVEEE Nobody heavier than me! Nobody outsmart my boolets.
Which vet in their right mind would use a tiers 1-4?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![DEZKA DIABLO DEZKA DIABLO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DEZKA DIABLO
A.N.O.N.Y.M.O.U.S.
184
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Posted - 2014.02.17 02:53:00 -
[147] - Quote
gbghg wrote:Mary Sedillo wrote:Its an MMO, not a standard FPS. Also, aurum only lets you get things sooner that you can already get with SP and ISK. Know the game. I know the game, I've been playing it since the start of January, I know aurum let's you get stuff sooner, but that's not the point. The point is that the ridiculous DPS and EHP gap between what a new player gets and what someone who's dumped a load of sp into suits and weapons if ridiculous, no other successful FPS does that. I run around in a 7000isk suit an dragonfly scout bpo with no drop suit bonuses at all, an a basic rr with no points in any suits ( waiting for cal scout) and yes playing this toon with 7mill sp is a lot harder than my main with 35 mill but, it's all about how you play once you learn to play.
It takes months to learn how to travel safely in a map, how to foresee the progression of the fight, an new people honestly have no opinion untill they can because untill then they endanger themselves.
I'm a scout so I don't hear peoples dps cries, and nerf whines, after a year an a bit in the weakest suit.
The game is about progression an dedication an if noobs lack that in life they won't make it in this game, it's not like other games, you need patience an dedication as a human an that's why the game is the way it is, take away that and it's for anyone, dust isn't for everyone, if you lack the proper life abilities you lack success here, and that's why ccp has to ignore a lot of the tears or they will lose the vision they built it on and eventually the fan base that loves it for what it is, elite gamers |
![Kira Takizawa Kira Takizawa](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kira Takizawa
WARNING LABEL Inc.
164
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Posted - 2014.03.08 10:26:00 -
[148] - Quote
Bump.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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