Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
1621. 2 ideas for HAV's - in General Discussions [original thread]
What about addint Turret Control modules as an option. You could have AI-control turrets which have high PG/CPU cost, but which make your Small Turrets automatically fire on nearby enemies in the weapon arc, with preferential targeting of enemies ...
- by Garrett Blacknova - at 2013.09.14 10:17:00
|
1622. Laser Rifle Should Shoot Through Thin Objects.. - in General Discussions [original thread]
So a beam weapon whose primary advantage is constant damage output should be more effective at penetrating barriers than a short-range high powered plasma blaster or a grenade launcher that basically fires mini-nukes? Sounds fair. Logically, wit...
- by Garrett Blacknova - at 2013.09.14 10:11:00
|
1623. Keyboard and Mouse vs. Dual Shock 3 - Your opinion - in General Discussions [original thread]
Doc Noah wrote: Assuming CCP plans to give full proper functionality to kb/m, analog controllers wont even be in the same league. Proper kb/m would mean: -More diverse sensitivity options -Customizable keybinds -Removal of the gamepad emulator...
- by Garrett Blacknova - at 2013.09.14 10:05:00
|
1624. Red Faction Guerilla - in General Discussions [original thread]
Just going to point out that the Gauss Rifle would be a great LMG-equivalent for Heavies. And would be a good Gauss Gunn ripoff. And a weapon with guided projectiles would be awesome. Either Enforcer-style auto-tracking shots , or something like ...
- by Garrett Blacknova - at 2013.09.14 09:54:00
|
1625. Chromozone (sp) was better than uprising. agree or disagree? - in General Discussions [original thread]
Chromosome (spelling corrected) had better field of view, but worse graphics, slower feeling gameplay (partly because of the better FOV), and had just as many complaints about balance as we get now, even though there were less weapons to complain ...
- by Garrett Blacknova - at 2013.09.14 09:42:00
|
1626. Just down right annoying - in General Discussions [original thread]
There's about a 10m range bracket in which the Laser Rifle can outperform an AR. If your enemy has a Laser Rifle and is in that bracket, MOVE. ARs have longer effective and maximum range than Lasers, AND are better in close. It doesn't matter whic...
- by Garrett Blacknova - at 2013.09.13 23:50:00
|
1627. We mouse users have it so hard! Woe is us! - in General Discussions [original thread]
Nemo Bluntz wrote: Garrett Blacknova wrote: Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough t...
- by Garrett Blacknova - at 2013.09.13 23:41:00
|
1628. My tank idea - in General Discussions [original thread]
Standard Blaster: Multi-purpose weapon. Competent against vehicles, but out-DPSed by dedicated AV weaponry, and hard to hit small targets with. Scattered Blaster: Anti-infantry model. Reduced damage and accuracy, increased ROF and splash radiu...
- by Garrett Blacknova - at 2013.09.13 23:29:00
|
1629. Why do some corps have training corps? - in General Discussions [original thread]
It's too easy for a new unqualified corp member to form a full sized squad, load it into a PC battle and trash things. If they have to prove their loyalty to the corp before they even make it in, you have more control over who has that kind of ac...
- by Garrett Blacknova - at 2013.09.13 22:22:00
|
1630. Don't think scouts are that bad. - in General Discussions [original thread]
Lower-tier Light suits and Scouts are pretty well-balanced against the other suits of equal level. The problem is that they gain slightly less additional slots than they should and do so without gaining enough PG/CPU to make use of them like any ...
- by Garrett Blacknova - at 2013.09.13 22:15:00
|
1631. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Void Echo wrote: blaster vs missiles, I wonder which would win head on? If the tanks are in open ground where the missiles can use their range advantage, they win easily. If not, it depends on the tanks. If both are shield tanks, the blaster ...
- by Garrett Blacknova - at 2013.09.13 22:08:00
|
1632. Somethings I'd like to see in the vehicle update for tanks. - in General Discussions [original thread]
Part of 1.5's vehicle redesign is a MASSIVE increase to shield regen rates on all vehicles, but balanced with longer recharge delay.
- by Garrett Blacknova - at 2013.09.13 17:24:00
|
1633. The truth - in General Discussions [original thread]
If you're going to say EVERY weapon except snipers, you should mean it. Of course, there's also the argument that your claim is irrelevant because you can't fit every weapon onto a single dropsuit, and if you have them all, you were cheating. Sw...
- by Garrett Blacknova - at 2013.09.13 15:11:00
|
1634. We mouse users have it so hard! Woe is us! - in General Discussions [original thread]
Csikszent Mihalyi wrote: I will make a comparison of turning speeds later tonight, I'm curious myself now. Remember that mouse turning speeds got unlocked for 1.4, so I doubt that they will go the other direction now. I personally don't think i...
- by Garrett Blacknova - at 2013.09.13 14:40:00
|
1635. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
zzZaXxx wrote: Garrett Blacknova wrote: Make it load everyone's healthbars within 20m or so, AND make it so when you line up your crosshairs on a friendly, REGARDLESS OF RANGE, it shows their healthbar. More like 30m. It should be more tha...
- by Garrett Blacknova - at 2013.09.13 13:48:00
|
1636. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
FATPrincess - XOXO wrote: Garrett Blacknova wrote: CCP Wolfman wrote: Blaze Ashra wrote: of the Assault Swarm Masslock? Not yet I'm afraid, it's still a work in progress. We did some playtesting and found that it didn't produce ne...
- by Garrett Blacknova - at 2013.09.13 13:39:00
|
1637. AV Grenades do >10,000 DMG - in General Discussions [original thread]
A few things here. First off, the people saying the damage number you've shown is a cumulative thing are correct. It's ONLY damage applied by the specific person attacking you, and it resets after a certain period without taking damage from that ...
- by Garrett Blacknova - at 2013.09.13 13:36:00
|
1638. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Firstly, it's been a few builds since I watched my girlfriend closely enough to see how well Snipers handle sway at high levels, but I know with Sniper Rifle Operation leveled up, you could pretty sharply reduce scope sway in the past. As in pract...
- by Garrett Blacknova - at 2013.09.13 13:11:00
|
1639. Things that have beeing promised which we are still waiting for. - in General Discussions [original thread]
FATPrincess - XOXO wrote: -Caldari Gauss Rifle. They have a video of this one. I think it's the automatic version of the Rail Rifle but I think they scrapped it. From the video and appearance, people are expecting this to come as something va...
- by Garrett Blacknova - at 2013.09.13 12:55:00
|
1640. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
CCP Wolfman wrote: Blaze Ashra wrote: of the Assault Swarm Masslock? Not yet I'm afraid, it's still a work in progress. We did some playtesting and found that it didn't produce nearly as much QQ as we intended. So we decided to make som...
- by Garrett Blacknova - at 2013.09.13 12:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |