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Acezero 44
Ikomari-Onu Enforcement Caldari State
160
|
Posted - 2013.09.12 22:15:00 -
[31] - Quote
Banning Hammer wrote:Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ?
there players, same as you. I have no idea who you are btw..
Anyone that steps into a consol fps from the PC world can see its full people who miss lots,. Dual sticks suck, period..
I see vids like this all the time, Its a dime a dozen. still, hats off to him for making it,.
Oh an strifing with the target will free up the mouse for finer aiming to land head shots. I think consol gamers should watch pro's on twitch tv more.
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Kane Fyea
DUST University Ivy League
1645
|
Posted - 2013.09.12 22:31:00 -
[32] - Quote
Banning Hammer wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. There's plenty of awful aim tracking in this video, followed up by strafe aiming without moving the mouse. Good example? 5:19, fight on the roof. You blow your entire load at the guy while trying to track, then opt to give up aiming all together, and run along with him. If it is a mouse (it isn't), you should be able to track, which you can't because m/kb has a pretty significant case of input delay. That's the leading cause of the m/kb players (well, the real ones) complaining that its difficult to track. Good mouse controls are the ones that enable to you aim with your mouse, not forcing you to resort to your keyboard. I always strafe aim, he just moved so fast that I had to adjust my aim a lot and screwed it up badly. Tracking isn't easy (especially while being shot), but it wasn't the game's fault, it was mine. I'm not "forced to resort to the keyboard", it's just the most effective way of tracking target, and this includes all the FPS I played competitively on the PC as well (from Quake 2 onwards). Because you have an aimbot now, that doesn't means that you just became a Pro. That is DS3 game-play, and you clearly using the aim-assist. If anything this video shows how OP DS3 users are, specially when you give them an aimbot to. Oh so you're mad because noobs can actually kill you now huh? Aww how cute. |
Kane Fyea
DUST University Ivy League
1645
|
Posted - 2013.09.12 22:33:00 -
[33] - Quote
Banning Hammer wrote:Funkmaster Whale wrote:Csikszent Mihalyi wrote:ghjl ghjkl wrote:Csikszent Mihalyi wrote:Just have a look at how I struggle to move the crosshair on target in this fairly typical match: https://www.youtube.com/watch?v=GjZ1E5oV9yQ (yes, recorded on a toaster) Clearly mouse controls are completely unusable. Stick users should not get any aim assist whatsoever, and also mouse users should start with extra HP to make up for the imbalance! Seriously though, I wonder sometimes if I'm playing a different game than all these mouse QQers on the forums, because I have no complaints about the mouse controls whatsoever (all shoddy aiming in the video is solely my own responsibility). I can only imagine that either their mouse doesn't work well with the game/PS3, they've never been good with a mouse to begin with, or they are confusing the effects of low FPS with bad mouse controls. The latter is admittedly really annoying, and makes accurate aiming close to impossible when it happens, but hopefully it's a temporary problem (PS4 to the rescue?) and it isn't always an issue (hint: avoid the large outposts when possible). Now, I expect to get a lot of flak for this both from mouse users because I dispute that we got any "disadvantage", and from DS3 users who just generally hate me for using this "crutch". All I can say is that I really appreciate that CCP let's us play a console game with KB/M (I really can't be bothered with gaming PC anymore), but I can't do it in good conscience without speaking out against some of the whiney nonsense that is being spewed out by fellow mousers. Now you can make up your own mind, and I can go back to enjoying the game... dang, I don't think you even used the gun sights did you? Did you hit this well before the aim assist tweak? Uhm... The very first kill is ADS, as are most of them really. Why would I use ADS when I'm close enough that the accuracy doesn't matter though? It makes no difference. 1.4 improved my aim quite a bit because I can now use a sensible sensitivity rather than being stuck with super fast hip fire and ridiculously slow ADS. I believe the only ones having difficulties with that change are the ones who haven't adjusted by toning their sensitivity down (drastically). Had to do exactly this. Took about... 2 games... to get used. Having played various FPS games on the PC for about 15+ years makes accommodating to different controls pretty easy. Yeah it's not as fluid as Counter-Strike, Unreal Tournament, Quake, etc., but still way easier (for me) than using a DS3. Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ? I'm 19 :) |
demonkiller 12
G.U.T.Z Covert Intervention
195
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Posted - 2013.09.12 22:35:00 -
[34] - Quote
Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. Or you can ask someone who was actually good with the mouse and could aim, me. But ill just use autoaim until they attempt to fix mouse input yet again |
Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 22:36:00 -
[35] - Quote
And if anybody still has doubts that this is indeed mouse gameplay, you can also watch the first video (from the day before), which is less fun but has more variety (including quite a few turns which are simply too fast to be done with sticks).
https://www.youtube.com/watch?v=_Fa_4VbJV7w
This is not a collection of "best kills", as I can't usually be bothered to record the game. Otherwise I would be much more selective of course. This is just meant to show what mouse gameplay looks like for me, and like others have said, there are plenty of good players who would surpass this with ease.
It's actually kind of hilarious that the doomsayers didn't just ignore my request for video evidence of the aim assist's (or sticks' in general) supposed superiority, but are now trying to hijack my video as such evidence. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1383
|
Posted - 2013.09.12 22:39:00 -
[36] - Quote
Acezero 44 wrote:Banning Hammer wrote:Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ? there players, same as you. I have no idea who you are btw.. Anyone that steps into a consol fps from the PC world can see its full people who miss lots,. Dual sticks suck, period.. I see vids like this all the time, Its a dime a dozen. still, hats off to him for making it,. Oh an strifing with the target will free up the mouse for finer aiming to land head shots. I think consol gamers should watch pro's on twitch tv more.
I know everything about strafing and mouse adjustments, he nearly fool me with this video... but what is obvious, and is not going to fool any mouse user, is that the crosshair all the way trough the video stays in the same vertical position, that is just not possible with a mouse, is always some vertical movement when you shoot and try to adjust your aim, either up or down, but it doesn't stay in the same position.
Just the fact that he thought he could fool people with that crap is bad enough, but all the "i'm a Pro mouse user" BS is offensive. |
Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 23:14:00 -
[37] - Quote
demonkiller 12 wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. Or you can ask someone who was actually good with the mouse and could aim, me. But ill just use autoaim until they attempt to fix mouse input yet again
You are welcome to show us. I've given people an idea of what mouse gameplay looks like, so they can make up their own minds. It would be interesting to see somebody like you showcase what proper "autoaim" gameplay looks like.
Words are cheap. |
Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 23:18:00 -
[38] - Quote
Banning Hammer wrote:Acezero 44 wrote:Banning Hammer wrote:Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ? there players, same as you. I have no idea who you are btw.. Anyone that steps into a consol fps from the PC world can see its full people who miss lots,. Dual sticks suck, period.. I see vids like this all the time, Its a dime a dozen. still, hats off to him for making it,. Oh an strifing with the target will free up the mouse for finer aiming to land head shots. I think consol gamers should watch pro's on twitch tv more. I know everything about strafing and mouse adjustments, he nearly fool me with this video... but what is obvious, and is not going to fool any mouse user, is that the crosshair all the way trough the video stays in the same vertical position, that is just not possible with a mouse, is always some vertical movement when you shoot and try to adjust your aim, either up or down, but it doesn't stay in the same position. Just the fact that he thought he could fool people with that crap is bad enough, but all the "i'm a Pro mouse user" BS is offensive.
What are you saying to this then, is he also playing with a gamepad? I'm sorry to say, but you obviously fall into the "never been good with a mouse" category.
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Banning Hammer
Tal-Romon Legion Amarr Empire
1384
|
Posted - 2013.09.12 23:32:00 -
[39] - Quote
Csikszent Mihalyi wrote:Banning Hammer wrote:Acezero 44 wrote:Banning Hammer wrote:Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ? there players, same as you. I have no idea who you are btw.. Anyone that steps into a consol fps from the PC world can see its full people who miss lots,. Dual sticks suck, period.. I see vids like this all the time, Its a dime a dozen. still, hats off to him for making it,. Oh an strifing with the target will free up the mouse for finer aiming to land head shots. I think consol gamers should watch pro's on twitch tv more. I know everything about strafing and mouse adjustments, he nearly fool me with this video... but what is obvious, and is not going to fool any mouse user, is that the crosshair all the way trough the video stays in the same vertical position, that is just not possible with a mouse, is always some vertical movement when you shoot and try to adjust your aim, either up or down, but it doesn't stay in the same position. Just the fact that he thought he could fool people with that crap is bad enough, but all the "i'm a Pro mouse user" BS is offensive. What are you saying to this then, is he also playing with a gamepad? I'm sorry to say, but you obviously fall into the "never been good with a mouse" category.
I use gamepads in the PC too, not that unusual... in some games can be an advantage. Just set the crosshair to some where around the head area and strafe instead of aim. I use to do that in CS in some of the flat maps, which where nearly everyone... |
hgghyujh
Expert Intervention Caldari State
113
|
Posted - 2013.09.12 23:51:00 -
[40] - Quote
as a mouse user this is in fact a KB/M, that said this guy is above average with a KB/M and is also running some high end gear.... so take what you will from it I've seen videos from DS3 users that **** just as hard. |
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Acezero 44
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.09.12 23:58:00 -
[41] - Quote
I didnt really care if he was mouse or ds3, just a plain vid with average aim.
if people want to compare, then use a vid from a PC game where one needs to track targets like in dust.
CARNAGE (GORE AND BLOOD EDITION) this is BFH, the guy is rocking a pistol with one shot, ( breeeech pwnage anyone?)
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hgghyujh
Expert Intervention Caldari State
113
|
Posted - 2013.09.12 23:59:00 -
[42] - Quote
Csikszent Mihalyi wrote:demonkiller 12 wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. Or you can ask someone who was actually good with the mouse and could aim, me. But ill just use autoaim until they attempt to fix mouse input yet again You are welcome to show us. I've given people an idea of what mouse gameplay looks like, so they can make up their own minds. It would be interesting to see somebody like you showcase what proper "autoaim" gameplay looks like. Words are cheap.
no such thing, AA users will never be as good as players on either KB/M or DS3 that actually play for them self's, least not the current iteration of AA. |
King Kobrah
SyNergy Gaming EoN.
1159
|
Posted - 2013.09.13 00:01:00 -
[43] - Quote
OP, you're a moron, there's a couple of very obvious problems with the new mouse aiming- first, ADS with mouse is faster than hipfire aiming. Try using that on a controller or any other method of input, it's the stupidest thing in the world... second, the aim assist on a controller is now so ridiculous there's no point to even using a mouse when there's a built in aimbot for controllers.
i dropped the mouse and am considering dropping the game until ccp realizes what a horrible mistake they've made |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
605
|
Posted - 2013.09.13 00:07:00 -
[44] - Quote
Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
79
|
Posted - 2013.09.13 00:37:00 -
[45] - Quote
To me it looks like a controller at first, but by about half way it looks like a mouse (he gets those weird circle walking patterns that mouse users get) |
Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:12:00 -
[46] - Quote
hgghyujh wrote:as a mouse user this is in fact a KB/M, that said this guy is above average with a KB/M and is also running some high end gear.... so take what you will from it I've seen videos from DS3 users that **** just as hard.
Well it's a 2.5 mil SP char with ADV gear. But yeah, the point of this wasn't to say that KB/M is easy street (it's not, as evidenced by the amount of QQers who can't handle it), but it most definitely works as advertised. This is not even close to the limit of what can be done with the mouse, but it should give people an idea of what decent mouse aiming looks like in this game. It would be nice to have videos of good DS3 users with (and/or without) aim assist to compare it to. Personally I completely suck with sticks so there'd be no point of recording myself.
You say you've seen videos from DS3 users that are comparable, if that includes actually decent aiming I would really like to see them. I'd love to believe that DS3 users are not as disadvantaged with regards to aiming as I think they are, but I just can't until I see actual evidence of it. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 11:18:00 -
[47] - Quote
xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3.
You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch". |
Rei Shepard
Spectre II
567
|
Posted - 2013.09.13 11:43:00 -
[48] - Quote
What i do see for certainty is that he has a scanner equiped friend lighting up the targets and he prefires without target aquisition = a whole lot of scrubs dead before they can react. |
Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:45:00 -
[49] - Quote
Banning Hammer wrote:xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch".
If you ever end up with a double 360 degrees turn, your sensitivity is insanely high... And that would explain why you are confused by my video. My sensitivity is 38cm/360, which means I have to use more than the entire length of my mouse mat to make one full rotation... That is also why you never see me turn continuously for more than 180 degrees or so at most (and even that is rare), because I always have to pick up the mouse in-between. I made a long post about the benefits of low sense in DUST before.
As for DS3 being able to turn that fast or faster, I am pretty sure that is false. But anybody could easily prove it by making a video of it. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1387
|
Posted - 2013.09.13 11:50:00 -
[50] - Quote
Csikszent Mihalyi wrote:Banning Hammer wrote:xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch". If you ever end up with a double 360 degrees turn, your sensitivity is insanely high... And that would explain why you are confused by my video. My sensitivity is 38cm/360, which means I have to use more than the entire length of my mouse mat to make one full rotation... That is also why you never see me turn continuously for more than 180 degrees or so at most (and even that is rare), because I always have to pick up the mouse in-between. I made a long post about the benefits of low sense in DUST before. As for DS3 being able to turn that fast or faster, I am pretty sure that is false. But anybody could easily prove it by making a video of it.
Sorry, but that is not how you use a mouse. If you going to strafe and shoot is not point on using a mouse. A mouse is "aim and strafe", that is the full point of using one. |
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Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:52:00 -
[51] - Quote
Rei Shepard wrote:What i do see for certainty is that he has a scanner equiped friend lighting up the targets and he prefires without target aquisition = a whole lot of scrubs dead before they can react.
That would be a good idea, but no, that was solo. Perhaps somebody was running a scanner, but it is my understanding that (actively) scanned reds would also light up differently on my radar, and that wasn't the case as you can see.
Anyway, the scoring wasn't the point of the video... It's obvious that there was no serious competition (most of them running militia suits). |
Garrett Blacknova
Codex Troopers
3978
|
Posted - 2013.09.13 12:03:00 -
[52] - Quote
First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing. |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 13:21:00 -
[53] - Quote
Banning Hammer wrote:Csikszent Mihalyi wrote:Banning Hammer wrote:xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch". If you ever end up with a double 360 degrees turn, your sensitivity is insanely high... And that would explain why you are confused by my video. My sensitivity is 38cm/360, which means I have to use more than the entire length of my mouse mat to make one full rotation... That is also why you never see me turn continuously for more than 180 degrees or so at most (and even that is rare), because I always have to pick up the mouse in-between. I made a long post about the benefits of low sense in DUST before. As for DS3 being able to turn that fast or faster, I am pretty sure that is false. But anybody could easily prove it by making a video of it. Sorry, but that is not how you use a mouse. If you going to strafe and shoot is not point on using a mouse. A mouse is "aim and strafe", that is the full point of using one.
Well if you think I'm just strafing and shooting, you need to look closer. I only try to match up my strafing with the target if they are not shooting at me (or not hitting), otherwise I circle strafe to dodge and adjust my aim to stay on target. I often don't do it very well though, since I'm quite rusty. A good example is 1:43 on the previous video. It's not perfect, but I stay on target pretty well, so it's not the mouse at fault. |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 14:04:00 -
[54] - Quote
Garrett Blacknova wrote:First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing.
I will make a comparison of turning speeds later tonight, I'm curious myself now. Remember that mouse turning speeds got unlocked for 1.4, so I doubt that they will go the other direction now. I personally don't think it would be a good idea to gimp the mouse, as opposed to improving the stick controls. I believe that you can turn much faster in BF3 and COD, but maybe I remember it wrong.
Looking at this though, it looks pretty darn smooth (and fast): https://www.youtube.com/watch?v=27FDFqaWn1k
Can you play like that with a controller in DUST? If you can, then maybe the gap isn't as large as I thought (with aim assist), but it's still nothing mouse users would have to be scared of. |
Garrett Blacknova
Codex Troopers
3983
|
Posted - 2013.09.13 14:40:00 -
[55] - Quote
Csikszent Mihalyi wrote:I will make a comparison of turning speeds later tonight, I'm curious myself now. Remember that mouse turning speeds got unlocked for 1.4, so I doubt that they will go the other direction now. I personally don't think it would be a good idea to gimp the mouse, as opposed to improving the stick controls. I believe that you can turn much faster in BF3 and COD, but maybe I remember it wrong. Looking at this though, it looks pretty darn smooth (and fast): https://www.youtube.com/watch?v=27FDFqaWn1kCan you play like that with a controller in DUST? If you can, then maybe the gap isn't as large as I thought (with aim assist), but it's still nothing mouse users would have to be scared of. They said they were removing the cap that applied specifically to the mouse, which was lower than the max speed of sixaxis turning. They DIDN'T specify - even when directly asked - whether the max speed limit on sixaxis turning would apply to the mouse as well. That SHOULD be in place, but it NEEDS to be implemented as just a turn speed cap, not a limiter that makes you turn slower when you try to spin. When a mouse user tries to turn faster than the game allows, it should instead of having a jumpy inconsistent speed, use the raw data then just apply a maximum to the speed the character actually turns, so anything above X speed is treated as that maximum value.
Also, there are two advantages to mouse aim: 1. Turning speed. If they limit this to match sixaxis turn speed, that's not an advantage any more. 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1397
|
Posted - 2013.09.13 14:56:00 -
[56] - Quote
Garrett Blacknova wrote:First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing.
It isn't possible, the mouse sensitivity jumps from the same as the sixaxis to insane turning speed, and i mean "insane". I tried to set my mouse to the same DPI and sensitivity as Chromosome, and i was doing uncontrollable 360 degrees turns. |
Selinate deux
DUST University Ivy League
116
|
Posted - 2013.09.13 15:00:00 -
[57] - Quote
Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls and how much they think they suck. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff. |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 15:02:00 -
[58] - Quote
Banning Hammer wrote:Garrett Blacknova wrote:First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing. It isn't possible, the mouse sensitivity jumps from the same as the sixaxis to insane turning speed, and i mean "insane". I tried to set my mouse to the same DPI and sensitivity as Chromosome, and i was doing uncontrollable 360 degrees turns.
What is your DPI set to? I get the 38cm sensitivity with a 1800 DPI mouse at sensitivity 30. I noticed that the lower ranges of sensitivity are much slower now than they were in 1.3 (in 1.3 I was using sensitivity 0, and it was a LOT faster than what I use now), so it shouldn't be difficult to set a low sensitivity.
Also you could try turning on mouse smoothing. While i don't like it, I noticed that it effectively halves the sensitivity as well (so if I'd turn it on, I would set sensitivity to 60). |
Csikszent Mihalyi
DUST University Ivy League
166
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Posted - 2013.09.13 15:16:00 -
[59] - Quote
Selinate deux wrote:Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff.
I think it's vitally important for a shooter that the controls feel tight and empowering rather than frustrating and limiting, so let's stick with "huge buff" please. |
Nemo Bluntz
TeamPlayers EoN.
649
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Posted - 2013.09.13 23:22:00 -
[60] - Quote
Garrett Blacknova wrote:[ Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. Are you a m/kb user in this particular game? There's a huge bit of input lag, which makes tracking anything that's moving ridiculously difficult. It's precise, but about a half second late, which doesn't help too much.
Selinate deux wrote:Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls and how much they think they suck. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff. Balance shouldn't mean a "one is totally unusable, so everyone needs to use this other one instead."
The mouse in this game is so bad (and increasingly worse with time) that some players, including myself, have swapped back to DS3/completely left until they fix it. If you haven't, give the mouse a try. Tracking moving targets is incredibly difficult, and even killing stationary targets can be hard if they survive the first few shots long enough to move.
Give it a try, report back your results. |
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