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241. 4 armor hardners - in General Discussions [original thread]
here we go this is straight from EVE wiki http://wiki.eveuniversity.org/Eve_math#Resistances Resistances Resistances are best thought of as reductions to incoming damage. Each mod affects one or all of the four resistances for each layer of ...
- by fred orpaul - at 2013.02.27 10:44:00
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242. 4 armor hardners - in General Discussions [original thread]
BOZ MR wrote: It can not be 1*0,75*0,75 and so on because if you use one that means it is 75% resist. It is 1,25*1,25 multiplied by penalties so you do not get more than you should. Ex: 1,25*1,25 = 1,56 meaning 56% resistance. Lets say stacking...
- by fred orpaul - at 2013.02.27 10:43:00
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243. 4 armor hardners - in General Discussions [original thread]
Tiel Syysch wrote: From my understanding, the resists, if stacking penalties are ignored, would be: 1*0.75*0.75*0.75*0.75 = 31.6% damage taken They aren't adding together to where 4x25% = 100% damage reduction. This is exactly right, assum...
- by fred orpaul - at 2013.02.27 10:37:00
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244. The proto suit is devalued - in General Discussions [original thread]
two levels early is too much, these should come at level 4 not three. Also again this all gets fixed with the release of the player market, but that said proto means nothing when you get at 3 thats just ******* stupid.
- by fred orpaul - at 2013.02.27 10:32:00
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245. Thanks for the P2W proto suits. - in General Discussions [original thread]
this will be fixed with player market, that said, level three IS waaaaaaaaaayyyyyy tooo early, I mean when every one else is just getting into ADV and cant get b-series yet some one is throwing on proto??? naw
- by fred orpaul - at 2013.02.27 10:28:00
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246. Thoughts on AV vs tank/dropship balance - in General Discussions [original thread]
gbghg wrote: DUST Fiend wrote: Let's also not forget that unlike tanks, we can't get kills on our own (save the occasional smush), AND our gunners can be killed. When facing skilled opponents, they will focus fire your gunners when you hold ...
- by fred orpaul - at 2013.02.27 02:16:00
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247. Solutions to bring a mercy kill in skirmish? - in General Discussions [original thread]
I recommend reading this this adds spice back into skirmish, and the possibility and incentive to end skirmish matches early if you can win it. https://forums.dust514.com/default.aspx?g=posts&m=569790#post569790
- by fred orpaul - at 2013.02.27 02:09:00
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248. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
SGT MUZZA wrote: Yeah not being able to reload whilst sprinting took me a bit a getting used to after playing BF3 for so long. it was annoying at first but as I've gotten used to it I really like it, its an easy way to interrupt reloads and...
- by fred orpaul - at 2013.02.27 01:55:00
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249. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
SGT MUZZA wrote: I think the problem with this game in a lot of peoples opinions are that it doesn't align with the big selling FPS rules. For example 1. You can't just jump and be successful. 2. Progression takes time and some dedication 3....
- by fred orpaul - at 2013.02.27 01:52:00
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250. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
Karl Koekwaus wrote: for me it's basically the Map Layout combined with movement and effects. Everything just feels Cluncky ADS feels 'weird' and somewhat sluggish, turning is capped because of the suit balance, but that doesn't change the fact...
- by fred orpaul - at 2013.02.27 01:44:00
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251. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
Delirium Inferno wrote: Terrible textures and texture loading and make people think the game is low budget low quality and skew their opinion on the rest of the game. Awkward vehicle handling adds to this. And sound effects. Weapons have less...
- by fred orpaul - at 2013.02.27 01:34:00
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252. I hear lots of players saying this does feels like a "mediocre" FPS. ... - in General Discussions [original thread]
Nguruthos IX wrote: They say it has all the elements of an FPS but feels either clunky or somehow lacking. What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved? T...
- by fred orpaul - at 2013.02.27 01:24:00
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253. Proto Tanks only 300 AUR - in General Discussions [original thread]
black ops like the special drop ships are pointless because the mods that make them powerful don't exist. I'd be like the logi lav with out a rep module, well actually that one is pretty bad ass.
- by fred orpaul - at 2013.02.27 01:21:00
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254. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
you have no business being in your red zone except to spawn when there is no where else to spawn. I am quite ok with you getting nothing for being in the red line/MCC, that includes no kills. You got red lined?? well back up your team or if thats ...
- by fred orpaul - at 2013.02.26 12:07:00
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255. orbital strikes and skill points - in General Discussions [original thread]
the ob should stay as it is but be harder to earn, and either each squad get one, or WP carry over from match to match.
- by fred orpaul - at 2013.02.26 02:47:00
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256. Umm yeah - in General Discussions [original thread]
its a "realistic" console shooter running anything but straight would be considered OP but as far as im concerned +1 OP
- by fred orpaul - at 2013.02.25 07:21:00
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257. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
shoulda read more of this, stop feeding the troll boys, first well fit A-A/B series he runs into will set him streight.
- by fred orpaul - at 2013.02.25 07:11:00
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258. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
Whinis wrote: Sloth9230 wrote: Scalesdini wrote: The HMG needs slightly more heat buildup, and it'd be fine. People should stop exaggerating the issue so much. This, for like the 50th time. I believe this and a small nerf to tracki...
- by fred orpaul - at 2013.02.25 07:07:00
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259. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Vin Vicious wrote: Skihids wrote: We've gone over this a dozen times already. The MD is situational. The MD actually requires the most skill of any weapon in the game. The MD is not a "noob tube". It is in CoD where it OHK...
- by fred orpaul - at 2013.02.25 06:07:00
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260. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
NO the mass driver is fine, It is solely useful as a suppression or room clearing weapon, and even then it is out shined by the SG. also the MD is highly positional based. If you have any sense out fighting a MD 1on1 is easy, the ONLY place it thr...
- by fred orpaul - at 2013.02.25 05:35:00
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