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Nguruthos IX
Kameira Lodge Amarr Empire
25
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Posted - 2013.02.27 00:33:00 -
[1] - Quote
They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully. |
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
272
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Posted - 2013.02.27 00:35:00 -
[2] - Quote
Nguruthos IX wrote:They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully.
You should try running 1 or 2 torque modules. It does wonders for the control of the vehicles. It is going to cost you a bit of isk for your rides though. |
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Nguruthos IX
Kameira Lodge Amarr Empire
25
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Posted - 2013.02.27 00:38:00 -
[3] - Quote
Deadeyes Anterie wrote:Nguruthos IX wrote:They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully. You should try running 1 or 2 torque modules. It does wonders for the control of the vehicles. It is going to cost you a bit of isk for your rides though.
Oh perhaps, But the left control stick doing all movement is enough for me to never call in a LAV. Never have, never will |
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Sobriety Denied
Universal Allies Inc.
436
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Posted - 2013.02.27 00:41:00 -
[4] - Quote
vehicle operating is not for everyone and ashould not be easy mode |
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gbghg
L.O.T.I.S. Legacy Rising
398
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Posted - 2013.02.27 00:42:00 -
[5] - Quote
Nguruthos IX wrote:They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully. I had problems with it at first but i can handle it just fine now, i still spin out but i now know how to correct so i keep moving in the direction i'm heading. |
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HowDidThatTaste
Imperfects Negative-Feedback
2244
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Posted - 2013.02.27 00:43:00 -
[6] - Quote
I actually love the LAV handling.
But the terrain in general even just walking on is horrible. |
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Sloth9230
Reaper Galactic
254
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Posted - 2013.02.27 00:44:00 -
[7] - Quote
I like to drive backwards |
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DJINN Marauder
Hellstorm Inc League of Infamy
255
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Posted - 2013.02.27 00:46:00 -
[8] - Quote
Nguruthos IX wrote:Deadeyes Anterie wrote:Nguruthos IX wrote:They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully. You should try running 1 or 2 torque modules. It does wonders for the control of the vehicles. It is going to cost you a bit of isk for your rides though. Oh perhaps, But the left control stick doing all movement is enough for me to never call in a LAV. Never have, never will Personally I like the controls. You can drive with the left and look around with the right |
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Nguruthos IX
Kameira Lodge Amarr Empire
25
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Posted - 2013.02.27 00:48:00 -
[9] - Quote
Alright LAV just bothers me then, what else is there? |
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gbghg
L.O.T.I.S. Legacy Rising
398
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Posted - 2013.02.27 00:50:00 -
[10] - Quote
reload animations and hitboxes both have problems |
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Delirium Inferno
Chernova Industries
35
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Posted - 2013.02.27 00:51:00 -
[11] - Quote
Terrible textures and texture loading and make people think the game is low budget low quality and skew their opinion on the rest of the game.
Awkward vehicle handling adds to this. And sound effects.
Weapons have less range than typical FPS's so the new player constantly puts himself in positions where normally he'd be ok but in Dust is as good as dead.
Different suits having different amounts of health makes it hard for new players to get a sense of consistency on what it takes to kill someone.
Just throwing out a few possible reasons. Honestly from what I hear most people who try the game and delete it only played one or two rounds before deleting it.
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BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
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Posted - 2013.02.27 00:52:00 -
[12] - Quote
Nguruthos IX wrote:Alright LAV just bothers me then, what else is there? LAV is not just u. it's just us dust vets have gotten use to the controls and like them as they are. |
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Sloth9230
Reaper Galactic
254
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Posted - 2013.02.27 00:53:00 -
[13] - Quote
Iron sights... ewww |
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Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
31
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Posted - 2013.02.27 00:54:00 -
[14] - Quote
for me it's basically the Map Layout combined with movement and effects. Everything just feels Cluncky ADS feels 'weird' and somewhat sluggish, turning is capped because of the suit balance, but that doesn't change the fact that it makes the game feel average instead of super smooth. 3rd person weapon effects are bland and the pacing feels just 'off' in general.
Not to mention Jumping, it's terrible. Even using Scout or Assault suits with a stamina booster. Want to get over an object reaching your knees? You're outta luck if you ran 10 meters before it. While you should been able to just step over it. Like the Concrete guard rail like parts in maps. They drive me nuts, why not just step over it instead of having to jump. It's so low your heads practically sticking out if you take cover behind them for crying out loud.
I still like the game though but that's not because it's a great shooter. |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
418
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Posted - 2013.02.27 00:55:00 -
[15] - Quote
The gun handling needs to be tightened up so it's easier to make small adjustments.
When I'm in a gunfight, it doesn't feel like I'm able to make small adjustments to my aim, I'm either not moving fast enough or my crosshair just flies past the enemy and I look like an idiot. |
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Your Absolut End
SVER True Blood Unclaimed.
11
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Posted - 2013.02.27 01:01:00 -
[16] - Quote
Dropsuits are missing, I'm talking about the racial specilisations. Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. |
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SGT MUZZA
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.02.27 01:01:00 -
[17] - Quote
I think the problem with this game in a lot of peoples opinions are that it doesn't align with the big selling FPS rules. For example
1. You can't just jump and be successful.
2. Progression takes time and some dedication
3. Skill system could be perceived as overwhelming to a newberry, same goes for fitting system.
4. Maps are bigger and typically slower.
etc etc
Now I have had friends put this game on and been walked through it by myself and after an hour or so I ask them "So what do you think?" They always say something like it seems good or WTF is going on lol.
Now I always say give this game a 2 weeks to a month and I bet you will like it.
Bottom line is? look past the non polished visuals, get used to all the elements and you will find yourself one deep awesome game. |
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Alina Heart
DIOS EX.
0
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Posted - 2013.02.27 01:03:00 -
[18] - Quote
Unable to reload while on the run just completely takes me out of my Wolverine mode. Really hope to see this soon.
Also I'd like to see a recoil increase across all Assault Rifles. |
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Delirium Inferno
Chernova Industries
35
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Posted - 2013.02.27 01:05:00 -
[19] - Quote
Your Absolut End wrote:Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. That's a good point, see many people bring that up. Though I've always assumed that the guns looking the same is just because it's a placeholder model while they work on other stuff.
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SGT MUZZA
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.02.27 01:05:00 -
[20] - Quote
Yeah not being able to reload whilst sprinting took me a bit a getting used to after playing BF3 for so long. |
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Your Absolut End
SVER True Blood Unclaimed.
11
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Posted - 2013.02.27 01:10:00 -
[21] - Quote
Delirium Inferno wrote:Your Absolut End wrote:Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. That's a good point, see many people bring that up. Though I've always assumed that the guns looking the same is just because it's a placeholder model while they work on other stuff.
You are right about that, but I think even if it is not important for the game mechanics, it is important for most of the players. I also wanted to mention that the font size is another problem with this game. I understand that it's hard to balance with all the informations on the screen. Also it depends on your TV, but if I can play every other FPS with my TV why can't I play Dust? Do I have to pay like 800 bucks for a bigger TV for a F2P Game? ;) |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1595
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Posted - 2013.02.27 01:15:00 -
[22] - Quote
Quote: Different suits having different amounts of health makes it hard for new players to get a sense of consistency on what it takes to kill someone.
I don't see a problem with the varying amounts of health per different suit. A heavy suit with lots of armor is suppose to have better health than that of a scout that sacrifices health for speed and stealth. Anyone who has a problem with that should get out of DUST now. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1595
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Posted - 2013.02.27 01:19:00 -
[23] - Quote
Your Absolut End wrote:Delirium Inferno wrote:Your Absolut End wrote:Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. That's a good point, see many people bring that up. Though I've always assumed that the guns looking the same is just because it's a placeholder model while they work on other stuff. You are right about that, but I think even if it is not important for the game mechanics, it is important for most of the players. I also wanted to mention that the font size is another problem with this game. I understand that it's hard to balance with all the informations on the screen. Also it depends on your TV, but if I can play every other FPS with my TV why can't I play Dust? Do I have to pay like 800 bucks for a bigger TV for a F2P Game? ;)
You have to consider whether or not this takes priority over bigger issues like terrain glitches, bad spawn mechanics, half baked matchmaking, weapon/suit/vehicle imbalance, etc. Frankly I could care less about the graphics and sound effects if the core gameplay itself is more important... in this case it is. |
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 01:24:00 -
[24] - Quote
Nguruthos IX wrote:They say it has all the elements of an FPS but feels either clunky or somehow lacking.
What specific things about the game do you think contribute to this feeling and how could they realistically be changed or improved?
The first thing for me is the LAV. I never use it but boy does it suck. The controls... Who came up with the idea to put that all on one stick? And driving it feels awful. One should look to the warthog in Halo for the standard of how to make vehicles control naturally and navigate terrain more gracefully.
i agree but i dont care as i use the KB/M its perfect on there |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
489
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Posted - 2013.02.27 01:30:00 -
[25] - Quote
Sloth9230 wrote:Iron sights... ewww
I prefer the iron sights over the cam sight.
It was the reason I had started using the HMG. Now I can actually use the AR. |
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 01:34:00 -
[26] - Quote
Delirium Inferno wrote:Terrible textures and texture loading and make people think the game is low budget low quality and skew their opinion on the rest of the game.
Awkward vehicle handling adds to this. And sound effects.
Weapons have less range than typical FPS's so the new player constantly puts himself in positions where normally he'd be ok but in Dust is as good as dead.
Different suits having different amounts of health makes it hard for new players to get a sense of consistency on what it takes to kill someone.
Just throwing out a few possible reasons. Honestly from what I hear most people who try the game and delete it only played one or two rounds before deleting it.
you are right, that said the last one is necessary to a good complex shooter.
my two pet peeves are the weapon switch and grenade throw both are highly unpredictable. I can't tell you the number of times that I swap weapons for the assured kill(AR<10rounds swap to smg) and a second lag on the weapons swap gets me killed in turn.
**** like that takes you out of the game, I dont mind slow actions but I hate unreliable action times.
on that note health update is noticeably deficient, I get kills after I stop shooting I take damage at weird time when I shouldn't. ive learned to compensate by breaking fights early and shooting faster but stuff like this makes the game feel second rate.
one in a while is fine but multiple time a match not cool. |
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Your Absolut End
SVER True Blood Unclaimed.
11
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Posted - 2013.02.27 01:37:00 -
[27] - Quote
Maken Tosch wrote:Your Absolut End wrote:Delirium Inferno wrote:Your Absolut End wrote:Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. That's a good point, see many people bring that up. Though I've always assumed that the guns looking the same is just because it's a placeholder model while they work on other stuff. You are right about that, but I think even if it is not important for the game mechanics, it is important for most of the players. I also wanted to mention that the font size is another problem with this game. I understand that it's hard to balance with all the informations on the screen. Also it depends on your TV, but if I can play every other FPS with my TV why can't I play Dust? Do I have to pay like 800 bucks for a bigger TV for a F2P Game? ;) You have to consider whether or not this takes priority over bigger issues like terrain glitches, bad spawn mechanics, half baked matchmaking, weapon/suit/vehicle imbalance, etc. Frankly I could care less about the graphics and sound effects if the core gameplay itself is more important... in this case it is.
I see your point, and you are absolutely right about that, but at least the font size is something which I think can't take this much time effort. In a game like Dust where I have to read myself through weapons, dropsuits, equipments, modules and so on, I really would like to have a nice font so I don't end up with headache.
With the models I am totally with you. |
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Delirium Inferno
Chernova Industries
35
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Posted - 2013.02.27 01:37:00 -
[28] - Quote
Maken Tosch wrote:Your Absolut End wrote:Delirium Inferno wrote:Your Absolut End wrote:Also different skins for different equipment, if I spent a shitload of SP on a new AR, even the enemy from the other side of the map should see that and fear me. No seriously, we need other models, it brings variety and more fun. That's a good point, see many people bring that up. Though I've always assumed that the guns looking the same is just because it's a placeholder model while they work on other stuff. You are right about that, but I think even if it is not important for the game mechanics, it is important for most of the players. I also wanted to mention that the font size is another problem with this game. I understand that it's hard to balance with all the informations on the screen. Also it depends on your TV, but if I can play every other FPS with my TV why can't I play Dust? Do I have to pay like 800 bucks for a bigger TV for a F2P Game? ;) You have to consider whether or not this takes priority over bigger issues like terrain glitches, bad spawn mechanics, half baked matchmaking, weapon/suit/vehicle imbalance, etc. Frankly I could care less about the graphics and sound effects if the core gameplay itself is more important... in this case it is. Right now I'm in the mindset that although the core mechanics are more important, they are in a good enough state right now that they can afford to spend some time working on graphics and weapon models so they can get new fans and stop the spreading of the popular opinion that Dust 514 is garbage.
However I do see the point of view in letting them say what they want while CCP works on making the gameplay flawless, so when they finally do improve visuals and attract more gamers everything will be flawless. I still don't agree, there will always be something in the mechanics that needs fixing.
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 01:44:00 -
[29] - Quote
Karl Koekwaus wrote:for me it's basically the Map Layout combined with movement and effects. Everything just feels Cluncky ADS feels 'weird' and somewhat sluggish, turning is capped because of the suit balance, but that doesn't change the fact that it makes the game feel average instead of super smooth. 3rd person weapon effects are bland and the pacing feels just 'off' in general.
Not to mention Jumping, it's terrible. Even using Scout or Assault suits with a stamina booster. Want to get over an object reaching your knees? You're outta luck if you ran 10 meters before it. While you should been able to just step over it. Like the Concrete guard rail like parts in maps. They drive me nuts, why not just step over it instead of having to jump. It's so low your heads practically sticking out if you take cover behind them for crying out loud.
I still like the game though but that's not because it's a great shooter.
yea if you are gonna limit jumping make it so the char model can step up knee height things, and raise the jump heights all around.
small things like that make this game feel very unpolished. |
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fred orpaul
Tritan-Industries Legacy Rising
214
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Posted - 2013.02.27 01:52:00 -
[30] - Quote
SGT MUZZA wrote:I think the problem with this game in a lot of peoples opinions are that it doesn't align with the big selling FPS rules. For example
1. You can't just jump and be successful.
2. Progression takes time and some dedication
3. Skill system could be perceived as overwhelming to a newberry, same goes for fitting system.
4. Maps are bigger and typically slower.
etc etc
Now I have had friends put this game on and been walked through it by myself and after an hour or so I ask them "So what do you think?" They always say something like it seems good or WTF is going on lol.
Now I always say give this game a 2 weeks to a month and I bet you will like it.
Bottom line is? look past the non polished visuals, get used to all the elements and you will find yourself one deep awesome game.
this is very true and why I stick around but if I didn't know what this game was I would probably not give it much of a chance because of its lack of polish. and you are right this is not for the vast majority of console shooter fans, at least not until this sort of thing catches on. |
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