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161. Why are the rich so Rich & the poor so Poor?! - in General Discussions [original thread]
3 pages in and we still haven't figured out this question has a 2 letter answer.....PC you're welcome. P.S. yes it was brought up, but why isn't there a general consensus that this is true. Almost all uuber-rich are farming, or been forever in, ...
- by emtbraincase - at 2014.02.28 22:47:00
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162. Que-syncing - in General Discussions [original thread]
Toby Flenderson wrote: emtbraincase wrote: Meeko Fent wrote: low genius wrote: sometimes it's nice to be able to play with your buddies. Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's ...
- by emtbraincase - at 2014.02.28 22:21:00
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163. Que-syncing - in General Discussions [original thread]
Fraceska wrote: C Saunders wrote: Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync. With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, fac...
- by emtbraincase - at 2014.02.28 06:06:00
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164. Que-syncing - in General Discussions [original thread]
lowratehitman wrote: abarkrishna wrote: Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play ...
- by emtbraincase - at 2014.02.28 05:58:00
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165. Que-syncing - in General Discussions [original thread]
Meeko Fent wrote: low genius wrote: sometimes it's nice to be able to play with your buddies. Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing....
- by emtbraincase - at 2014.02.28 05:45:00
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166. To all the people crying about remotes - in General Discussions [original thread]
LOVED this thread. I just wish for 1 thing more...... 1) drop RE on unaware heavy on way into "tiny room" as you call it. (this would require them to stick to "live" items, which doesn't currently occur but wish it would) 2) wait on buddies to s...
- by emtbraincase - at 2014.02.26 02:23:00
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167. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Ripley Riley wrote: dent 308 wrote: Not reading all this crap. In hockey this would be referred to as 'chirping' btw. The **** is a hockey? It is a "sport" played by maple syrup drinkers who like to beat each other with sticks.
- by emtbraincase - at 2014.02.20 16:44:00
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168. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Knight Solitaire wrote: emtbraincase wrote: Why is a thunderdome in your top suit? Why not in the frontline starter fit? I would think if it is a test of skill, you would want all things except skill equal. Therefore this is the only thing I...
- by emtbraincase - at 2014.02.20 02:41:00
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169. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Why is a thunderdome in your top suit? Why not in the frontline starter fit? I would think if it is a test of skill, you would want all things except skill equal. Therefore this is the only thing I think would truly show who has the most "skill", ...
- by emtbraincase - at 2014.02.19 02:12:00
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170. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
Vespasian Andendare wrote: Did this really need its own thread? nope
- by emtbraincase - at 2014.02.14 19:37:00
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171. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
Ivan Avogadro wrote: emtbraincase wrote: To full comprehend what CCP statements mean, is to add a simple caveat to any statement about the direction f the game....... SoonGäó Assuming two miracles: (1) 1.8 somehow manages to come out bef...
- by emtbraincase - at 2014.02.14 19:18:00
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172. RE: BS - in Technical Support/Bugs [original thread]
maybe they setup behind you then tossed an RE in front to move you into position for an RE/PE patch. Very nasty and works wonders with at least 2 people going after you. This is relatively easy, and requires little more than 2 people with mics com...
- by emtbraincase - at 2014.02.14 18:31:00
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173. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
To full comprehend what CCP statements mean, is to add a simple caveat to any statement about the direction f the game....... SoonGäó
- by emtbraincase - at 2014.02.14 18:28:00
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174. Not very new player friendly.... - in General Discussions [original thread]
didn't read the whole thread, but several threads already related to this general line of questioning already exist. I'm sure this turned into a recruitment thread, but I wanted to stress a few points to a new player. (realize none or all of this ...
- by emtbraincase - at 2014.02.14 18:20:00
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175. Tank Spam vs Protostomping - in General Discussions [original thread]
It may be taken as such, but this is most definitely NOT a BS answer..... If done properly, a Jihad Jeep can be free and hilarious. I condone/abuse this when one side has many more tanks, you are redlined and tanks are holing everyone up, as well...
- by emtbraincase - at 2014.02.12 20:30:00
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176. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
Not sure if this was mentioned, but...... CCP Logibro wrote: Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details SoonGäó. There. Fix'd that for ya.
- by emtbraincase - at 2014.02.10 00:46:00
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177. The Remote Explosive problem... - in Feedback/Requests [original thread]
Die by RE....shame on them. Die by RE 2x....shame on you Die by RE 3+ times....put on flux nades and shoot them from a distance till they stop.
- by emtbraincase - at 2014.02.08 01:33:00
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178. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Rami Hamilo wrote: emtbraincase wrote: if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons. I'm all for specialization for Logis, but I'm not for nerfing everything and make it...
- by emtbraincase - at 2014.02.04 20:33:00
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179. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
if 1 person can keep everything active, then that means more guns aimed at the enemies, and less repeating actons.
- by emtbraincase - at 2014.02.03 05:45:00
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180. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
It's rarely(if ever) something I do intentionally, but I know that If I'm dropping RE's and get shot as soon as they go out I will regularly detonate as I'm falling down......usually killing whoever was sneaking up on me. And yes, a headshot keep...
- by emtbraincase - at 2014.02.01 21:32:00
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