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Thread Statistics | Show CCP posts - 1 post(s) |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
794
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Posted - 2014.01.30 12:05:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Sole Fenychs wrote:I really hope that this feature isn't removed. The merc isn't dead. He's bleeding out. Pushing the button with your last bit of strength is a nice attempt at spite and totally in-character for someone who knows that he'll just revive afterwards. Agreed, it should stay. Its very predator. Hey, you stole my post! https://forums.dust514.com/default.aspx?g=posts&m=1726327#post1726327
Edit: I think it should stay the way it is. After all, you can push a button asking for help, why wouldn't you be able to push the detonator?
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
149
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Posted - 2014.01.30 13:03:00 -
[32] - Quote
The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector or holding a grenade to terminate yourself and those standing near your body. None of these things are features in Dust for a good reason.
Also to those who say 'throw a grenade or terminate the player', there is often not the time to do this as this tactic is usually employed in CQC and the delay from being 'killed' to being able to detonate the explosives is very small, this is also infeasible if there are other enemies in the area.
Overall the problem with this bug is that it rewards scrubby players that use the tactic of running into the enemy, jumping and throwing their explosives in order to detonate them after they are immediately shot down. It doesn't reward tactical use of REs, it potentially rewards stupidity with multiple kills.
I feel like players with no discernible gungame are relying on this strategy to get cheap kills, hence the tears at the possibility of this bug being fixed.
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
151
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Posted - 2014.01.31 00:42:00 -
[33] - Quote
I always thought this was intended.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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Quil Evrything
Triple Terrors
856
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Posted - 2014.01.31 00:57:00 -
[34] - Quote
Jenova Rhapsodos wrote:The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector
no, it doesnt.
If you have REs equipped, your finger is presumed already on the detonator. its just a little movement.
In contrast for injectors, you would have to have it *already out*... and then *vigorously* stab yourself. Have you seen the animation when you revive others? that's some serious swing required.
Not to mention that there is an already established taboo against healing yourself. You cant rep yourself, so no injecting yourself follows ritght along already.
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
151
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Posted - 2014.01.31 10:03:00 -
[35] - Quote
Quil Evrything wrote:Jenova Rhapsodos wrote:The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector
no, it doesnt. If you have REs equipped, your finger is presumed already on the detonator. its just a little movement. In contrast for injectors, you would have to have it *already out*... and then *vigorously* stab yourself. Have you seen the animation when you revive others? that's some serious swing required. Not to mention that there is an already established taboo against healing yourself. You cant rep yourself, so no injecting yourself follows ritght along already.
Actually if you have RE's out don't you have the explosive held in both hands, that you then have to throw? I thought you only have the detonator out when you press to detonate, or if you have placed all your REs.
I mean I get your point there about it requiring less energy to press a button than to stab yourself, just an observation really.
On a pedantic note, Triage hives essentially allow healing yourself.
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shaman oga
Nexus Balusa Horizon
1497
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Posted - 2014.01.31 12:02:00 -
[36] - Quote
If you get the +50 the other should not be able to detonate RE
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Vag Eye Lenol
Planetary Asset Protection Services
28
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Posted - 2014.01.31 19:38:00 -
[37] - Quote
Additionally you are able to blow them if you mash the L1 when you push the "O" button to exit bleed out to map. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1050
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Posted - 2014.01.31 20:05:00 -
[38] - Quote
You know what I think? A lot of you will hate me for this, but I think not only should this mechanic stay, it should be improved. Of course RE's would have to be reworked a bit to maintain balance, but it's a valid AV AND AI tactic. Since it's already an OHK on infantry, just make it to where you can only carry one but it does the damage of three. Or make it two with the damage of 1.5 RE's. Then scale up the damage instead of the potential number carried when you level up the skill. It would give Minmatar a GOOD AV weapon, and it wouldn't really effect infantry any different than it is now except for the fact that you would only be able to detonate 1 or 2 (depending on which way you go with it, I'd lean towards 2) instead of 3-5 depending on the type you are carrying.
To those who say it's like stabbing yourself with a nanite injector, your not thinking that through. You are comparing two completely different things; stabbing through a steel/carbon polymer/whateverthehellthesesuitsaremadeof suit compared to pressing a button. Don't be butthurt, accept it and incorporate it.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1051
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Posted - 2014.01.31 20:11:00 -
[39] - Quote
Jenova Rhapsodos wrote:Overall the problem with this bug is that it rewards scrubby players that use the tactic of running into the enemy, jumping and throwing their explosives in order to detonate them after they are immediately shot down. It doesn't reward tactical use of REs, it potentially rewards stupidity with multiple kills. This is New Eden, where trolls thrive and prosper. This is a place where rats and backstabbers are hailed as patriots and where ganking is thoroughly encouraged.
There, you see that? Trolls and ganking. Can you think of a more trolly gank that a suicide RE scout?
RE's are fine, and CCP should support suicide scouts with their own month like the Nova Knife scouts!
MAG ~ Raven
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Quil Evrything
Triple Terrors
867
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Posted - 2014.01.31 23:45:00 -
[40] - Quote
Baal Omniscient wrote: There, you see that? Trolls and ganking. Can you think of a more trolly gank that a suicide RE scout?
RE's are fine, and CCP should support suicide scouts with their own month like the Nova Knife scouts!
Exactly.
If, for some reason, they dont let you trigger the "remote" thing on bleedout any more, I would want to petition for the ability to stick one to yourself and have it auto-triggered on death :D
"Cmon.. hit me! HIT ME!"
:D
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
373
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Posted - 2014.02.01 01:29:00 -
[41] - Quote
Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE
Director:Diplomat
Search DL514 to apply
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1056
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Posted - 2014.02.01 02:05:00 -
[42] - Quote
NoxMort3m wrote:Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE I still feel that lying still and moving your finger to press a button is far different that pulling out a grenade and activating it or pulling out a sidearm and shooting at people. Far, far different.
MAG ~ Raven
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Dominus Fatali
Nox Aeterna Security
738
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Posted - 2014.02.01 20:41:00 -
[43] - Quote
C Saunders wrote:It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
They can only be detonated during the falling down animation once the enemies stats pop up it cant be done. Thats like a 0.5 second gap.
It been about since closed beta, that was over a year ago. It wont change. There is a brief period after pressing circle on the 'Killed by...' screen and the TacNet bleeding out screen that you can activate Remote Explosives. In rare instances in which I die and I know enemies are by my remote explosives, I do not hesitate to attempt to kill them.
Long Live Freedom; Long Live the Federation.
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
48
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Posted - 2014.02.01 21:32:00 -
[44] - Quote
It's rarely(if ever) something I do intentionally, but I know that If I'm dropping RE's and get shot as soon as they go out I will regularly detonate as I'm falling down......usually killing whoever was sneaking up on me.
And yes, a headshot keeps me from doing this. I don't do it intentionally, usually, but I like the fact that anyone can do it. I see it like Jihad jeeps, nobody likes it to happen to them, but occasionally it is a very viable tactic.
EDIT: forgot to mention that you could've just shot my/their RE and you aren't the one to perish, but also no more RE to take you out later as well. Selective targeting and situational awareness is important. |
Mobius Kaethis
Molon Labe. Public Disorder.
1232
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Posted - 2014.02.02 09:53:00 -
[45] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
No, I can actually push the denotate button while on the bleed out screen, blowing up my RE, and killing whomever is standing over those RE at the time. I wish I had video to show you. I thought this was a feature as we have been able to do this since RE's were put in the game.
Fun > Realism
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makii makii
Nyain San Renegade Alliance
13
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Posted - 2014.02.12 23:57:00 -
[46] - Quote
might as well patch grenades not being able to explode after death then. complaining over petty things. |
Silas Swakhammer
GamersForChrist Orion Empire
358
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Posted - 2014.02.13 01:21:00 -
[47] - Quote
Should this ability be removed? I've been killed a couple times this way, but I think this is a pretty neat feature.
Pineapples on pizza.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2014.02.13 04:55:00 -
[48] - Quote
If i can kill you before you manage to detonate while leaping at me, the enguagement should be over , the bomber shouldnt be able to detonate his explosive untill he has respawned being to dumb to sneak up with it or actually place it somewhere to "lay in waiting" should not be rewarded if you want to dart straight at me with them thats fine if you get me BEFORE i get you
IF this mechanic stays the way it is the DMG or the radius or the distance it is thrown needs to be reduced if not all three
Director:Diplomat
Search DL514 to apply
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2014.02.13 05:00:00 -
[49] - Quote
Mobius Kaethis wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
No, I can actually push the denotate button while on the bleed out screen, blowing up my RE, and killing whomever is standing over those RE at the time. I wish I had video to show you. I thought this was a feature as we have been able to do this since RE's were put in the game. Pretty much ya, and when they made them sticky with the increased toss distance, this has became flaylock/fused nade crazy
Director:Diplomat
Search DL514 to apply
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
199
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Posted - 2014.02.13 09:53:00 -
[50] - Quote
makii makii wrote:might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by this tactic...just hear a beep and i stop chasing and re asses my positioning and my enemies position. if you're that guy who is willing to die for a kill...sounds like a personal problem. I definitely want that fixed. It doesn't make sense for the grenades to disappear when you die. Especially when they are already flying. They should fall onto your corpse and terminate your clone if the animation isn't finished. If it's finished, they should behave normally. |
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.02.13 14:27:00 -
[51] - Quote
Sole Fenychs wrote:makii makii wrote:might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by this tactic...just hear a beep and i stop chasing and re asses my positioning and my enemies position. if you're that guy who is willing to die for a kill...sounds like a personal problem. I definitely want that fixed. It doesn't make sense for the grenades to disappear when you die. Especially when they are already flying. They should fall onto your corpse and terminate your clone if the animation isn't finished. If it's finished, they should behave normally. I agree, that really needs a thread itself
Director:Diplomat
Search DL514 to apply
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
409
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Posted - 2014.02.16 14:35:00 -
[52] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Did you forget about us here
Director:Diplomat
Search DL514 to apply
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Beld Errmon
0uter.Heaven
1348
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Posted - 2014.02.17 00:25:00 -
[53] - Quote
this bug has been around since closed beta, its been here so long I always thought it was a feature rather then a bug. |
KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1013
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Posted - 2014.02.17 11:17:00 -
[54] - Quote
Seriously, this has been in Dust for ages (apart from small one patch time between coded and chromosome).
So long that everyone along the road has accepted it as 'Working as intended'.
That is a nice mechanic which CAN be countered btw ("Always double tap"
Masochism L5.
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1013
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Posted - 2014.02.17 11:39:00 -
[55] - Quote
NoxMort3m wrote:Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE
NoxMort3m, thank you for SUPPORTING THE LEAVING POST-DEATH DETONATION AS IT IS.
...How does it feel to have words put into your mouth?
Masochism L5.
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J0LLY R0G3R
0uter.Heaven
500
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Posted - 2014.02.17 20:22:00 -
[56] - Quote
Less QQ more PEWPEW. XD
Move along, nothing to see here.
XD Indeed, chase me friend XD
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jordy mack
Ultramarine Corp
178
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Posted - 2014.02.17 20:45:00 -
[57] - Quote
shaman oga wrote:If you get the +50 the other should not be able to detonate RE
If u get +60 u are safe, if u get killed by after death re's practice headshots
Less QQ more PewPew
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KalOfTheRathi
Nec Tributis
1035
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Posted - 2014.03.19 18:21:00 -
[58] - Quote
This is a known issue but the Dev thread doesn't say it is going to be fixed in 1.8.
Does that mean HTFU* and we aren't going to fix it?
Or maybe in 1.9 if we get around to it?
Hard to tell because the items that are being fixed have it spelled out in the reaction.
And so it goes.
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BigStuarty
Endless Hatred Ishuk-Raata Enforcement Directive
5
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Posted - 2014.03.21 03:40:00 -
[59] - Quote
Quote :clone is incapacitated: no action then be taken ,,,so REs become redundant until respwan/revive ..... basic grammer ... or do I misunderstand incapacitated |
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