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Michael Arck
Onuoto Uakan Huogaatsu
3040
|
Posted - 2014.02.03 08:37:00 -
[31] - Quote
I was speaking with a friend today through in game mail. We were once corpmates and we were discussing just normal in game stuff. I mentioned how I noticed his skill has increased. He has become a force on the field. Going up against him is challenging. I said something to the effect of "playing PC has greatly helped your skill" He said something that was almost like a "duh" moment for me because of the truth of his words.
He said that PC didn't help him to get good as much as running MLT fits in matches. The odds that were stacked against him taught him when to fight, when not to and when to run like hell or push forward.
He's completely right about this. I run MLT fits on occasion but there was a period of time that I ran MLT fits just to train myself. I was too aggressive, often running into some battles blindly and stupidly. I ran MLT fits to discipline myself. If I learn how to fight in a weaker suit, I will become much better in a stronger. And due to me being in a weaker suit, my aiming and tactics had to be smart, less I be eaten alive by dropsuits stronger than I.
This opinion is not popular but the best don't become the best by having the easy road. The best are trained by the conditions of the toughness of training. It's like Parris Island or Hell Week. It prepares you for the tougher challenges ahead.
Yes this game is difficult for new players. But the difficulty doesn't exactly vanishes once you reach higher lifetime SP gain. I encourage you to learn while you are in your rookie stages. Unlearn and relearn. Use this time to train. If you can do decently in MLT fit, you can do much better later on down the line when the SP accumulates.
Stick with it...you will be an efficient hunter of many in no time undoubtedly.
Welcome to New Eden
o7
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
132
|
Posted - 2014.02.03 08:56:00 -
[32] - Quote
eve isnt welcoming to new players either but they at least have a semi functioning tutorial. its one of the fun things about this game and eve alike. you dont get your hand held and told your important. your a small fish and they toss you into a sea of sharks. |
Luna Angelo
We Who Walk Alone
615
|
Posted - 2014.02.03 09:03:00 -
[33] - Quote
But what makes it fun, can also be frustrating for the new player. PvE needs to happen soon. I'm sick of protostompers. I'm also sick of stomping newbs. It's tough to find a balance. In EVE, there are tiers of PvE, in Dust, none at all. Frustrating, to say the least. Downright BORING at times.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Brokerib
Lone Wolves Club
419
|
Posted - 2014.02.03 09:40:00 -
[34] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE
Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP (Punching above your weight). |
Michael Arck
Onuoto Uakan Huogaatsu
3042
|
Posted - 2014.02.03 09:45:00 -
[35] - Quote
Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight).
So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire?
All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Kevall Longstride
DUST University Ivy League
924
|
Posted - 2014.02.03 09:48:00 -
[36] - Quote
Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout.
Can't stress this enough. Find a corp, Squad up and work together.
Pretty much all the candidates for CPM1, myself included, have the new player experiance at the top of their list for pushing CCP more towards. Getting great content is pointless if we don't the players into the game to use it.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Brokerib
Lone Wolves Club
419
|
Posted - 2014.02.03 10:41:00 -
[37] - Quote
Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery. |
ANON Cerberus
Tiny Toons
290
|
Posted - 2014.02.03 10:47:00 -
[38] - Quote
Hey man stick the game out, its a good laugh once you get into a half decent corp.
The problem is you are not the first new player, or even old player , that has said that same thing about the game. CCP needs to l;listen up and do something. |
Michael Arck
Onuoto Uakan Huogaatsu
3043
|
Posted - 2014.02.03 10:50:00 -
[39] - Quote
Brokerib wrote:Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery.
Ok, I can agree with that to a certain extent. But some of it is pretty self explanatory. When you run to the objective, a pop up (press O to hack) appears. Clone count, well maybe that does need some explaining to a degree. And the HUD display I can agree with. Some will probably confuse the ticks with the clone count. But you would think after several battles, they will begin to tell the difference. Especially if they read the details that are placed in upon first arrival in the game. The dropship thing is kinda stupid though. If you take this game any seriously, you should know not to fire your weapon just to fire your weapon while in a dropship. It blows their position. How can one not come to this reasoning? And how come they aren't listening to players when its requested to stop firing while in the dropship?
And strategy and tactics is the matter here. That's the main problem with the new players. They don't understand how to fight in Dust. Everything else in the prior paragraph should be understood if the player uses his brain just a bit. That's what I don't understand. How much hand holding is needed before the player realizes, if he uses his brain, he can get some kind of grasp of what's going on.
Even after you hand hold them, they are still facing tough competition that will either make them or break them. I really think folks confusing NPE with that of teaching mercs how to fight. That falls upon the merc him or herself and the community's corporations.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2678
|
Posted - 2014.02.03 10:54:00 -
[40] - Quote
Ayures II wrote:Do you go to reddit by any chance? If you do, I highly recommend you check out r/subdreddit. We like newbros and like to actually have fun playing the game.
This ^^
Also check out our recruitment video (in my signature) for the GÇ£wowGÇ¥ factor :D
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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VALCORE72
NECROM0NGERS The CORVOS
28
|
Posted - 2014.02.03 11:04:00 -
[41] - Quote
i know how you feel . i had a ver hard start and sitting on 30000 deaths .just in the last few months ive got a good k/d . be very picky about skills i mean VERY. hate to say it but buy boosters 'the 30 day ones this helps tons . more war points gets you more isk its not all about kills..learn the maps . at such a low lv try not to engage front attacks even if it means stealn a few kills from your own team . understand that this one of the most cut throat games ive ever seen 'ppl will try to scam your pants off lol trust few . find a good corp . dont run solo till 3 to 5 mil sp . send me a mail in game im not the greatest player but would be more then happy to help .oh and watch how ppl move . you will be facen alot of the same ppl . most will always go where they feel safest . straf the same way ' use it against them even proto ppl do the same sht all the time . |
Piraten Hovnoret
Molon Labe. Public Disorder.
274
|
Posted - 2014.02.03 11:09:00 -
[42] - Quote
Bro tons and tons of old mag players in this corp Give me a buzz and I will get you into a corp that have its roots in mag ( I don't but some ppl here can't stop talking about mag =ƒÿ£)
edit: I will help you with isk and time to get rolling
War never changes
|
VALCORE72
NECROM0NGERS The CORVOS
28
|
Posted - 2014.02.03 11:11:00 -
[43] - Quote
ML has tons of good ppl . look them up |
Brokerib
Lone Wolves Club
422
|
Posted - 2014.02.03 12:15:00 -
[44] - Quote
Michael Arck wrote:Brokerib wrote:Michael Arck wrote:Brokerib wrote:H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. As you can see from the responses, the community puts in an effort to make up for CCP's poor effort with NPE Make sure you check out the Rookie training grounds, there's alot of good new player guides there, and advice on becoming effective on the battlefield while low on SP ( Punching above your weight). So just exactly would the NPE entail? Will it teach players how to stick it out even when the odds are against them? Will it teach them how to use the hills for cover? Will it teach them when to shoot and when not to shoot? Will it teach newberries to stop firing their weapons in a dropship or tank at nothing, alerting enemies to their presence? Will it teach them about flanking and concentrating fire? All I hear is "NPE, NPE, NPE" and that's it. What exactly should be involved in this NPE that would teach a player strategy and tactic? How about starting with something simple, like teaching them the rules of game instead of making them guess? Like, I don't know, teaching new players the mechanics of the game so they actually know the win criteria for a match? You know, hacking, counter hacking and clone count. Then maybe some details on how to squad, or use comms, or maybe find a corp. And yes, it should probably teach them about what the hud means and how it works, and maybe to stop firing their weapon in the dropship. Strategy and tactics is another matter, but at very least, you can give a new player enough into to be able to play a match. It's not rocket surgery. Ok, I can agree with that to a certain extent. But some of it is pretty self explanatory. When you run to the objective, a pop up (press O to hack) appears. Clone count, well maybe that does need some explaining to a degree. And the HUD display I can agree with. Some will probably confuse the ticks with the clone count. But you would think after several battles, they will begin to tell the difference. Especially if they read the details that are placed in upon first arrival in the game. The dropship thing is kinda stupid though. If you take this game any seriously, you should know not to fire your weapon just to fire your weapon while in a dropship. It blows their position. How can one not come to this reasoning? And how come they aren't listening to players when its requested to stop firing while in the dropship? And strategy and tactics is the matter here. That's the main problem with the new players. They don't understand how to fight in Dust. Everything else in the prior paragraph should be understood if the player uses his brain just a bit. That's what I don't understand. How much hand holding is needed before the player realizes, if he uses his brain, he can get some kind of grasp of what's going on. Even after you hand hold them, they are still facing tough competition that will either make them or break them. I really think folks confusing NPE with that of teaching mercs how to fight. That falls upon the merc him or herself and the community's corporations. I agree with your sentiment, but I think you've got it the wrong way around.
The NPE should teach the mechanics of the game only, even if it takes some hand holding, because they need to cater to players who may never have played a FPS before and to whom even the simplest of gaming concepts may be foreign. By all means let players skip training if they're experienced, or have it so that training modules need to be selected instead of having players forced to it, but every mechanic should be covered in one shape or form and be available. Hacking, the use of different installations and turrets, grenades, equipment. Everything. And in particular, how to form or join a squad, and how to find a corp. This can all be done, and done well, through automated training.
Tactics and strategy come from experience, and the best place to learn is in battle and working with experienced players. I.e. in a corp or squad, not being led through it by an automated program. This sort of learning is best done in practice, and not through automated training, and should not be the subject of NPE. |
NomaDz 2K
The Rainbow Effect
117
|
Posted - 2014.02.03 12:22:00 -
[45] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
Yep welcome and it will take U 8-10 months of average SP b4 U can start giving payback, during these months U will get brutally raped by synced squadz of protobearz, imagine being locked into a 3x3m room with 12 hairy men which havent had any form of sex for a long time
Enjoy getting sodomized for the next few monthz until u either rage quit, move on to something else or have enough sp and equipment to fight back
Peac3
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
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Obodiah Garro
Tech Guard RISE of LEGION
633
|
Posted - 2014.02.03 12:26:00 -
[46] - Quote
The academy needs more tutorials, CCP need to release militia variants of all weapons and the academy cap needs to be punted up to 50k-100k wp.
Did you know there is no tutorial to use or explain any of the equipment in the game? |
Brandon Connatser
Storm Ventures For All Mankind
0
|
Posted - 2014.02.14 17:53:00 -
[47] - Quote
Player versus environment (PVE) would be great in this game. It would be a nice difference compared to player vs player all the time. We could fight those creatures from slay on the PlayStation home area for dust. Also there could be rogue mech walkers set to automate but glitched or got hacked by enemy forces. It would be great. also it would help new players adjust to the game. Have different levels of difficulty with higher payouts as you go up in difficulty. Please consider CCP it'll really help you out. Everyone I talked to about it thought it was a great idea. Which is upwards of 100 people I've squaded with. Also who I've talked to in my local. I know it takes a lot to program a.i. but you can do it. I believe in you CCP.
ISVI- look us up
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Ryme Intrinseca
Fatal Absolution
699
|
Posted - 2014.02.14 17:57:00 -
[48] - Quote
See this CCP? For heaven's sake, extend the academy to 2mil SP or so. Players will then have come too far to give up when they get their first protostomping |
Ryme Intrinseca
Fatal Absolution
700
|
Posted - 2014.02.14 18:00:00 -
[49] - Quote
Oh, and to the OP - if the stomping is just too bad, you can always come back in a few months when your passive SP has built up a bit. At 2 or 3 million SP you can put up a fight, though it's still not easy. |
Alldin Kan
Imperfects Negative-Feedback
984
|
Posted - 2014.02.14 18:01:00 -
[50] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. CCP thought that the low WP limit on Academy was a good idea, they love their "metrics". Its been like this for months...
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Rasatsu
Much Crying Old Experts
1057
|
Posted - 2014.02.14 18:03:00 -
[51] - Quote
THEAMAZING POTHEAD wrote:Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses. Once you get STD suit and some complex modules, give a **** about KDR and inflict some economic pain on those protobears. |
lrian Locust
Chatelain Rapid Response Gallente Federation
355
|
Posted - 2014.02.14 18:07:00 -
[52] - Quote
Roger Cordill wrote: all you really need is about 12-15 mil SP and you're set Honestly, which new player would stick with the game this long?
Luckily, you can do well with a lot less SP, if you spend it wisely.
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Nirwanda Vaughns
340
|
Posted - 2014.02.14 18:11:00 -
[53] - Quote
I'm simply tired of trying ot convince friends to try and stay with DUST atm. one of my friends comes online once every 3 months. his char has now got around 11mill sp and he'll spend an hour on it and just turn and say "sorry mate, this game just aint fun" and its the same with all my friends. they have 1-2mill sp and gettign plonked in matches with Nyain, Rainbow Effect and even my own Molon and they get slaughted repeatedly and they don't come back because being constant cannon fodder gets old and dull very quickly.
the new matchmaking hot fix doesn't appear have done anything at all and even in the battle academy peopel are running tanks and dominating. a recent friend (venomderadical) was in an academy match and a tanker went 76:0 i have an alt i just leave gathering passive sp. he's about 2mill sp and i can still choose an academy match. the whole new player experience is dreadful. you don't get anywhere near enough isk or sp to buy even the most basic of skills. it'd just be a better idea to bering back the old pre-fitted role choices with the skills already bought and trained. it'd cut down on folk (like me) biomassing and players can start off with at least lv1 in their racial rifle and basic shield extender/armor plate and allow players to select the pre-loaded skills from merc quarters. allow them to test each one before choosing which they prefer. it could be part of the tutorial. if they skip it they just get the unallocated sp and 250 so it encourages them to go through with it to get the skills to help them oput a bit. its just ridiculous it takes a full weeks sp to unlokc the basic rifle and grenades.
Proto and proud!!
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Frank Olson Usul
DUST University Ivy League
67
|
Posted - 2014.02.14 18:15:00 -
[54] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
Dust University is especially for new players! |
emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
53
|
Posted - 2014.02.14 18:20:00 -
[55] - Quote
didn't read the whole thread, but several threads already related to this general line of questioning already exist. I'm sure this turned into a recruitment thread, but I wanted to stress a few points to a new player. (realize none or all of this will be changed after 1.8)
1) A mic is not only useful, but relatively essential when playing in a squad
2) You should ALWAYS be in as full a squad as possible.
3) Join a corp that plays together regularly. This can be overlooked but is very useful because if you play with the same 5-10 people regularly, you can specialize in their deficiencies. That allows you to gain WP faster (meaning more SP) which will get you to a point where you are relatively equal (eventually) to those top tier equipment players
4) You will never catch the top players in overall SP, but that is OK if you have the patience, since nobody can use more than 1 suit at a time and each suit has limited space for attachments. I have said that it does matter that you can never catch up, but I meant it in terms of player retention. In actuality, assuming you want to give the game a legitimate shot, all you need to be equals with anyone is to max your passive bonuses (armor/shield/PG/CPU/etc) and skill into whatever suit is your best and attach your best weapon to it. You will be able to outfit a single proto-viable suit. You are now on even footing with anyone else. The only difference is they may have multiple proto variants to run, but you will have your best (which means you have effectively caught up to them) which means proto-on-proto violence. You are now an equal, just remember that alot of people(myself included) have proto suits but rarely use them, in pubs specifically, due to the ridiculous costs. PC cures that, but until you got Proto, you are basically "not gonna have a good time".
5) Because you are running with a corp/squad regularly, you will learn to work together better. You will know if certain people always drop uplinks, others may rep/resup, and other may kill anything that moves. But you will find a place. You will learn to excel at it. You and your squad will get better. Then you will get to do what every dust vet is forced to say on a daily basis....."These FUCKIN blueberries are FUCKIN morons! Can you believe that dipshit right there?"
This all takes awhile, which is why I said it matters when discussing before. But if you are willing to give it a serious shot, then patience is your fiend.....and don't forget to check your corners, scouts are sneaky bastards and only gonna get sneakier w/1.8. |
Ivy Zalinto
Bobbit's Hangmen
302
|
Posted - 2014.02.14 18:38:00 -
[56] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. If you have skype, and havent been recruited yet, send me a mail in game. Ill gladly run with new players and am always training a new person it seems. Have a friendly group that always runs together, and we ***** moan and complain about the current dust mechanics, then go right back to proto hunting. Let me know
~Ivy Zalinto
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Zirzo Valcyn
Kameira Lodge Amarr Empire
91
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Posted - 2014.02.14 18:49:00 -
[57] - Quote
i know what you mean about the community, if someone has passed 6mil SP they cop some attitude that's not only dull and cliche` but very fanboish, talking like pub matches are a huge importance huffing and puffing on the mic while giving no intel on enemy movements-
tryhards bro.. you don't need them. the reason they boot you is because they see you don't have a long enough coat tail for them to ride on.
there are good community members, but finding them is like mining for diamonds on minecraft.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Nothing Certain
Villore Sec Ops Gallente Federation
233
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Posted - 2014.02.14 19:38:00 -
[58] - Quote
Roger Cordill wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything. EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles.
Or about 9-10 months of grinding. I don't think you are a new player at that point.
Because, that's why.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1235
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Posted - 2014.02.14 19:42:00 -
[59] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. k
militia minmatar scout militia ar or shotgun militia light damage mod
militia kinetic and cardio mods
invest in getting hacking skills
why? hacking =SP hacked railgun turret destroying other turrets=sp and isk plus free kills on vehicles and infantry.
when asked what can you do?
respond with I can hack a contested point , CRU or turret in under two seconds.
garantee that hacking skills are a must have.
hope this helps
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
130
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Posted - 2014.02.14 19:54:00 -
[60] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
specialize specialize specialize specialize pick what you want and stick to it dont be flaky pick somthing you like dont waste your sp the player comunity is prety harsh comparitively
stick to squads even if you arent in it #s win so if you are running around with 3 ppl its better than by yourself
have you ever seen fight club getting into dust is like getting into fight club remember when they had to stand outside the house and were ridiculed and beaten for weeks
then finally after weeks outside the house they were let inside
that is dust ( comparison stolen )
at about 6-8 mil sp you wil be competitive
and it wouldnt be a bad idea to biomass this character once you get the hang on the game or leave him as an alt and focus on a new chaacter now that you know how to do the do
good luck my wayward son
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
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