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101. Que-syncing - in General Discussions [original thread]
Johnny Guilt wrote: Getting Qscyned stomped against your own alliance/corp,while in a different squad of randoms,listening to these randoms over the mic in your squad curse you and your alliance/corp for being assholes and killing their gaming ...
- by emtbraincase - at 2014.03.01 18:18:00
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102. Why are the rich so Rich & the poor so Poor?! - in General Discussions [original thread]
3 pages in and we still haven't figured out this question has a 2 letter answer.....PC you're welcome. P.S. yes it was brought up, but why isn't there a general consensus that this is true. Almost all uuber-rich are farming, or been forever in, ...
- by emtbraincase - at 2014.02.28 22:47:00
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103. Que-syncing - in General Discussions [original thread]
Toby Flenderson wrote: emtbraincase wrote: Meeko Fent wrote: low genius wrote: sometimes it's nice to be able to play with your buddies. Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's ...
- by emtbraincase - at 2014.02.28 22:21:00
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104. Que-syncing - in General Discussions [original thread]
Fraceska wrote: C Saunders wrote: Say you corp has 8 players online. Do you make a squad then leave 2 guys out or do you make 2 squads of 4 and que-sync. With Tech Guard at-least we que sync so everyone can play together. Pubs give isk, fac...
- by emtbraincase - at 2014.02.28 06:06:00
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105. Que-syncing - in General Discussions [original thread]
lowratehitman wrote: abarkrishna wrote: Allow me to explain it to you. Blues are ******* stupid. They annoy us and tend to do very stupid things. Instead of playing with them we would rather play with competent players who know how to play ...
- by emtbraincase - at 2014.02.28 05:58:00
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106. Que-syncing - in General Discussions [original thread]
Meeko Fent wrote: low genius wrote: sometimes it's nice to be able to play with your buddies. Squads? How many friends you got that still play? if you see us with 8-12 in a match, it's because we have 8 -12 corpmates actively playing....
- by emtbraincase - at 2014.02.28 05:45:00
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107. To all the people crying about remotes - in General Discussions [original thread]
LOVED this thread. I just wish for 1 thing more...... 1) drop RE on unaware heavy on way into "tiny room" as you call it. (this would require them to stick to "live" items, which doesn't currently occur but wish it would) 2) wait on buddies to s...
- by emtbraincase - at 2014.02.26 02:23:00
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108. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Ripley Riley wrote: dent 308 wrote: Not reading all this crap. In hockey this would be referred to as 'chirping' btw. The **** is a hockey? It is a "sport" played by maple syrup drinkers who like to beat each other with sticks.
- by emtbraincase - at 2014.02.20 16:44:00
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109. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Knight Solitaire wrote: emtbraincase wrote: Why is a thunderdome in your top suit? Why not in the frontline starter fit? I would think if it is a test of skill, you would want all things except skill equal. Therefore this is the only thing I...
- by emtbraincase - at 2014.02.20 02:41:00
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110. dyst0pian corp ceo gets butthut - in General Discussions [original thread]
Why is a thunderdome in your top suit? Why not in the frontline starter fit? I would think if it is a test of skill, you would want all things except skill equal. Therefore this is the only thing I think would truly show who has the most "skill", ...
- by emtbraincase - at 2014.02.19 02:12:00
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111. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
Vespasian Andendare wrote: Did this really need its own thread? nope
- by emtbraincase - at 2014.02.14 19:37:00
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112. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
Ivan Avogadro wrote: emtbraincase wrote: To full comprehend what CCP statements mean, is to add a simple caveat to any statement about the direction f the game....... SoonGäó Assuming two miracles: (1) 1.8 somehow manages to come out bef...
- by emtbraincase - at 2014.02.14 19:18:00
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113. CCP has finally decided what to do with 1.8 - in General Discussions [original thread]
To full comprehend what CCP statements mean, is to add a simple caveat to any statement about the direction f the game....... SoonGäó
- by emtbraincase - at 2014.02.14 18:28:00
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114. Not very new player friendly.... - in General Discussions [original thread]
didn't read the whole thread, but several threads already related to this general line of questioning already exist. I'm sure this turned into a recruitment thread, but I wanted to stress a few points to a new player. (realize none or all of this ...
- by emtbraincase - at 2014.02.14 18:20:00
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115. Tank Spam vs Protostomping - in General Discussions [original thread]
It may be taken as such, but this is most definitely NOT a BS answer..... If done properly, a Jihad Jeep can be free and hilarious. I condone/abuse this when one side has many more tanks, you are redlined and tanks are holing everyone up, as well...
- by emtbraincase - at 2014.02.12 20:30:00
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116. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
Not sure if this was mentioned, but...... CCP Logibro wrote: Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details SoonGäó. There. Fix'd that for ya.
- by emtbraincase - at 2014.02.10 00:46:00
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117. I will logi the S*** out of you... - in General Discussions [original thread]
General John Ripper wrote: I am the kinda logi who will t-bag my fallen team mates instead of picking them up then getting 30+ kills and carrying my dead team. So you're saying you're an assault character hiding in a logi suit because of the ...
- by emtbraincase - at 2014.02.01 21:20:00
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118. The problem with the RR is this - in General Discussions [original thread]
Regardless of any arguments I've heard (or put forth myself), I still think the best option would be to implement a "minimum effective distance" on all "rifle" weapons. This would limit its effectiveness in CQC, but not kill/eliminate its ability ...
- by emtbraincase - at 2014.02.01 18:00:00
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119. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Ryme Intrinseca wrote: emtbraincase wrote: anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user ...
- by emtbraincase - at 2014.01.31 23:27:00
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120. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
I'm VERY happy with my Duvolle or Ascr, I just refuted the reason most have said the RR isn't OP. Spool is ineffective because too many ways around it, meaning your excuse for its non-OP-ness has been shot down. If you can come up with another rea...
- by emtbraincase - at 2014.01.31 23:02:00
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