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1701. Terrain Unfit For Deployment - in Feedback/Requests [original thread]
I too am finding an unusual set of limitations in place for vehicle deployment, I was unable to call a vehicle into the interior of the 3 rings city socket AND unable to call one until very far away from the socket. Not typical, and a little frust...
- by el OPERATOR - at 2014.11.08 20:23:00
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1702. Sidearms Only Scout - in General Discussions [original thread]
Ace Boone wrote: You scout QQers are going to get the scout completely castrated lol. I hope Rattati doesn't give in, if he does, oh well, I'll just buy another respec Should it happen , the "scout community" will have no-one to blame bu...
- by el OPERATOR - at 2014.11.08 19:47:00
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1703. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Except that throwing RE's into a group of heavies is 99% ********. This is not BattleDuty 15, this is DUST. If at all possible "stupid" should not be actively discouraged, so much as brutally punished. Even without...
- by el OPERATOR - at 2014.11.07 01:40:00
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1704. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: And the only things that really counter sentinels in CQC are OHK niche weapons. This all there needs to be. Those weapons are available to EVERY suit. Like I said before, Heavies are the most Equal Opportunity Victi...
- by el OPERATOR - at 2014.11.07 00:12:00
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1705. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: The heavy spam has reinforced everything I have said. CQC negates all disadvantages sentinels have. They are the meta and the FOTM. And the only way they can be balanced in cqc is by removing them from it. No. Bitches...
- by el OPERATOR - at 2014.11.06 23:02:00
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1706. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: You seem awfully invested in keeping heavies where they are. Newest round of HMG nerfs already announced. I hope rattati breaks the class entirely. Because the HMG exists on the razor's edge of balance. If it ain't br...
- by el OPERATOR - at 2014.11.06 22:32:00
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1707. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: Breakin Stuff wrote: Argetlam Thorson wrote: Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to...
- by el OPERATOR - at 2014.11.06 22:30:00
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1708. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: This one thing has apparently changed active scanners from 'lol nobody uses them' to 'OP as ****'. Funny thing is, I've been running scans for a while now and the scans haven't changed, just the effects of the scanne...
- by el OPERATOR - at 2014.11.06 22:07:00
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1709. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
CommanderBolt wrote: I honestly honestly think we should remove ALL forms of scanning out right. Remove passives, remove actives and then watch how the game changes overnight. Then we could introduce a scan mechanism similar to other games whe...
- by el OPERATOR - at 2014.11.06 21:48:00
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1710. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: el OPERATOR wrote: "Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this n...
- by el OPERATOR - at 2014.11.06 21:46:00
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1711. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Argetlam Thorson wrote: Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role th...
- by el OPERATOR - at 2014.11.06 21:20:00
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1712. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: el OPERATOR wrote: Any change in their direction, while eliminating a flanking opportunity, creates a new flanking opportunity. Read above quote in italicized bold . So basically, you have to attack with two p...
- by el OPERATOR - at 2014.11.06 21:05:00
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1713. Place RE's On My Back - in Feedback/Requests [original thread]
Breakin Stuff wrote: I volunteer to be the test guy for RE backpack delivery... I mean deterrent. totally deterrent. I totally will not use this like a bomb vest. Although if we had a bomb vest I would demand to make the Officer version the...
- by el OPERATOR - at 2014.11.06 20:53:00
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1714. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: el OPERATOR wrote: DeadlyAztec11 wrote: el OPERATOR wrote: And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and...
- by el OPERATOR - at 2014.11.06 20:45:00
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1715. Place RE's On My Back - in Feedback/Requests [original thread]
Signed for the glorious lulz this will create. +1
- by el OPERATOR - at 2014.11.06 20:41:00
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1716. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
As it stands currently, Damps beat scans in all cases of ties, and stacked dampening fits can be made that defeat ALL Active Scans.
- by el OPERATOR - at 2014.11.06 20:22:00
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1717. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Vesta Opalus wrote: Clone D wrote: Vesta Opalus wrote: Clone D wrote: Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts,...
- by el OPERATOR - at 2014.11.06 20:20:00
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1718. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Agreed and signed, +1
- by el OPERATOR - at 2014.11.06 19:53:00
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1719. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
wtf? Thorson! o7 Dude, login and play some matches tonight, we've got PCs and I'm sure Shep will be happy to see you in!
- by el OPERATOR - at 2014.11.06 19:50:00
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1720. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: el OPERATOR wrote: And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as...
- by el OPERATOR - at 2014.11.06 19:31:00
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