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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tesfa Alem
Death by Disassociation
309
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Posted - 2014.11.05 12:09:00 -
[31] - Quote
Zatara Rought wrote:I think the time has come to rework e-war as a whole to bring mediums back into the e-war game through module use.
People who use scanners need them to be powerful to detect cloaked scouts. As long as catching ewar dampened scouts is a priority, all mediums suits will be scanned and continue to be scanned no matter how you fit them. How is a medium going to stay under the radar when its scouts i'm trying to pick up.
This is why my next proto suit is going to be a gal logi with + 2 proto scans, creodorn breach reppping hive and an injector. Team scan or not I'm going to keep the whole map lit up.
Redline for Thee, but no Redline for Me.
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Spankdamonke
ScReWeD uP InC
36
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Posted - 2014.11.05 12:11:00 -
[32] - Quote
Would it be possible to make it so that the scan is "broadcast" to teammates in a radius? Like, if I use a scanner, every teammate within x meters of me gets the scan info on their minimap. The radius could vary by tier. Hell, we could even have the time red dots pop up on the teammates' map vary by the distance from the merc doing the scanning.
In this way, you can still guide clueless blueberries, as it would provide incentive for the scanner to run with a group. But now, a friendly squad 100+m away doesn't get a free lunch, so to speak.
Thoughts? |
Echo 1991
WarRavens Capital Punishment.
541
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Posted - 2014.11.05 12:16:00 -
[33] - Quote
If I'm using a scanner its gonna be proto. Maybe ADV if its on an a gal logi and I don't really care about scouts. Team scans aren't the problem. Scan profiles are. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
615
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Posted - 2014.11.05 12:26:00 -
[34] - Quote
Team scans are good because most players don't squad. It's a bunch of lone wolves anyway against a protostomp team. There will not be a problem if people adapt and carry scanners, damp down et al. Obviously, there is a push for more ewar centrism.
I for one have been sick of the lack of sigs showing up. I can't make out sh*t on a 2D video screen. The sigs make up for that and lack of peripheral vision.
I would like to see scouts get a fitting bonus to scanners and then have scanners cost a lot of pg. This would favor caldari med carrying a scanner more easily since ewar is their thing and it offsets them hanging back vs. up close like Gal and Amarr.
There is nothing about the scanner that has anything to do with the logi. Logistics in EVE means repairs specifically. Logistics otherwise means supplies and planning.
The scout has been made the ewar suit so the scanner should be part of that. Also, you have a suit that is more vulnerable to attack carrying the scanner.
I like having the scanner person play a pivotal role in combat. In real combat the most important person is the communications guy. Get rid of him and you can prevent reinforcements. This is a great dynamic for the game!
Boycott Black Thursday!
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Haerr
Clone Manque
1784
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Posted - 2014.11.05 12:42:00 -
[35] - Quote
Breakin Stuff wrote:Zatara Rought wrote:I think the time has come to rework e-war as a whole to bring mediums back into the e-war game through module use. this. indeed. |
Slippy Pippy
Eyniletti Rangers Minmatar Republic
0
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Posted - 2014.11.05 12:49:00 -
[36] - Quote
As a fulltime logi, i like the scanner change ofc, but i also understand the concerns. The problem is that i play too sporadically and enjoy the freedom of the NPC corp and the "quick battle" option. I like scanning as logi activity and are maxed out on all equipment, so scanning is a huge part of my play-style. In the past it basically forced me to join a squad, even if i just wanted a few random "dombush" games. Quite often i joined a random squad only for scanning and the next game they did run a skirmish or FW, which i hate.
So this change allows me to play dust in more "free" way, just coming back home from work and enjoy some random matches, while i can be effectively with "my" logi play-styles i enjoy.
On the other hand i dislike the needle change, since in the few matches i did run there was so many occasions, where i did stand in front of a body and for some reason the person did not wanted to-be revived. The bigger problem was that if "my heavy" did die, in the past i could revive him often in under 2-3 seconds, but now you need wait until the screen comes up and "call for help", which takes way more longer than before. So loosing my reppy heavy/assaut now results in a way higher risk for me to die, while before i quickly revived and got protected again.
I would prefer if you always would allowed to revive someone, but the person can than choose in like 5-10 seconds if he accepts or declines the revive or maybe have a options setting "allow revive always, only team, explicitly". |
Vapor Forseti
Nyain Chan General Tso's Alliance
1655
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Posted - 2014.11.05 12:50:00 -
[37] - Quote
Blueprint For Murder wrote:Wait... your upset that everyone has scans instead of just your team... weird... I mean that almost makes it an even playing field... apart from the teamwork and communication... right?... get good bro. Rattati give it some time man it is the first day. Enjoying your kills now that your scanners work?
Destiny = Dust
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NextDark Knight
Molon Labe. General Tso's Alliance
556
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Posted - 2014.11.05 12:53:00 -
[38] - Quote
Tell you what, with more proto and advanced frames running damps that CQC is going to be fun instead of hitting these brick tanked stompers.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Raptor Princess
ALLOTEC INC
65
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Posted - 2014.11.05 13:01:00 -
[39] - Quote
I was in a few matches yesterday where I was being scanned constantly. I couldn't escape it!
I don't like team scans mostly because I can't see what's going on as well when all the red tags are glowing, especially if there are loads of uplinks and hives out. |
Cody Sietz
Evzones Public.Disorder.
4102
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Posted - 2014.11.05 13:01:00 -
[40] - Quote
I'm cool with team scans. Causes more people to run scanners and more people to use damps.
Cause and effect.
I'm just worried the Gallente Logi is gonna be the FoTM(again)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Spkr4theDead
Red Star. EoN.
2333
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Posted - 2014.11.05 13:12:00 -
[41] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. I've thought that variants on the scanners that share to the whole team would be ideal over making them all at all tiers share to the whole team.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vapor Forseti
Nyain Chan General Tso's Alliance
1655
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Posted - 2014.11.05 13:13:00 -
[42] - Quote
Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. I also need at least 2 low slots on my Caldari assault for regulators. Putting on two dampeners is pretty much a waste for my assault.
Destiny = Dust
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soulreaper73
PFB Pink Fluffy Bunnies
1177
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Posted - 2014.11.05 13:19:00 -
[43] - Quote
I have heard good things about this update. However, it is too little too late for me. I only use my ps3 for netflix and crunchyroll these days.
Hint Hint: port the game over to the PS4 and some of us will play again. |
Cyzad4
Blackfish Corp.
463
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Posted - 2014.11.05 13:22:00 -
[44] - Quote
Jathniel wrote:Can we perhaps tag players running scanning modules? If we know WHO is running range or precision modules, and we can see them, perhaps we can swap the chevron over their head for a small antenna symbol instead. Z
This would make sensor players a target of priority instead of merely a target of opportunity. Being able to blind the enemy team as often as possible, would introduce a new dynamic as well. Or maybe scanning ups the users signature like using sonar, you get to see everyone but give away your position to do it.
Also I was thinking instead of scan results going to the entire team only transmit to team members inside the scan radius.
Look on my works, ye mighty, and despair.
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Fox Gaden
Immortal Guides
4819
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Posted - 2014.11.05 13:27:00 -
[45] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. As in the 1.9 change was only Step 1.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mahal Daj
Mahal Tactical Enterprises
88
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Posted - 2014.11.05 14:53:00 -
[46] - Quote
Dare I suggest...
What if crouching has the effect of a single dampener?
This would allow stealth at the cost of mobility, seems fair in light of the recent game developments.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
349
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Posted - 2014.11.05 15:10:00 -
[47] - Quote
CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them.
This is where an equipment scrambler would come into play. Throw one down and as long as you're in the scramblers radius you can't be scanned.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4437
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Posted - 2014.11.05 15:11:00 -
[48] - Quote
It's not that bad. This is not the return of the permascan from 1.7 when "you have been scanned" got permanently etched into some TV's. It's also measurably better than having ridiculous all-seeing Cal scouts with 360 degree continuous shared scans that you didn't know were doing so.
- Cooldowns - Limited scan radius - Infinitely more expensive than passive skills - Also more expensive than modules (depends on the scanner obviously) - Big ass warning on the top of your screen telling you it's happening (or not working)
Also, I don't see the Gal logi somehow becoming FoTM again. Assaults, sentinels, and scouts have all been significantly buffed since that was the case. Logis are still pretty meh suits overall, and multiple proto scan gallogi is a pretty expensive fit.
(The godfather of tactical logistics)
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Meee One
Amakakeru-Ryu-no-Hirameki
1244
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Posted - 2014.11.05 15:31:00 -
[49] - Quote
Logis with nearly scout level eHP and slower speed are expected to waste a slot on a dampener,when it will cost them eHP? Considering that logis are always targeted first,you're asking for too much.
Buff logistics eWAR and lower their signature. This will help logistics be an asset to the team,and will force wannabe COD solo assault players to have one around.
While also passively aiding their survival.
Tl;dr make logistics more like scouts
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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deadpool lifetone
D3ATH CARD RUST415
15
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Posted - 2014.11.05 16:07:00 -
[50] - Quote
Team scans are a plus sign of team work and effectiveness ( but it does take out the element of surprise or set up booby traps or dog out pure ambush attacks ) no gorilla tactics basically. A tank can see prox and remotes several miles away with team scans and making proximity mines pure useless.
1.9 is a huge success. The payouts have player's going all out on every level. Bringing out good suits and equipment because now we can afford it lol the food stamps were nice and all but didnt allow players to play at they're potential.
I adapted my suits to ewar and have flown under the radar so far on the team scans ( by making minor tweaks to all my suits, sacrificing a boundless combat for the RS to free up cpu/pg for that ewar mod )
Over all its only been one day ( adapt and keep it moving ) ratt and them boys making big things happen |
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Cody Sietz
Evzones Public.Disorder.
4103
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Posted - 2014.11.05 17:07:00 -
[51] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. Nerfing low tiered scanners will cause more people to use high tiered ones.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 17:09:00 -
[52] - Quote
CCP Rattati wrote:The "problem" is that its too easy to get a high quality scan. Mediums need to start fitting a dampener, and low tiered active scanners may get nerfed. Deployables will get a tiered signature profile. Rattatti what happened to the 750k weekly bonus SP? we see you or some one else removed it from the EU/US 1.9 notes but it is still present on the asia blog.. what is going on?! the community is getting angry over the wasted aur (useing boosters thinking the 750k was delivered)
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1603
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Posted - 2014.11.05 17:11:00 -
[53] - Quote
Vapor Forseti wrote:Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. Even if I did stack two damps, then I wouldn't be able to run a complex KinCat, which is kind of a shame. I also need at least 2 low slots on my Caldari assault for regulators. Putting on dampeners is pretty much a waste for my Cal assault. all i can say is Booo effign hoo your not permanantly invis to tacnet anymore and it still takes gal logi L3 + and adv+ scanner to pick up noob scouts with out damping 5 and damps
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Vapor Forseti
Nyain Chan General Tso's Alliance
1657
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Posted - 2014.11.05 17:18:00 -
[54] - Quote
Apothecary Za'ki wrote:Vapor Forseti wrote:Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. Even if I did stack two damps, then I wouldn't be able to run a complex KinCat, which is kind of a shame. I also need at least 2 low slots on my Caldari assault for regulators. Putting on dampeners is pretty much a waste for my Cal assault. all i can say is Booo effign hoo your not permanantly invis to tacnet anymore and it still takes gal logi L3 + and adv+ scanner to pick up noob scouts with out damping 5 and damps I don't think you understand anything.
I'm a pro Caldari everything. I have dampeners at level 5, but still get scanned when I stack complex damps.
Therefore, I will continue to be permascanned unless I respec out of Caldari suits. And if you've actually known me, I'm not a "noob scout".
Texted my wife. She said she wants two holo strippers for her room. She also wants a holo penguin butler.
-Ripley
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Jathniel
G I A N T
1227
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Posted - 2014.11.05 18:56:00 -
[55] - Quote
Vapor Forseti wrote:Apothecary Za'ki wrote:Vapor Forseti wrote:Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. Even if I did stack two damps, then I wouldn't be able to run a complex KinCat, which is kind of a shame. I also need at least 2 low slots on my Caldari assault for regulators. Putting on dampeners is pretty much a waste for my Cal assault. all i can say is Booo effign hoo your not permanantly invis to tacnet anymore and it still takes gal logi L3 + and adv+ scanner to pick up noob scouts with out damping 5 and damps I don't think you understand anything. I'm a pro Caldari everything. I have dampeners at level 5, but still get scanned when I stack complex damps. Therefore, I will continue to be permascanned unless I respec out of Caldari suits. And if you've actually known me, I'm not a "noob scout".
This is a legit problem.
The current meta is a Scanning > Dampening, and that instantly breaks Scouts.
Are you getting detected while cloaked?
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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KING CHECKMATE
Opus Arcana Covert Intervention
5799
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Posted - 2014.11.05 18:59:00 -
[56] - Quote
The problem is that i can stop using my Passive scan E-war scouts (Gal+Amarr) because now everyone is scanning and there is no need for me to passive scan anymore XD
CAL SCOUT 4x Cx Shield ext and 2 Cx Prof Damps.
Go to town...
The best Damage mod is a HEADSHOT....
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Thor Odinson42
Molon Labe. General Tso's Alliance
5183
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Posted - 2014.11.05 19:07:00 -
[57] - Quote
Instead of team scans the answer should be automatically putting solo players in a squad.
The issues people had with that idea are not nearly as problematic as the team scans.
I wish my avatar was Minmatar.
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IAmDuncanIdaho II
R 0 N 1 N
973
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Posted - 2014.11.05 19:14:00 -
[58] - Quote
soulreaper73 wrote:I have heard good things about this update. However, it is too little too late for me. I only use my ps3 for netflix and crunchyroll these days.
Hint Hint: port the game over to the PS4 and some of us will play again.
CCP NOW DOO EEET
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
427
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Posted - 2014.11.05 23:32:00 -
[59] - Quote
Spectral Clone wrote:CCP Rattati wrote:Joel II X wrote:While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree.
Having team scans might have been a little overboard. Blueberries can actually do well if you're holding their hand, though. So, it's tough. It's good for new players to see more info on the grid, so team scans help a lot. We just need more ways to avoid them. Buff profile dampeners. Or buff the medium suit scan profile.
Buff both.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
427
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Posted - 2014.11.05 23:35:00 -
[60] - Quote
Jathniel wrote:Vapor Forseti wrote:Apothecary Za'ki wrote:Vapor Forseti wrote:Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. Even if I did stack two damps, then I wouldn't be able to run a complex KinCat, which is kind of a shame. I also need at least 2 low slots on my Caldari assault for regulators. Putting on dampeners is pretty much a waste for my Cal assault. all i can say is Booo effign hoo your not permanantly invis to tacnet anymore and it still takes gal logi L3 + and adv+ scanner to pick up noob scouts with out damping 5 and damps I don't think you understand anything. I'm a pro Caldari everything. I have dampeners at level 5, but still get scanned when I stack complex damps. Therefore, I will continue to be permascanned unless I respec out of Caldari suits. And if you've actually known me, I'm not a "noob scout". This is a legit problem. The current meta is a Scanning > Dampening, and that instantly breaks Scouts. Are you getting detected while cloaked?
BS. Damps beats scans in cases of a tie. If you're being scanned and don't want to be a) Stack those damps b) Use a lower base profile suit c) LEAVE THE AREA you are being scanned at d) Some combination of any two or more of the above
So ez even an advanced race of superhumanoid clones could do it...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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