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Boot Booter
Dead Man's Game
1
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Posted - 2015.09.04 18:53:00 -
[31] - Quote
Pokey Dravon wrote:--Standard Mass Driver-- Primarily used to suppress and kill lower HP, faster targets. This works in the widest range of situations as it doesnt approach the extreme in really any area. Overall pretty solid and I wouldn't suggest any changes. ~Average Direct Damage ~Average Splash Damage ~Average Splash Radius
--Assault Mass Driver-- The NUKE EVERYTHING gun. It's low DPS makes it difficult to kill things in direct encounters but it's exceptionally good at suppression and locking down a large area with constant DPS. Works amazing on large clusters of enemies and hitting enemies behind cover. Again I don't really have many issues with this variant. ~Low Direct Damage ~Low Splash Damage ~High Splash Radius
--Breach Mass Driver-- This is the problem child. Currently crappy splash damage and radius with a decent amount of direct damage. This weapon basically requires you to get direct hits to do any meaningful damage...and if I wanted a weapon that required direct hits, I wouldn't be using a Mass Driver. I think the more appropriate approach is to keep its tight splash radius but have that equate to a focused blast, thus having much higher splash damage with a low splash radius. This would be the variant most oriented at direct 1v1 combat due to decently high DPS (though splash DPS should still not exceed that of a direct weapon such as an Assault Rifle). ~High Direct Damage ~High Splash damage ~Low Splash Radius
This. Also I think MD should be more effective against vehicles. |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.05 18:49:00 -
[32] - Quote
Leave all the base stats as they are alone, add in new racial and variable ammo types carried in equipment slots and "hot-swappable":
AV rounds. Short-range low (20)db (unmodifiable by bonusing) Scan rounds. Short-range (10m? 12?) no drop, no "spread" PLC plasma-type rounds. etc. Even just good 'ol 19th century smoke or EMP/chaff rounds...
http://m.youtube.com/watch?v=rAiJLdQQZz4 1:20ish should be the MDs focus at this point.
Again, "hot-swappable" during battle by dialing up the equipment wheel annd selecting the new ammo type. Resupplied under existing constraints/limits as existing MD resupply.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.05 19:48:00 -
[33] - Quote
I would like to see the breach MD become the flylock rifle people have been suggesting. Making it AV requires it to be too powerful against infantry.
I still think the shots should be faster and the trajectory slightly flatter. The raw numbers are fine, for me its applying them that makes it not useful enough to warrant being fit.
Over thinking, over analyzing separates the body from the mind.
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Doc DDD
TeamPlayers Negative-Feedback
516
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Posted - 2015.09.06 14:53:00 -
[34] - Quote
Mass Driver with any AV capabilities should be garbage vs infantry unless it is a direct hit. 400ish damage with 1m splash, like 4 in the clip. Would be garbage vs shields but do 2000 damage to armor per clip with bonuses per clip.
Also all rounds fired from all Mass drivers should damage the user of said Mass driver as most people that use them deserve to suicide. |
Doc DDD
TeamPlayers Negative-Feedback
516
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Posted - 2015.09.06 14:58:00 -
[35] - Quote
Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm..
I'm all for seeing a sentinal firing forge shots and swarms at me.. that's av dedication |
Mad Kras
541
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Posted - 2015.09.06 16:02:00 -
[36] - Quote
Doc DDD wrote:Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm..
I'm all for seeing a sentinal firing forge shots and swarms at me.. that's av dedication
I think that swarms should work like the Large Missile Turrets, no lock-on with minimal splash damage so that they won't be effective against infantry
Find your new home
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.06 22:19:00 -
[37] - Quote
Doc DDD wrote:Mass Driver with any AV capabilities should be garbage vs infantry unless it is a direct hit. 400ish damage with 1m splash, like 4 in the clip. Would be garbage vs shields but do 2000 damage to armor per clip with bonuses per clip.
Also all rounds fired from all Mass drivers should damage the user of said Mass driver as most people that use them deserve to suicide.
I agree with this, an MD round versus infantry should only do the damage of its kinetic impact, ie a light melee strike. Any user caught in his own blastzone suffers damage.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.06 22:21:00 -
[38] - Quote
Mad Kras wrote:Doc DDD wrote:Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm..
I'm all for seeing a sentinal firing forge shots and swarms at me.. that's av dedication I think that swarms should work like the Large Missile Turrets, no lock-on with minimal splash damage so that they won't be effective against infantry
Except for when I dumbfire a payload down a hallway or into a crowded doorway.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Mad Kras
547
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Posted - 2015.09.06 22:29:00 -
[39] - Quote
el OPERATOR wrote:Mad Kras wrote:Doc DDD wrote:Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm..
I'm all for seeing a sentinal firing forge shots and swarms at me.. that's av dedication I think that swarms should work like the Large Missile Turrets, no lock-on with minimal splash damage so that they won't be effective against infantry Except for when I dumbfire a payload down a hallway or into a crowded doorway.
I can also do it with a forge gun and nobody's complaining
Find your new home
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.08 23:14:00 -
[40] - Quote
Mad Kras wrote:el OPERATOR wrote:Mad Kras wrote:Doc DDD wrote:Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm..
I'm all for seeing a sentinal firing forge shots and swarms at me.. that's av dedication I think that swarms should work like the Large Missile Turrets, no lock-on with minimal splash damage so that they won't be effective against infantry Except for when I dumbfire a payload down a hallway or into a crowded doorway. I can also do it with a forge gun and nobody's complaining
Nobody complains because its a fatty that managed to waddle out and lay that down. That same ability becomes opened up to any frame able to quickly duck in and out of cover and the qq will run thick. Not to mention your forge is a single round, single target whereas the swarm is a multi-missle that expands its spread before contracting it to land on target. Theres enough tight chokeways on these maps I wouldnt even need to leave a corner and aim, I could just spam dumbfireswarms at the doorway or hall and splash most anything there to death or close enough.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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IR Scifi
OSG Planetary Operations
194
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Posted - 2015.09.09 21:32:00 -
[41] - Quote
Swarms were dumbfire once back in the long long ago.
And it was TERRIBLE. Imagine firing a plasma cannon that launched four mass driver rounds at swarm launcher velocity. It needed to die then and it doesn't need to come back now.
Besides this thread is about the mass driver anyway... |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.11 00:22:00 -
[42] - Quote
IR Scifi wrote:Swarms were dumbfire once back in the long long ago.
And it was TERRIBLE. Imagine firing a plasma cannon that launched four mass driver rounds at swarm launcher velocity. It needed to die then and it doesn't need to come back now.
Besides this thread is about the mass driver anyway... ^that.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Freinchutz Sniper
K-A-O-S theory
4
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Posted - 2015.09.12 23:57:00 -
[43] - Quote
My suggestion would be changing the trajectory to "fall less" and increase velocity(about 35-40%).
Bald this way
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CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.13 12:08:00 -
[44] - Quote
Hey Zaria, I'm curious. Have you been happy with the feedback given so far?
Mass Drivers are quickly becoming one of my more enjoyable weapons. Very interested to see slight improvements
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.09.14 21:51:00 -
[45] - Quote
Yes, the feedback has been helpful, and in many ways it has confirmed a lot of the things we had previously discussed with some of the other CPM. Feel free to keep it coming though!
Hopefully we can get some of these ideas looked at more now :)
zariamindeir on Twitter&Gmail
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Lost Apollo
99
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Posted - 2015.09.15 03:26:00 -
[46] - Quote
The MD is an overall great support weapon. I have used only the militia variant so my experience is limited. I have killed maybe 3 clones but have had a lot of assists.
The one thing that I absolutely hate is the sky jumping MD users. Takes the skill out of the weapon.
My armor is weak, but my shields are relentless.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
642
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Posted - 2015.09.15 07:59:00 -
[47] - Quote
Requesting damage for snowball lancher |
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