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241. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
This is why APEX should just be locked to meta level 1 and we can fit what we want.
- by deezy dabest - at 2015.01.22 09:11:00
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242. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: EDIT: Generic Racism Argument: Why does FG make heavies slower but HMG doesnt? Stop being racist CCP! It does not make it slower its just the animation making it look that way. The same argument has been had about many weapon...
- by deezy dabest - at 2015.01.22 04:37:00
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243. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Pokey Dravon wrote: The biggest problem with the Slayer Logi was the fact that they got extremely powerful defensive bonuses, particularly the Caldari Logistics with 5 high slots and a +25% Bonus to Shield Extenders, so you would have a Cal Log...
- by deezy dabest - at 2015.01.22 04:04:00
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244. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Breakin Stuff wrote: deezy dabest wrote: Pokey Dravon wrote: I don't see how this is a better fix than just buffing the current logistics. Because then we are right back at slayer logis and everyone saying to nerf them. It is an unfort...
- by deezy dabest - at 2015.01.21 18:31:00
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245. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see how this is a better fix than just buffing the current logistics. Because then we are right back at slayer logis and everyone saying to nerf them. It is an unfortunate cycle that we have gone through many time...
- by deezy dabest - at 2015.01.21 17:04:00
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246. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Oh and had you bothered reading the full thing you would have seen that the heavy logi ends up with a far higher ehp after damage resists are applied from your skills.
- by deezy dabest - at 2015.01.21 15:53:00
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247. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Gyn Wallace wrote: deezy dabest wrote: Medium logistics suits would be removed for the time being. There would be a heavy and light class logi. So instead of a slower, lower ehp than assault class, you'd have logis running a slower, less...
- by deezy dabest - at 2015.01.21 15:51:00
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248. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Kuruld Sengar wrote: The current system works fine. lol
- by deezy dabest - at 2015.01.21 15:09:00
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249. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Medium logistics suits would be removed for the time being. There would be a heavy and light class logi. Racial bonuses are still be applied to both suits as they are now. Current equipment would have 1 extremely buffed version and one extre...
- by deezy dabest - at 2015.01.21 11:31:00
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250. [IDEA] Sending in reinforcements. - in Feedback/Requests [original thread]
Copied from the idea I came up with going on with a thread in GD about a similar subject. Squads would be able to queue as "reinforcements" Once a battle reaches a certain point like MCC shields going down if there is a large gap between the t...
- by deezy dabest - at 2015.01.21 09:49:00
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251. {IDEA} Game Mode Modified - CHAOS - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Interesting But lore breaking... An error in the tacnet system results in all battle data being scrambled. All mercenary wallets and inventory are returned to their previous state and compensation is added for the loss...
- by deezy dabest - at 2015.01.20 15:25:00
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252. {IDEA} Game Mode Modified - CHAOS - in Feedback/Requests [original thread]
This is inspired by the fun we all have at the downtime match spamming officer weapons. The concept is very simple. Random matches will give a warning similar to the downtime message at the start of a battle indicating this battle has been rando...
- by deezy dabest - at 2015.01.20 11:16:00
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253. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
DJINN Jecture wrote: deezy dabest wrote: Regis Blackbird wrote: deezy dabest wrote: My thought on this are simple. If you think this will actually help the game then go for it. If this is just yet another band aid fix in an attempt...
- by deezy dabest - at 2015.01.19 05:16:00
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254. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: deezy dabest wrote: My thought on this are simple. If you think this will actually help the game then go for it. If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT...
- by deezy dabest - at 2015.01.18 18:34:00
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255. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
My thought on this are simple. If you think this will actually help the game then go for it. If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT AND FIX match making. Personally I think squ...
- by deezy dabest - at 2015.01.18 15:39:00
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256. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new ...
- by deezy dabest - at 2015.01.17 23:47:00
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257. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
This may be slightly over complicating it but I do not think it should be a static number. Time in battle, kills, hacks, kill assists, and hack assists are a factor in reducing the threshold. The reason these things should be worked into the formu...
- by deezy dabest - at 2015.01.15 11:59:00
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258. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
xAckie wrote: CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation Many of us don't like this game mode . Please let us unt...
- by deezy dabest - at 2015.01.15 07:48:00
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259. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
I think before matchmaking can fixed the reward for AFK needs to be removed. Until then AFKers will just crash and burn any system.
- by deezy dabest - at 2015.01.05 08:52:00
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260. A thought on balance between the suits. CCP please read. - in Feedback/Requests [original thread]
Scouts should only have 1 light weapon slot and 1 equipment slot.
- by deezy dabest - at 2015.01.05 03:47:00
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