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41. So, people leaving games early... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Haolo Geardreck wrote: deezy dabest wrote: Adipem Nothi wrote: Haolo Geardreck wrote: I fully agree with an option to leave if your ping gets too high, but not auto-boot. I get spikes during most matches, but it...
- by deezy dabest - at 2015.10.10 00:38:00
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42. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: Incentives can only go so far. You can't offer a massive incentive and suddenly make people more skilled. You can only incentivize effort. If teams are mismatched from the beginning, there is nothing that can totally preve...
- by deezy dabest - at 2015.10.09 22:02:00
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43. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: @ deezy People do not leave when they see they are losing because winning isn't rewarded enough. That is counter intuitive. People leave when losing because LOSING does not reward enough. Reward the losers who try, a...
- by deezy dabest - at 2015.10.09 21:50:00
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44. A Request To CCP - Please Reduce Map Sizes - in Feedback/Requests [original thread]
Yes, yes, and yes. Map sizes are ridiculous for our match sizes. Ambush and domination would be incredible when limited to a large city socket. Skirmish and acquisition would probably need to stay as they are. This would also free up room fo...
- by deezy dabest - at 2015.10.09 21:46:00
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45. So, people leaving games early... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Thought of an interesting way to 'punish' players for leaving a match that winds up being beneficial. Rather than hitting their wallet, I think we should institute a mandatory survey. If you leave three matches in a day, you'r...
- by deezy dabest - at 2015.10.09 21:41:00
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46. So, people leaving games early... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Haolo Geardreck wrote: I fully agree with an option to leave if your ping gets too high, but not auto-boot. I get spikes during most matches, but its generally low ping. And I mean spikes that seem to be about 2500 for a...
- by deezy dabest - at 2015.10.09 21:29:00
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47. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: If you want to reward productivity, reward based on acttivity. Reward each kill, hack, assist, etc. If you simply reward winners, people will leave. Which means people on the winning team will not have fun cause there is n...
- by deezy dabest - at 2015.10.09 21:11:00
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48. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: deezy dabest wrote: Add a base pay system in its place. Something like 25k for a defeat and 100k for a victory would be perfect in my opinion. This is the kind of counter productive incentive I am talking about. ...
- by deezy dabest - at 2015.10.09 20:54:00
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49. So, people leaving games early... - in Feedback/Requests [original thread]
Adipem Nothi wrote: 4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately high number of rep logis. Err on the side of your customers....
- by deezy dabest - at 2015.10.09 20:14:00
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50. So, people leaving games early... - in Feedback/Requests [original thread]
Kevall Longstride wrote: This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them. So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all. The ma...
- by deezy dabest - at 2015.10.09 20:10:00
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51. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
Meee One wrote: deezy dabest wrote: and replace it with a base pay for victory or loss. AFKing to a loss should give a base terrible reward. I propose 25k for a loss and 100k for a victory. So,as a logistics user i pay more for survi...
- by deezy dabest - at 2015.10.08 07:12:00
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52. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
Megaman Trigger wrote: Would it be possible to grant passive pay only for time outside the redlines? AFKers in the redline no longer get rewarded while players active and trying to push would be rewarded. There would be the issue where teams b...
- by deezy dabest - at 2015.10.08 03:59:00
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53. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
and replace it with a base pay for victory or loss. AFKing to a loss should give a base terrible reward. I propose 25k for a loss and 100k for a victory.
- by deezy dabest - at 2015.10.07 19:45:00
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54. OMG CCP - in Feedback/Requests [original thread]
el OPERATOR wrote: Starlight Burner wrote: Sequal's Back wrote: You don't need ps+ to play f2p games guys. You're seriously going to pay $400 dollars for 1 stupid game? Jesus christ. Already have a PS4. Since release. Besides, doe...
- by deezy dabest - at 2015.10.05 08:09:00
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55. A basic bilateral trading system is needed - in Feedback/Requests [original thread]
Instead of a trade window which would be more complicated we should start with a contract system that looks like this. Select player Select create contract Select ISK requested amount. Select items to give Player is notified and can open cont...
- by deezy dabest - at 2015.10.04 19:45:00
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56. OMG CCP - in Feedback/Requests [original thread]
JIMvc2 wrote: The ps4 is meh. Starting from scratch on ps4 = waste of ******* time. Play Killzone. Even Legion performed really well on PC. PC is the way to go and I hope It stays that way Rumor is those Legion game play examples were on ...
- by deezy dabest - at 2015.10.04 07:01:00
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57. [REQUEST] Remove ISK from the front of FW - in Feedback/Requests [original thread]
True Adamance wrote: I used to be like you..... in the end the more lore I read on the subject the more it became apparent that the core tenets of FW are that you are nothing more than a contractor hired by your faction. You are not a member of...
- by deezy dabest - at 2015.09.29 22:02:00
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58. Highest MU player can issue TEAM orders. - in Feedback/Requests [original thread]
el OPERATOR wrote: Any sort of thing like this that is created, when applied to PC should be a designation determined by the players. Whether as a vote or (?) idk. But it definitely shouldn't be an automated, metric decision since very often th...
- by deezy dabest - at 2015.09.21 19:40:00
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59. Store Request for CCP Frame - in Feedback/Requests [original thread]
Jonny D Buelle wrote: gekko k wrote: Hi Frame there are many quafe weapons that I would like to own, and I have opened many strongboxes, but have not had the fortune of getting them. Can you sell the quafe weapons in the store for 1 week? ...
- by deezy dabest - at 2015.09.21 10:01:00
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60. UI/UX stutter - in Feedback/Requests [original thread]
The entire UI seems to suffer from over animation. While running scout for the first time in a while I really noticed how badly your health bars do not line up with your actual health thanks to it scaling its way down. This is most noticeable in...
- by deezy dabest - at 2015.09.21 09:58:00
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