Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. [Idea] Loadouts. Change suit without changing fitting. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: I know this might create an invalid fitting, but the user will know this right away and modify it. If the new suit have insufficient slots for the items, mark them with a red X. Why? Most often when training skills you g...
- by deezy dabest - at 2015.09.21 09:52:00
|
62. Amarr Scout Bonus Proposal - in Feedback/Requests [original thread]
Juno Tristan wrote: Remotes and Proxies show up on passive, but only in a small range. Counters min tech. 1m base, +1m per level There is a previous proposal that deployable equipment of all types have a precision rating. This would passiv...
- by deezy dabest - at 2015.09.21 09:51:00
|
63. Highest MU player can issue TEAM orders. - in Feedback/Requests [original thread]
Jonny D Buelle wrote: So you are proposing a Command Role so to speak. I can agree to this. However squad orders and command orders can not stack and they should be different somehow (colourization would be best ie. Green orders for squad, blue...
- by deezy dabest - at 2015.09.20 05:38:00
|
64. Highest MU player can issue TEAM orders. - in Feedback/Requests [original thread]
Players who follow these orders would earn extra WP just like a squad order. The player issuing the order receives no bonus WP. A simple message would be shown to this player while they are spawning. This is not reassigned at any point in the...
- by deezy dabest - at 2015.09.20 05:25:00
|
65. Forum idea - make links brighter red, or even yellow - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I sometimes find it hard to read what a link says because it's in a dark red color on a dark gray surface so, if you don't mind, please change the color of links to a brighter red, a green or even yellow color....
- by deezy dabest - at 2015.09.14 17:38:00
|
66. How is this fine with people ??? - in Feedback/Requests [original thread]
Actually I was just thinking about this earlier. I think the real solution here is to slightly increase the cook time. This would leave the spammers more vulnerable while generally not affecting tactical users.
- by deezy dabest - at 2015.09.11 22:25:00
|
67. Stop tracking K/D and watch the game improve. - in Feedback/Requests [original thread]
BARAGAMOS wrote: If you want the leaving issue, NPE, and overall attitude towards trying to win to improve all you have to do is remove that single stat from the game. K/D padding promotes the worst type of game play in most cases and would be ...
- by deezy dabest - at 2015.09.11 21:49:00
|
68. Equipment and EWAR - in Feedback/Requests [original thread]
Moochie Cricket wrote: deezy dabest wrote: Google for the win. Found that faster than I expected. https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642 CCP Rattati wrote: Dear Players, we want to make skilling i...
- by deezy dabest - at 2015.09.08 22:14:00
|
69. Equipment and EWAR - in Feedback/Requests [original thread]
Google for the win. Found that faster than I expected. https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642 CCP Rattati wrote: Dear Players, we want to make skilling into and using high tier Equipment more rewarding....
- by deezy dabest - at 2015.09.08 21:21:00
|
70. Equipment and EWAR - in Feedback/Requests [original thread]
Moochie Cricket wrote: deezy dabest wrote: Moochie Cricket wrote: deezy dabest wrote: I routinely use uplinks for EWAR. Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on...
- by deezy dabest - at 2015.09.08 21:17:00
|
71. Equipment and EWAR - in Feedback/Requests [original thread]
Moochie Cricket wrote: deezy dabest wrote: I routinely use uplinks for EWAR. Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is...
- by deezy dabest - at 2015.09.08 20:32:00
|
72. Equipment and EWAR - in Feedback/Requests [original thread]
I routinely use uplinks for EWAR. Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that ...
- by deezy dabest - at 2015.09.08 18:26:00
|
73. Devs New Mode Idea - in Feedback/Requests [original thread]
Hector Carson wrote: This has been suggested several times, idk why CCP doesn't try this, because with this way new players will actually have a chance to play instead of just quitting after playing the first match after Academy, if needed lowe...
- by deezy dabest - at 2015.09.08 18:18:00
|
74. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
iKILLu osborne wrote: deezy dabest wrote: iKILLu osborne wrote: deezy dabest wrote: I think that the new SP cap and the ability to triple stack boosters has more than made up for any SP disparity. Any newbie who triple stacks and gets ...
- by deezy dabest - at 2015.09.08 10:02:00
|
75. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
iKILLu osborne wrote: deezy dabest wrote: I think that the new SP cap and the ability to triple stack boosters has more than made up for any SP disparity. Any newbie who triple stacks and gets their grind on can have in 1 month what took us ...
- by deezy dabest - at 2015.09.06 23:04:00
|
76. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
Terry Webber wrote: deezy dabest wrote: It makes more sense than immortal clones just falling over dead because they went across an imaginary line. Just copy the missile launcher which fires at the enemy MCC and point it down. Also fix the...
- by deezy dabest - at 2015.09.06 20:25:00
|
77. Grifts - in Feedback/Requests [original thread]
People that sign up through a recruit link get a BPO assault rifle or something like that.
- by deezy dabest - at 2015.09.06 20:15:00
|
78. a simple idea to vastly improve npe - in Feedback/Requests [original thread]
I think that the new SP cap and the ability to triple stack boosters has more than made up for any SP disparity. Any newbie who triple stacks and gets their grind on can have in 1 month what took us 6 months back in the day.
- by deezy dabest - at 2015.09.06 17:58:00
|
79. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
It makes more sense than immortal clones just falling over dead because they went across an imaginary line. Just copy the missile launcher which fires at the enemy MCC and point it down. Also fix the display bug and make the timer 10 seconds.
- by deezy dabest - at 2015.09.06 17:54:00
|
80. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Hey There o7 I have been playing the Acquisition Gamemode as of late and i think it needs a little change. Currently: - The 'Command Node' is around for 5 Minutes, with a 60 Second double point boost. - There is a clone cou...
- by deezy dabest - at 2015.09.05 06:02:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |