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181. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes Please no. Do it just like give ISK. Why? Because the contact list loads horribly a...
- by deezy dabest - at 2015.02.09 19:21:00
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182. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Travis Stanush wrote: deezy dabest wrote: CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points. So now not only will players who...
- by deezy dabest - at 2015.02.08 17:23:00
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183. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
What is to stop corporations from creating 100s of alts total strictly to feed components to the corporation and avoid the paywall?
- by deezy dabest - at 2015.02.08 13:20:00
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184. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points. So now not only will players who spend hundreds of thousands of AUR on warbarges...
- by deezy dabest - at 2015.02.08 12:06:00
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185. [Idea] Organize Marketplace Menu - in Feedback/Requests [original thread]
2Berries wrote: I would like the interface to resemble protofits where the item menu is broken down by type then tier. It would make fitting a more fluid process. I'm so tired of scrolling forever to find what I'm looking for. I can't imagine t...
- by deezy dabest - at 2015.02.07 21:29:00
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186. Daily Strongbox key - in Feedback/Requests [original thread]
Just significantly increase keys in EoM salvage. I have yet to see one and I have even gotten 50x warbarge components in salvage.
- by deezy dabest - at 2015.02.07 15:51:00
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187. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
This sounds like something that could seriously improve overall performance. Storing 32 models plus all vehicle models sounds like a serious waste of ram and that is before you consider the environment. I also have to wonder if the uniform model...
- by deezy dabest - at 2015.02.06 23:25:00
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188. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by deezy dabest - at 2015.02.05 10:31:00
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189. Hey FRAME! - in Feedback/Requests [original thread]
Breakin Stuff wrote: If you want warlords 1.0 feedback in the warlords 1.0 forum thread you should probably refrain from immediately locking the topic. Alternately you can fix the link so it actually redirects to the GD topic. It redirects to ...
- by deezy dabest - at 2015.02.03 09:26:00
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190. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
They will be "accidentally" deleting the ISK variations of HMGs.
- by deezy dabest - at 2015.02.02 19:36:00
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191. Fixing the 'Savant' Missions - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Eh, just remove them. It's not a mission, it's AUR bait. Yes.
- by deezy dabest - at 2015.02.02 10:36:00
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192. Why don't we have this? - in Feedback/Requests [original thread]
One Eyed King wrote: If I am not mistaken, that was created on an entirely separate game engine. After a couple years of development, they found out that they really couldn't do what they needed with that engine on the PS3, because I don't thin...
- by deezy dabest - at 2015.02.02 00:14:00
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193. Hack enemy equipment - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Let's have the option to hack enemy nanohives and uplinks. - 10 WP - Lose 50% of remaining capacity of hive or uplink. (+5% per hacking level) - Hacking a piece of equipment counts against your bandwidth. Should be sim...
- by deezy dabest - at 2015.02.01 21:49:00
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194. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Starlight Burner wrote: People keep b*tching about my ScR yet they won't b*tch about the CR. ScR destroys shields CR destroys armor When I play pubs, I hardly see anyone using my gun. Oh, lets also not take in the affect of FPS drops that h...
- by deezy dabest - at 2015.02.01 19:21:00
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195. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Jebus McKing wrote: So I used the exact same method of testing with the CR as well. On average I was able to fire ~15.2 shots per second, which results in a dps of ~451 (Boundless CR damage = 29.7). A dps of 451 is almost on par with the dps ...
- by deezy dabest - at 2015.02.01 11:06:00
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196. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
pumping up wrote: Only that cr can't be fired 5 times a second. Why does it need to when any armor suit aside from a heavy or very brick tanked assault goes down in less than a second. It really comes back to the fact that the ScR and CR ...
- by deezy dabest - at 2015.02.01 09:15:00
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197. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
The ScR is a single shot weapon which requires precision. If you are using anything other than the Amarr Assault missing a charge shot is nearly a death sentence. All this whining over the ScR from shield users while us armor based users get sm...
- by deezy dabest - at 2015.02.01 09:00:00
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198. Aurum - in Feedback/Requests [original thread]
Hopefully all AUR items are able to be traded when trading finally comes around. This would negate the need for what you are talking about.
- by deezy dabest - at 2015.01.31 12:43:00
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199. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: deezy dabest wrote: TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m? I totally agree tha...
- by deezy dabest - at 2015.01.31 11:45:00
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200. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: - NK range buff (2m is too much, they are daggers you swipe with) A 2m lunge is not how they are used, when knifing you look like a damn T-Rex, how can that be 2m? I totally agree that 2m for a knife is way too much. Special...
- by deezy dabest - at 2015.01.31 11:34:00
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