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201. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
honestly i think that cals should have a shield bonus and gals an armor bonus
- by deepfried salad gilliam - at 2014.03.09 05:10:00
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202. my vision on manufacturing on dust - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I want a pick axe so I can go mining. <-- A minmatar tool, which their heavy suits should get a bonus to wielding. I also want my gallente logi to go full Paul Newman and be able to plant huge tracts of land which he t...
- by deepfried salad gilliam - at 2014.03.08 00:01:00
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203. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Buster Friently wrote: The correct solution to this issue is varied ammunition that affects armor and shields differently. why not both
- by deepfried salad gilliam - at 2014.03.07 23:59:00
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204. my vision on manufacturing on dust - in Feedback/Requests [original thread]
Buster Friently wrote: deepfried salad gilliam wrote: essentially allowing bpo's to be used to manufacture skills 1 in the corporation skill tree you'll have a skill that makes recycling items, refining raw materials, and manufacturing cost...
- by deepfried salad gilliam - at 2014.03.07 23:57:00
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205. my vision on manufacturing on dust - in Feedback/Requests [original thread]
essentially allowing bpo's to be used to manufacture skills 1 in the corporation skill tree you'll have a skill that makes recycling items, refining raw materials, and manufacturing cost less time 2 you'll also have skills that make your recyclin...
- by deepfried salad gilliam - at 2014.03.07 23:48:00
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206. [Request] Make firefights it cloudy with a chance of meatballs - in Feedback/Requests [original thread]
CCP wrote: meaty gibblets will be added soonTM but currently are on back log due to better priorities
- by deepfried salad gilliam - at 2014.03.07 20:19:00
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207. Headshot = Instant Death - in Feedback/Requests [original thread]
1 shields 2 armor 3 skull destroying the brain(which causes death in a head-shot) requires the bullet to penetrate all 3 of those instant head shot would simply over encourage high rof weapons more than they currently are.
- by deepfried salad gilliam - at 2014.03.07 20:16:00
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208. bring back BPO's - in Feedback/Requests [original thread]
Dunce Masterson wrote: now that most of the content is being released this month tho still missing few more things such has: the rest of the heavy weapons hybrid blaster equivalent. (Forge gun already takes the railgun spot) laser pulse and b...
- by deepfried salad gilliam - at 2014.03.07 20:14:00
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209. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
what about a stasis beam possibly a sidearm ? it would have a fairly small pg/cpu it would shoot out a constant beam it has free fire and if you aim it tries to lock on like a rep tool it would have an overheat mechanic, but can still fire ...
- by deepfried salad gilliam - at 2014.03.07 13:53:00
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210. ammo link - in Feedback/Requests [original thread]
basically a module (highslot) that refills ammo to your weapons in small amounts at different increments of time replenishes (some random percent of ammo) once every (insert a time increment) stacking penalty applies i think it would be best to ...
- by deepfried salad gilliam - at 2014.03.07 02:58:00
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211. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
how i feel on asking devs to balance something
- by deepfried salad gilliam - at 2014.03.06 13:53:00
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212. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
nooooo!!!!!!! thats not the new eden way and immortals never stop learning and thats would either lead to 1 respecs happening all the time or 2 people being forced to restart characters because of rookie mistakes neither of which are good
- by deepfried salad gilliam - at 2014.03.06 04:29:00
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213. ISK imbalance with large turrets. - in Feedback/Requests [original thread]
proto isnt supposed to be affordable for your daily driver also do you understand what killing something 30% faster means? it litterally increases chance of winning (and surviving which means keeping the turret) by 30%
- by deepfried salad gilliam - at 2014.03.06 04:21:00
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214. [Feedback] *CAUTION* Upcoming Epidemic if prices go unchanged. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1900157#post1900157 this could be beneficial to slow any fotm ever
- by deepfried salad gilliam - at 2014.03.06 04:00:00
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215. supply and demand - in Feedback/Requests [original thread]
Malkai Inos wrote: deepfried salad gilliam wrote: medomai grey wrote: All though this is an interesting idea, it would wasted effort once the player market opens up. not necessarily, the originals have to come from somewhere. They'll b...
- by deepfried salad gilliam - at 2014.03.05 11:02:00
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216. Corporation Overhaul - in Feedback/Requests [original thread]
tander09 wrote: @the uniform idea Why not let the corp leaders design the colours for the corp members to have on their dropsuits(main collour, secondary colour etc) and size and location of corp logo
- by deepfried salad gilliam - at 2014.03.05 10:59:00
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217. extreme fw - in Feedback/Requests [original thread]
include every race in a 4 way skirmish
- by deepfried salad gilliam - at 2014.03.05 06:05:00
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218. supply and demand - in Feedback/Requests [original thread]
medomai grey wrote: All though this is an interesting idea, it would wasted effort once the player market opens up. not necessarily, the originals have to come from somewhere.
- by deepfried salad gilliam - at 2014.03.05 06:02:00
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219. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
mayne itll be dirt cheap like 250 isk for proto and on 4 cpu and 0 pg
- by deepfried salad gilliam - at 2014.03.05 05:31:00
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220. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
i like the concept but i think it should have semi lock-on and by that i mean it have a little red circle (or something) and will lock on to a target after .5-.9 seconds (depending on variant / tier) once locked on they stay locked on until you ...
- by deepfried salad gilliam - at 2014.03.05 05:08:00
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