Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
221. supply and demand - in Feedback/Requests [original thread]
it would be neat if the more popular items costed more while the least popular costed less like each item would have a base cost, then depending pn how many of tht item were bought and sold the day/week/or month before it would get +/- x % price ...
- by deepfried salad gilliam - at 2014.03.05 04:58:00
|
222. Rebalance armor shields and Dmg mods - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Everyone uses Dmg mods. They are OP. More specifically, the complex variant is OP. Change it to 8%. Stop waiting and leaving stuff unbalanced. Listen to the players. I'm getting frustrated. This game has a lot of poten...
- by deepfried salad gilliam - at 2014.03.04 21:11:00
|
223. caldari should have a regulator style bonus - in Feedback/Requests [original thread]
for the assault suit -x% recharge delay per level makes since considering they get longer delays when stacking extenders
- by deepfried salad gilliam - at 2014.03.04 19:20:00
|
224. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
id like it as a separate module all together
- by deepfried salad gilliam - at 2014.03.04 18:52:00
|
225. Some Ewar Ideas - in Feedback/Requests [original thread]
micro stasis field generator carry 1 at mlt, 2 at std, and 3 at adv and pro essentially it slows everything in its field weapons rof, projectile speed, vehicles, infantry, and turn speed too. im assuming that the effect should be between 33-55...
- by deepfried salad gilliam - at 2014.03.04 03:56:00
|
226. EVE security space mechanic - in Feedback/Requests [original thread]
Spectre-M wrote: Maybe when we have drones, concord will have a presence in pubs. I'm tired of watching the poor blueberries get stomped into dust. It also sounds like there are more tools for corps in eve. It should almost be manditory to jo...
- by deepfried salad gilliam - at 2014.03.04 03:36:00
|
227. EVE security space mechanic - in Feedback/Requests [original thread]
the sec system works for 2 reasons 1. free roam. players may go were they please low/null sec for high risk high reward or high sec for low risk low reward 2. high player count. allows for the large amount of area to be filled dust currently has ...
- by deepfried salad gilliam - at 2014.03.04 03:34:00
|
228. [Request] make all armor types cost as much PG/CPU as regular ones - in Feedback/Requests [original thread]
-1 armor is already op side note: i always use reactives
- by deepfried salad gilliam - at 2014.03.04 03:26:00
|
229. assault flaylock pistol - in Feedback/Requests [original thread]
make it happen ccp (btw if i sacrifice a goat will ypu listen to my request?)
- by deepfried salad gilliam - at 2014.03.04 01:57:00
|
230. [Idea] Persistant Matches - in Feedback/Requests [original thread]
i think it should be a long narrow map so that you can gain ground and lose ground but still feel like theres plenty to go so new maps should be necesarry every 15 minutes person with lowest wp for that interval on each team ( only of match has ...
- by deepfried salad gilliam - at 2014.03.03 02:05:00
|
231. contact flux grenade - in Feedback/Requests [original thread]
Spectre-M wrote: Would be cool if the new explosive clip on the Minnie assault counted towards REs. That would be a suicide suit. Flux nades and flaylock on the side for good measure. You could still fit an SMG. that would just... maybe +1 a...
- by deepfried salad gilliam - at 2014.03.03 01:37:00
|
232. instead of waiting for 1.8 for railrifle nerf - in Feedback/Requests [original thread]
or just get better?
- by deepfried salad gilliam - at 2014.03.02 14:15:00
|
233. Increase Suit Layout Configuration - in Feedback/Requests [original thread]
id support a cosmetic custimization but stick to eve style module for anything that effects stuff
- by deepfried salad gilliam - at 2014.03.02 14:14:00
|
234. contact flux grenade - in Feedback/Requests [original thread]
Spectre-M wrote: Yeah! **** the Minnmatar! i need one to build my mimnatar flaylock siucide suit
- by deepfried salad gilliam - at 2014.03.02 14:04:00
|
235. contact flux grenade - in Feedback/Requests [original thread]
a flux variant that explodes on contact unlocked at adv costs more cpu
- by deepfried salad gilliam - at 2014.03.02 06:49:00
|
236. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
i like the idea of separating the layer base for skill and stuff but to maintain competitiveness i suggest the computer checks to see if your player rating is above or below the median rating and puts you in bottom or top tier top tier has 30% m...
- by deepfried salad gilliam - at 2014.03.02 05:57:00
|
237. PS4 announcement. - in Feedback/Requests [original thread]
they should have 5 versions one for each race and 1 generic dust one each should have their logo and a different set of unique in game items
- by deepfried salad gilliam - at 2014.03.01 23:40:00
|
238. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
and give each race a diffrent color hud.
- by deepfried salad gilliam - at 2014.03.01 23:31:00
|
239. [IDEA] HEAVY MEDIC SUITE - in Feedback/Requests [original thread]
and since its extremely gimped it should have a native +5/8/11 armor rep for std/adv/pro (not due to a skill just from the suit its self) tac-net, all my scans show up for my team class bonus +15% efficiency and range of all equipment per lvl (so ...
- by deepfried salad gilliam - at 2014.03.01 23:29:00
|
240. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
my twist on this 1 allow squads but it remains Free for all . 2 yes allow allow vehicles 3 500 k isk entry fee 4 name it arena or something of the sort back story the arenas of new eden started as noting more than a death match between slaves fo...
- by deepfried salad gilliam - at 2014.02.28 16:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |