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SkunkyUK
Villore Sec Ops Gallente Federation
28
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Posted - 2012.08.19 19:31:00 -
[31] - Quote
Kyy Seiska wrote:The game really needs some ways to combat these snipers other than "get close and kill him" .
Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seriously... current system seems way too random and makes the spotting far too easy for snipers in these open maps.
Great idea. Would certainly balance things better.
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Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.19 19:52:00 -
[32] - Quote
How I take out snipers. Free LAV, smush xD a good LAV can drive up the flat side of a hill if you tell it to, a good pilot can then drop it on them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 19:58:00 -
[33] - Quote
Antonius Dacinci wrote:How I take out snipers. Free LAV, smush xD a good LAV can drive up the flat side of a hill if you tell it to, a good pilot can then drop it on them. And a good sniper can shoot you out of the driver's seat while you try. |
Skoren1
11
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Posted - 2012.08.19 21:15:00 -
[34] - Quote
SkunkyUK wrote:In the last build I would rarely get sniped - now it's all the time Give snipers just 3 bullets per match
that is because they increased the draw distance from 300m to i think 900m. They were still there but now they can see you, find cover and learn to adjust. If someone is sniping you, easy fix, do not be where they are sniping. A sniper is only as good as you let them be. Stand still to long, BOOM head shot. Run in a strait predicable line to long, BOOM head shot. Just little movements and hiding behind cover will ruin a snipers easy shot.
As for the Planetside doing it right thing. For one they did not have body damage, IE if i hit someone in the head with a Sniper Rifle in PS you did not kill them with one shot. In Dust you can. If they hit me in the body with my armor I live, in the head and I am Dead. PS2 is going to have body damage so expect a lot of head shots in that game. Also in PS snipers had tracers, so you had to guess where abouts they where, in Dust we have the Red Arrow showing you where he is if you are looking. |
Morphbob
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.19 21:24:00 -
[35] - Quote
Kyy Seiska wrote:The game really needs some ways to combat these snipers other than "get close and kill him" .
Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seriously... current system seems way too random and makes the spotting far too easy for snipers in these open maps.
This is true. I usually go sniper and spotting enemies is way too easy and feels a bit cheap.
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WT Sherman
Amarr Templars Amarr Empire
63
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Posted - 2012.08.19 21:34:00 -
[36] - Quote
From what ccp has been saying, we don't have all of our equipment yet. My title should really be scout/sniper because once I am able to equip sensor boosters, I will be able to spot more hostiles and my team will know where they are. No one is doing it right now but you would also deploy uplinks for your team in the ambush maps so you will be able to spawn your team together instead of all over the map. Up links and maybe a hacking mod because I like to be the first to the nearest control point and then loop around to the other side of the map to get the back one and set up an overwatch on it for a few easy kills. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.19 21:46:00 -
[37] - Quote
Most snipers tend to sit in the same places, facing the same direction - some of them even try to return to the same spot every time you kill them. Pay attention to where the snipers like to hide, get a nice side angle or rear shot, and light the SOB up. After a while, you'll have an anti-sniper "route" you can run for some rediculously easy kills. (my record so far is 12 snipers killed with 4 deaths, achieved by traveling just inside the red line on plateu) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.20 06:10:00 -
[38] - Quote
Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. |
Dreylor Thunderfall
Conspiratus Immortalis
44
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Posted - 2012.08.20 06:48:00 -
[39] - Quote
I snipe... and I die...
Seriously... Drop your ass into a scout suit and try sniping sometime... you'll find out how hard it is to get out of harms way fast enough to actually get a few kills in.
When doing objective based maps I will set up where I can watch 1 or more objectives and pick off the guys who wander up alone to hack things.
In this game, Snipers/Scouts also provide you with eyes on the battle field. Every time we zoom in and sight someone, they show up on your radar as one of those red chevrons... if no one's looking, you aren't fed that precious intel.
Recon/Scout/Sniping is tactical support. Sure some of us get decent KD (mine only hovers around 2.0 KDR.. but I run and hack a lot) but I can tell you in a squad that communicates they appreciate being able to call for Accurate fire and have a bullet whiz over their shoulder and take out that heavy bastard that just won't die.
A lot of the advice they give here in this thread is useful.. If you don't want to catch a bullet, then follow their advice... I'll repost my list here, I'm sure other's have covered it as well:
- Don't run in a predictable path - stop short, strafe, jump, and duck....if you run straight, I plot ahead of you, and wait for you to run into my crosshair to send the round.
- Use Cover - Duck under rocks, Buildings, Pipes, vehicles.... it won't always protect you... some of us don't always go for the high perches... but it will save you on some of the maps.
- Counter Snipe - Load up the default scout build, and look for the guy that shot you... even if you don't one-shot them... a bullet to the face of a sniper usually gets us moving...
- Use the Assault Rifle(AR) - damn thing is accurate and has killed me many times, even at a decent distance
- Listen - you can hear the bang of a sniper rifle in your area, only thing that has a slow single report.
- Work as a Team - Teams of moving people are hard to pick off... with the weaker Sniper Rifles you don't get too many one shot kills... and trading out with a heavy on taking damage runs us out of ammo
- Talk to your Snipers - We often have a good idea of how the battle is going, where the hot-spots are and we like to be useful...
Right now we are in the first few days of this round of testing. There are a lot of bugs and glitches that people are working through. A lot of folks are grinding up SP and ISK to move on to what they really want to do.
Give it a couple of weekends and the sniper frenzy should simmer down as people branch out into their specializations. Then people will ***** about the important stuff... like unkillable tanks...and Dropship Whores on Towers... ;)
Bottom line... if you're not having fun, try switching to a different set up, or a different character with different skill sets... |
STB Vermaak Doe
558
|
Posted - 2012.08.20 06:54:00 -
[40] - Quote
Dreylor Thunderfall wrote:I snipe... and I die... Seriously... Drop your ass into a scout suit and try sniping sometime... you'll find out how hard it is to get out of harms way fast enough to actually get a few kills in. When doing objective based maps I will set up where I can watch 1 or more objectives and pick off the guys who wander up alone to hack things. In this game, Snipers/Scouts also provide you with eyes on the battle field. Every time we zoom in and sight someone, they show up on your radar as one of those red chevrons... if no one's looking, you aren't fed that precious intel. Recon/Scout/Sniping is tactical support. Sure some of us get decent KD (mine only hovers around 2.0 KDR.. but I run and hack a lot) but I can tell you in a squad that communicates they appreciate being able to call for Accurate fire and have a bullet whiz over their shoulder and take out that heavy bastard that just won't die. A lot of the advice they give here in this thread is useful.. If you don't want to catch a bullet, then follow their advice... I'll repost my list here, I'm sure other's have covered it as well:
- Don't run in a predictable path - stop short, strafe, jump, and duck....if you run straight, I plot ahead of you, and wait for you to run into my crosshair to send the round.
- Use Cover - Duck under rocks, Buildings, Pipes, vehicles.... it won't always protect you... some of us don't always go for the high perches... but it will save you on some of the maps.
- Counter Snipe - Load up the default scout build, and look for the guy that shot you... even if you don't one-shot them... a bullet to the face of a sniper usually gets us moving...
- Use the Assault Rifle(AR) - damn thing is accurate and has killed me many times, even at a decent distance
- Listen - you can hear the bang of a sniper rifle in your area, only thing that has a slow single report.
- Work as a Team - Teams of moving people are hard to pick off... with the weaker Sniper Rifles you don't get too many one shot kills... and trading out with a heavy on taking damage runs us out of ammo
- Talk to your Snipers - We often have a good idea of how the battle is going, where the hot-spots are and we like to be useful...
Right now we are in the first few days of this round of testing. There are a lot of bugs and glitches that people are working through. A lot of folks are grinding up SP and ISK to move on to what they really want to do. Give it a couple of weekends and the sniper frenzy should simmer down as people branch out into their specializations. Then people will ***** about the important stuff... like unkillable tanks...and Dropship Whores on Towers... ;) Bottom line... if you're not having fun, try switching to a different set up, or a different character with different skill sets...
I used a sniper earlier and i have to admit.. easiest ohks i got in the game. I didn't even have light sharpshooter upgraded and i made heads pop
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Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 07:02:00 -
[41] - Quote
Jak Teston wrote:I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills. Sounds like someone is butthurt, this will NEVER happen, I am one of those snipers that pwns you all game an laughs at your tears. I don't just snipe either, I cover my teams *** and will often hack 2-3 objectives a game |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 07:14:00 -
[42] - Quote
Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies.
Everyone is running around in militia gear without a clue, stopping to look at the map in the open ...
You people are just jealous that we snipers get plenty of kills from clueless noobs but once they've died enough it's starts getting harder get skills, just like in previous builds where you always knew who was a n00b. N00b was that guy who stopped running in the open where veterans never stopped moving and always zig zagged and ran in and behind a cover.
Also veterans don't stand still when they get shot, unlike noobs who wonder "oh some one's shooting me, maybe he won't hit if I move just a little bit behind this corner" where they should have ran like a devil was on their heels.
Also sometimes on ambush I've spawned right on a perfect distance from an enemy who instead of starting playing just stands there... Well sadly for you I'm not giving you any mercy for being a noob and me spawning where I can snipe you right from the start.
Then we have ++ber noobs who get on a top of hill shooting well obviously those guys just beg getting sniped by standing still on a hill top shooting my team mates ...
I short use your brain cells and stop whining at least this isn't cod with those quick scoping ****, OHK every single time sniper rifles. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 07:15:00 -
[43] - Quote
double post |
Raynor Ragna
266
|
Posted - 2012.08.20 07:43:00 -
[44] - Quote
These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. |
STB Vermaak Doe
558
|
Posted - 2012.08.20 07:45:00 -
[45] - Quote
Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet.
If you can't snipe it just might not be for you in this game. I suggest the tac Ar |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 07:52:00 -
[46] - Quote
carl von oppenheimer wrote:Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies.
Everyone is running around in militia gear without a clue, stopping to look at the map in the open ...
You people are just jealous that we snipers get plenty of kills from clueless noobs but once they've died enough it's starts getting harder get skills, just like in previous builds where you always knew who was a n00b. N00b was that guy who stopped running in the open where veterans never stopped moving and always zig zagged and ran in and behind a cover.
Also veterans don't stand still when they get shot, unlike noobs who wonder "oh some one's shooting me, maybe he won't hit if I move just a little bit behind this corner" where they should have ran like a devil was on their heels.
Also sometimes on ambush I've spawned right on a perfect distance from an enemy who instead of starting playing just stands there... Well sadly for you I'm not giving you any mercy for being a noob and me spawning where I can snipe you right from the start.
Then we have ++ber noobs who get on a top of hill shooting well obviously those guys just beg getting sniped by standing still on a hill top shooting my team mates ...
I short use your brain cells and stop whining at least this isn't cod with those quick scoping ****, OHK every single time sniper rifles. THIS!! Also, when you jump around you are just BEGGING for me to snipe you right out of the air. Let's have a very brief lesson on applied physics shall we? An object in motion tends to stay in motion, in other words, when you jump there is only ONE SINGLE place you are going to land and you are not going to speed up, change direction or slow down to get to that point. Any sniper that sees these n00bs hopping around like easter bunnies, thinking that they can change their direction in mid-air like they can in COD, will instantly take aim and end them. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.20 07:59:00 -
[47] - Quote
Hell im all for snipers even if i suck at it myself. Currently a sniper doesnt have much role cause were n.ot in cops most people arnt on coms and if it looks like one team has teamwork its just an illusion concuted by the fact all the enemies ar n 1 spot.
Now last build i love snipers cause i was a dropship pilot an my good i would **** tem off evertime i decided they were in my parking space. This build im still getting used to dropship mechanics especially the landing part so havent quite goten to the squashing yet. Once i do u will notice a drastic drop in snipers.
Also snipers will have a large role in dust once crps are implamented and it isnt just random people in teams. Hell i know i would personally kick anyone but guners out of my dropship to let make room for a sniper needing a ride to an overlook. The reason being is that once he gets in position i know the objective will be safe from hacking and any dumbas hostile around it will be dead.
Now im not saying sniper rifles need some work but remember everyone is still in militia gear mabey we should wait till after we get out of rookie gear to start figuring what needs to be change.
And anouther good side note there is no way in hell a sniper will be able to quickscope a heavy can outrun the turnspeed while a snipers zoomed in and if hes not zoomed in well unless the barrel is connected to ur head that sniper will need to be sleping with lady luck to hit u not to mention a secound time being as even lady luck couldnt make it a 1shot kill |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.20 08:02:00 -
[48] - Quote
Garrett Blacknova wrote:WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that? Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born. Pretty sure he's never held that record. this guy was amazing he did not even use a scope and he survived being shot in the face whith a exploding bullet ! |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.20 08:06:00 -
[49] - Quote
Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet.
Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins.
What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now...
Its like two self-opposing arguments in one topic. |
STB Vermaak Doe
558
|
Posted - 2012.08.20 08:11:00 -
[50] - Quote
Mo Gallas Gentralde wrote:Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins. What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now... Its like two self-opposing arguments in one topic.
Without damage mods i got ohks like nothing |
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Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.20 08:27:00 -
[51] - Quote
ive given up sniping withthis build..I don't know if its just me or what.. i just can't hit the side of a barn.
not sure if its lag because i live in Australia or weird server side hit calculations, so in the end i've gone with logi this build :).
TIPS:
even if you're not sure if there is a sniper... assume there is!!!
if there is a sniper: keep moving a little, as randomly as possible....((when i snipe so often its possible to predict where someone will be... even if they are trying to avoid the shot, simply because their movement takes on a pattern.))
scout suits (Without armor plates) are squishy, snipers don't like getting hit, 2-4 good shots will take out a sniper. With this in mind you can force a sniper to break his position or kill him outright, my usual big mistake (when sniping) is to try to finish someone off instead of fleeing....I die alot
and everything else in this thread!
oh one last thing... if a sniper is going for you and misses... you can hear the round zip past, so make sure you have sound effects turned up, and you are listening for that "zzzzippp-ping" noise. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 08:33:00 -
[52] - Quote
Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping.
So easy hey? Go do it and report back with your results mr pro.
I'm willing to bet money you won't because you won't go positive for a while. I say get rid of assaults! Screw those headless chickens!
Lol how stupid did that sound! Pretty stupid hey?
Let's also get rid of tanks,lavs and dropships. Screw me are those heavies overpowered too. Wouldn't mind if they just removed heavies.
**** forge guns too!
Damn how much I love baby tears.
FYI sniper rifle utilizes railgun technology. It says it right there in the description.
You would need to skill up in reading though.
Only people you are one shotting till you get damage mods and at least to advance gear, are going to be other snipers. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 08:51:00 -
[53] - Quote
Also I use exclusively tactical rifle mainly because it can shot twice sometimes even thrice in a row before enemy starts moving and because I feel that charged version doesn't suit that well for counter sniping. Now not only tactical does have a slightly better sight picture it also seems to have the longest range of all the "n00b sniper rifles" previous build didn't count for range but this build does. Usually i don't have issues with hit detection but this I was sniping with a rail gun ... and I dunno in what nook or cranny that sniper was sitting but the indicator was red and his buddy right next to him to some nice somersaults while he just kept on sniping until my 5th shot hit the jack pot.
I know the large rail isn't the most accurate weapon but so far "if it's red, it's dead" has been true every single time, also killing a drop ship was near impossible as if the rail did no damage at all to it. I did one shot a (obviously militia) tank and a LAV with the gun though so it can't be damage, range perhaps but it's impossible to say far that drop ship actually was. So just a hint man a rail gun start sighting on the hill tops and you have snipers dropping like flies ...
anyway on topic with snipers: If you see someone sitting alone -> sniper if you see a chevron running off to weird direction -> sniper if you see your sniper zooming in to a single chevron -> sniper if you die while hacking -> sniper if you die at all -> sniper
:P
Edit: Also people are getting "tank" back up again for assault suits taking sometimes as much as 3 hits to drop. Edit: Also now that we can see how much shield / armor you have we as a sniper can weed out the wounded ones from the pack first which obviously plays a lot for the kills. I'm also sorry for ambushing someone 'triage site' and killing the ressed up guy twice and the logi right after. |
DeeJay One
BetaMax.
9
|
Posted - 2012.08.20 08:53:00 -
[54] - Quote
You know what I do when I get killed again? I spawn in a Scout suit, and either run up behind them and put my shotgun to their necks or I snipe them out of the hill they were crouching on. I the sniper isn't dumb he'll change his place next time so I can roam the area more freely, otherwise he gets shot down again and again. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 09:00:00 -
[55] - Quote
STB Vermaak Doe wrote:Mo Gallas Gentralde wrote:Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins. What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now... Its like two self-opposing arguments in one topic. Without damage mods i got ohks like nothing
Yes against other snipers you will. I think that has been said in this thread before.
How many heavies and assaults have you put down with the militia sniper rifle in 1 shot?
I won't hold my breath. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 09:09:00 -
[56] - Quote
Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. Actually that is BS, I am a very good sniper (24-0 kdr on average plus hacks last build) and what you said is either not true or this game is just completely lagging for me because I have put a militia sniper bullet right through a crouching scouts head and they have survived time and time again with 1% health which allowed them to run away |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.20 09:41:00 -
[57] - Quote
14/4 kills
8 of those kills i downed enemy snipers, using a standard stock sniper rifle, and stock scout suit. NO damage mods. but i made sure 100% once i fired that i had a 100% kill.
i pinned down 6 people on C using just a sniper rfile. that kept the game on our side. my team had full info on C point, enemy numbers weapon types and likely primary targets. a good sinper is an FC/squad leaders second set of eyes. they feed battle info to the hub. remove that info feed, the FC/Squad leaders eye sight wanes off.
i had one pesky sniper, he took me right into suits hull damage , and was expecting death. i was so lucky. i took aim using cover of a tower, and him the same. i took my shot, a full hit was received but sniper still standing. the rest of the game it was a 1v1 me and him. in the end the better rifleman one, grats to him and better luck for me next time.
you cant kill a sniper, thats a lie, i have been killed by people walking right upto me and putting a slug in my head. i have done the same. snipers are underpowered, we have a single fixed zoom scope, we have to lead our shots on a moving target, when i mean lead, i mean shoot round 3m ahead of the target.
a sniper will lead shots and also try and 1 shot kill. they need to keep low and unseen. if you cant beat them join them, learn their trade and secrets, then turn the tables and become the hunter and hunted. if i hear sniper on coms the first thing i start doing is finding the dude, getting my shot lined and taking him/her down.
but i will say, i have been on the receiving end, and even as a sniper will admit sometimes it is hard to pinpoint us. would be nice is enemy could see the rifles muzzle flash, give ya'll a little help seeing us / finding us |
Ferocitan
22
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Posted - 2012.08.20 10:01:00 -
[58] - Quote
While i snipe. My primaries is: Other mountain goats snipers. Spotting people bihind covers and make sure you other guys see them red dots on the map. Shoot at people shooting at you. Then i shoot stationary people. Aka gunners in Lavs witout drivers.
I will also mention that Mechanics 3 (+ 15% armor) make me survive them other unskilled militia Snipers out there unless you shoot me in e head so I can run for cover. Only tank i fit is armor rep. I will not survive if you put some better damagemods or skilled up damage on your respectable weapontype eiter. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.20 10:15:00 -
[59] - Quote
yup.
when hacking press triangle, that makes you duck while hacking. means a harder shot for us to snipe. one second a headshot the next we knock of you shield and half to armor.
check those hills for they have eyes watching you. damn even us snipers are giving away our game telling ya'll how we target ya'll. that does not happen in real war. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 11:17:00 -
[60] - Quote
Militia Sniper Rifle - unmodded and with no Weaponry Skill or other damage buffs - vs. Militia Scout Suit - ALSO unmodded BUT with a few points to Mechanics (+15% to +25% Armour HP) - will be impossible to get a one hit kill.
Also worth mentioning, the best counter for snipers is TEAMWORK.
If you're getting picked off, bring a couple of your own snipers - but NOT the whole team. Too many snipers will be a liability, just like having none when the other team is sniping can be a liability. |
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