Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1161. Conceptual Design: Simplifying the Presentation of the Skill System - in General Discussions [original thread]
I would love to see this type of reference from dev. Give us a starting point to pick and prod at! Thanks for the link and effort. Have you posted this in the sticky up top?
- by byte modal - at 2014.05.20 15:53:00
|
1162. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
^ lol. I like you. "...investing unreasonable time and effort and real money trying to win. ITryHard."
- by byte modal - at 2014.05.20 15:04:00
|
1163. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
DAMIOS82 wrote: byte modal wrote: ..... Well the thing is CCP does listen to a degree. It is still there game and they will do what they think is best, but they also try and pick out a few idea's from the crowd and try to incorporate i...
- by byte modal - at 2014.05.19 16:53:00
|
1164. sell PC gaming to me - in General Discussions [original thread]
Hey, I know I'm pretty damn late to the game, but a thought just came to me after reading the OP and a few replies: For you kats that don't game on PC, do you just have no use for a PC at all? From my humble perspective, I work on my pc. It's a 1...
- by byte modal - at 2014.05.19 16:21:00
|
1165. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Just curious, but has anything been posted or detailed beyond the fanfest presentation? I've seen a few player's post a few general outlines showing what they each hope for, wondering if any of that hierarchy might pull some dev-level attention. H...
- by byte modal - at 2014.05.19 15:57:00
|
1166. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the ski...
- by byte modal - at 2014.05.18 21:07:00
|
1167. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
TrueXer0z wrote: -snip'ish- ... Change can be good in the right context. Growing pains are natural in the life of an ever evolving universe such as New Eden. Can we as a community accept another radical change? Especially to a system that ye...
- by byte modal - at 2014.05.15 17:26:00
|
1168. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
mmmk. I'm at work now. Forum chaos, GO!!!!! <3
- by byte modal - at 2014.05.15 17:08:00
|
1169. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Vell0cet wrote: byte modal wrote: [quote=CCP Z] Perhaps I'm way off base here, that happens a lot, trust me; but it just feels off, at best, to use resources to rewrite something that could be better resolved by taking a bit of time to educa...
- by byte modal - at 2014.05.14 22:27:00
|
1170. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Quote: With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies and the research we mad...
- by byte modal - at 2014.05.14 21:58:00
|
1171. You know what Legion needs? - in General Discussions [original thread]
^ <3
- by byte modal - at 2014.05.14 05:26:00
|
1172. You know what Legion needs? - in General Discussions [original thread]
I like that. Hell, I'd be happy with TACNET/Squad COMMS interference based on environment events: orbitals, EMP bursts, some random dynamic environmental event---kinda like the volcano ash in the atmosphere? That should trigger COMM spikes....wha...
- by byte modal - at 2014.05.14 03:25:00
|
1173. Quick question for the PC gamers - in General Discussions [original thread]
meow. Loaded and unfair question, honestly. If we're going to use that logic as a basis for argument, then the fact I'm still screwing around with Phantasy Star II on the Sega Genesis has all you b!tches beat. How many decades and still going ...
- by byte modal - at 2014.05.09 18:40:00
|
1174. would a dust player be welcome in eve online? - in General Discussions [original thread]
Talryn Vilneram wrote: byte modal wrote: - Same for gate to gate warping I guess. Align while cloaked, then warp. The logic is, spend the time turning your ship to the next warp destination while taking advantage of the momentary warp cloa...
- by byte modal - at 2014.05.07 14:40:00
|
1175. would a dust player be welcome in eve online? - in General Discussions [original thread]
Oh. and sorta back on point! I've had an EvE account longer than I can remember. Ever since first picking up "planetary vehicles" or "marines" cargo for early missions I've always been jazzed by the idea of entering a planetary atmosphere in some...
- by byte modal - at 2014.05.06 19:48:00
|
1176. would a dust player be welcome in eve online? - in General Discussions [original thread]
As others have said, you'll be fine. Just don't go running your mouth in local or being a tool, painting a target on your back. Of course you start in hi-sec with a starter corp that is always full of useful info. It is inevitable that you will be...
- by byte modal - at 2014.05.06 19:41:00
|
1177. [Official] Legion support / anti-support thread - in General Discussions [original thread]
Support. Obviously sad way of handling FF for DUSTers, but just as obvious for the player, that was/is a necessary shift for progress. I get some of the outrage. I'm p!ssed too, but mostly on the principle of the matter. Poor form on CCP, but rea...
- by byte modal - at 2014.05.05 16:09:00
|
1178. I AM LAUGHING TOO HARD RIGHT NOW!!! - in General Discussions [original thread]
Joel II X wrote: CCP Frame wrote: I understand that not all panels are going to satisfy your needs or deliver information that you'd rather see - but the fact is that Concept Art Live Session has always been very exciting for players and one...
- by byte modal - at 2014.05.01 20:27:00
|
1179. I AM LAUGHING TOO HARD RIGHT NOW!!! - in General Discussions [original thread]
Admonishment wrote: I actually enjoyed the concept art, just wish there was more time to see more of it. To people that study and understand how much goes into art, what he does is amazing. It was sad to read some of the comments in the chat du...
- by byte modal - at 2014.05.01 20:09:00
|
1180. I AM LAUGHING TOO HARD RIGHT NOW!!! - in General Discussions [original thread]
Yeah, no. As a designer, I'm always happy to get someone elses' take on inspiration, processes, and development, or really ANY tidbit of information someone is willing to share---something outside of the insular bubble that is my day job. Especia...
- by byte modal - at 2014.05.01 17:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |