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81. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Yay! Some common ground here, finally ;)
- by byte modal - at 2017.06.02 02:03:00
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82. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Well people are locked into the idea that all assault suits need to be called "Assault". What if he just look at the types of roles in two very broad categories. Assault - These are your primary damage dealers, the ones kic...
- by byte modal - at 2017.06.01 23:39:00
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83. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: And only 4 assault suits in Dust made much more sense? Besides, what you're seeing are different corporations takes on the same ideas. Corp A says "We want a suit that's well rounded with food speed, defense, and damage ou...
- by byte modal - at 2017.06.01 20:23:00
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84. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Don't take those bonuses to mean much. Literally pulled them out of my ass at 2am when I was writing this. They were purely to present and easily understandable example, and not a finalized design. I like it when you talk...
- by byte modal - at 2017.06.01 18:24:00
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85. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Ok. Thanks for the clarification. Yeah, I'm only speaking broadly to race. I don't like getting into specifics (factions) if my understandings of a bigger picture are wrong. ...usually ;)
- by byte modal - at 2017.06.01 15:53:00
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86. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: byte modal wrote: Pokey Dravon wrote: Moorian Flav wrote: Pokey Dravon wrote: Well to clarify, as far as I know there is only one Logi. I had a feeling this was the road we were going down when Rattati first sa...
- by byte modal - at 2017.06.01 15:38:00
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87. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Moorian Flav wrote: Pokey won me over. It does make sense that CPU/PG be made into 1 unit as there will no longer be 4 faction variants per class. With only 1 Scout, 1 Logi, 1 Assault, and 1 Sentinel in Nova, there is no need for such a divisio...
- by byte modal - at 2017.06.01 15:34:00
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88. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Moorian Flav wrote: Pokey Dravon wrote: Well to clarify, as far as I know there is only one Logi. I had a feeling this was the road we were going down when Rattati first said he did not want to make four of everythin...
- by byte modal - at 2017.06.01 15:20:00
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89. Moon Mining - in General Discussions [original thread]
I would love such interaction between the games, but things are what they are. Even that in a best case example probably wouldn't be realistic. Maybe it could work as a static environment for NOVA though. I mean, mercs are dropped off onto a chun...
- by byte modal - at 2017.06.01 15:11:00
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90. Revisionist New Eden thought experiment. - in General Discussions [original thread]
mmmm shingles. ok sorry. going back to read the rest ;) lol. i'm having way too much fun reading that post for some reason!!! " Shingle shard - every player can cross paths and interact with every other player at all times - infecting each othe...
- by byte modal - at 2017.06.01 14:41:00
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91. Hi All, - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: byte modal wrote: I don't like dropping by. I always just show up. That's the best way to do it, otherwise you're doing it wrong. Also, disagree and you're a sissy pants. *eyes the room* Sissy pants? Or ...
- by byte modal - at 2017.05.29 11:17:00
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92. Hi All, - in General Discussions [original thread]
I don't like dropping by. I always just show up. That's the best way to do it, otherwise you're doing it wrong. Also, disagree and you're a sissy pants. *eyes the room*
- by byte modal - at 2017.05.28 23:47:00
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93. Revisionist New Eden thought experiment. - in General Discussions [original thread]
Humble opinion. Even if DUST had your bullet points, it would still only be maybe half of what it would need to be to sustain itself. Things like economy, player progression (zones of some sort, however that plays out. Think: kiddie pool to deep-e...
- by byte modal - at 2017.05.28 15:14:00
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94. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Gratz. I enjoyed the fittings and customizations.
- by byte modal - at 2017.05.27 00:36:00
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95. Who remembers me? - in General Discussions [original thread]
I do not remember you, but I was a solo player for the most part and my TV's resolution sucked so names were usually blurry. Though I did not know you in life, I now know you in our death. *hands you a can of chrome spray paint* I witness you. ...
- by byte modal - at 2017.05.26 14:06:00
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96. Nekopara vol.3 just got released on Steam... :D - in General Discussions [original thread]
great names lol.
- by byte modal - at 2017.05.25 21:09:00
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97. Nekopara vol.3 just got released on Steam... :D - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: And it's already 2nd in the top sellers list, only beaten by "Playerunknown's Battlegrounds", EDIT: Well...it used to be. http://store.steampowered.com/search/?filter=topsellers Glorious. xD EDIT: ... Alm...
- by byte modal - at 2017.05.25 20:46:00
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98. Balancing in Nova. - in General Discussions [original thread]
eh. I think for some, it's the lack of perspective. I think a lot of this could just be coming to a point where the only context they (we) have is through DUST. I mean... we all do it in life. Person A makes an observation about some "thing." Pers...
- by byte modal - at 2017.05.25 18:13:00
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99. Sound Economics - in General Discussions [original thread]
This is a good thread. <3
- by byte modal - at 2017.05.25 15:56:00
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100. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
^agreed. It kept the battle fluid and dynamic. All things being equal, the objectives (not A, B, C objective objects, but objectives as in short term goals) moved constantly. As a result, we were constantly having to adapt to maintain progression ...
- by byte modal - at 2017.05.25 15:28:00
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