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jhon hartigan
Maphia Clan Corporation
11
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Posted - 2014.02.08 19:41:00 -
[31] - Quote
Johnny Guilt wrote:He forgot to take into account the heavies new resistances,so there's that and the rep tool bonues from minlogi give 156/s reps. I took it into account, Read the OP. And btw you r not always going to repair an heavy being shooted by the weapon he resists to |
Delta 749
Kestrel Reconnaissance
2523
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Posted - 2014.02.08 19:41:00 -
[32] - Quote
Your mindset represents everything thats wrong with the player base
You can bomb it, you can strafe it, you can cover it with poison, you can turn it into glass, but you don't own it unles
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Johnny Guilt
Algintal Core
490
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Posted - 2014.02.08 19:44:00 -
[33] - Quote
jhon hartigan wrote:Johnny Guilt wrote:He forgot to take into account the heavies new resistances,so there's that and the rep tool bonues from minlogi give 156/s reps. I took it into account, Read the OP. And btw you r not always going to repair an heavy being shooted by the weapon he resists to well why it is, my mistake.
A strange game.
The only winning move is
not to play.
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CaoticFox
Axis of Chaos
170
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Posted - 2014.02.08 20:06:00 -
[34] - Quote
I-Shayz-I wrote:The repair tool isn't like the medgun in Team Fortress 2.
The idea is that you can heal players outside of battle, or use cover to your advantage to keep someone alive while they're fighting.
Also, who ever takes ALL of the bulets from a weapon? Unless you're being a noob and standing perfectly still, the dispersion, movement, and player aim all is taken into account. People never estimate any sort of "error" margins into their math and I hate it.
Just because my core focused can't heal faster than a weapon can "potentially" do damage, doesn't mean they can't still go 60/2 (i.e. hardly dying) with me getting over 5k wp.
The minmatar bonus actually makes std and adv repair tools really good, and proto even better (besides core focused nerf). As I am the player that once score over 7000 wp in a single match with a repair tool, I can say that the repair tools are FINE, and that the nerfs are understandable. ie: my suit gets bonuses? oh, i didnt realize... oh, a logi ISNT just a medic? wow, i played roulette & WON in 1.8 ... to bad the other 60% logis werent medics... YAY, i dont have to use my weapon!
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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jhon hartigan
Maphia Clan Corporation
12
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Posted - 2014.02.08 20:22:00 -
[35] - Quote
Delta 749 wrote:Your mindset represents everything thats wrong with the player base We are trying to have a serious discussion here so, please, if You d Like to contribute you are welcome. If not you can GTFO. Thank you. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
208
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Posted - 2014.02.08 20:54:00 -
[36] - Quote
I start most engagements by shooting at the enemy first, monitoring the heavies HP as I fire. When the heavy drops into armor, I look at the engagement. if it is 2vs2 or 2vs3, I might switch to repping. If its 2vs 4, I do us both more good by not repping and trying to drop tgts. being able to read the battle and provide the correct support is what makes a good logi. Not blindly repping a full armor/shield heavy non-stop like some horse with blinders with only one purpose.
Sage /thread
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
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Posted - 2014.02.08 21:09:00 -
[37] - Quote
jhon hartigan wrote:Even if You are a minlogi with the new bonus. It is absolutely UP. I dont want to be able to keep everyone alive against an entire team but I d Like to be atleast useful. If You ask yourself: should I Repair him or shoot I use My rifle and shoot? You should always shoot!
Math: AR Duvolle dps with V prof: 537. With 1 dmg mode: 591 Armour repaired by a core focused Repair tool (the one that Repair more) : 125, if You are a mk0 logi= 156 So you are giving up to 537 dmg per second (or 591) to heal only 156 per second. And this is only the start: if You decide to Repair you re not only giving up the damage: you cant defend yourself, you have to be Really near to your mate (11 m) you need to have a Line of sight, you are using 45 cpu and 7 pg (already modified by the logi bonus) that You could use better.
So why should I use a Repair tool instead of leaving that slot empty and increase My possibilities to Kill (with more dmg or more hp)
Even in The Best possible fight it isnt Worth it: Ex: me minmatar logi repairing an Amarr sentinel (I know this isnt going to happen :)). Someone start shooting to the heavy with a combat assault rifle. This is the Best fight for the repairer because the Amarr has a resistance against the combat. So the combat has a dps of: 533(with prof V) 586 with just one dmg mode. - 15 % of heavy resistance it is: 498 dmg per second. I m repairing him with a focused Repair tool at a rate of 156 hp/s. So the heavy is receiving 342 dmg per second. I can guess he will die in 3/4 seconds. I know that 4 seconds are a lot of time is a FPS but remember that this is the Best fight we can Face. This is the moment in wich the repairer does its best.
And I havent Even thought about 2 or more people shooting to us, in this case the repairer is Even more useless.
You should Really buff the Repair tool or none is going to use it except to farm WP. P S I m italian, I m Sorry for My bad English.
sounds like a ****** heavy
a good heavy will stick to the corner pop out for 3 seconds mowwing down 3-4 ppl then pull back and heal rinse and repeat
only immoveable heavy is with 2 logi core reps but that is op the rep tool is well balenced so i dk your problem
maybe ****** tactis
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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bogeyman m
Learning Coalition College
68
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Posted - 2014.02.08 21:59:00 -
[38] - Quote
Henchmen21 wrote:My biggest gripe is the clunky interface for the repper making it rather hard to lock and keep locked any particular target, add in the fact that minm logi isn't exactly swimming in HP that means a lot of unnecessary deaths on my part. Give me a second or two after they round a corner to stay locked, cut the beam but let me stay locked and I'll be happier.
^THIS^
Fix the locking mechanism and let us quick-tap between weapon and Rep Tool like Assaults can do with their primary weapon and side arm.
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bogeyman m
Learning Coalition College
68
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Posted - 2014.02.08 22:05:00 -
[39] - Quote
ANON Cerberus wrote:DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity. The logistics class in eve actually tanks a lot of repair points to a friendly target. Like the op says, it will take your dps out of the fight so it has to somewhat compensate. All this does is promote a slayer logi. Why actively repair when you can just shoot and patch up after an engagement. The real question is - Is this "DUST 514 set in the EVE universe" or not? Remote repair in eve is a huge thing. It is its own legitimate class. I will be honest, I would give up my main weapons and only have a side arm, or even have no weapons at all, if it meant I got to really be an effective healer / logistics like we have in eve. Weapon-less 99% of the time but a powerful force multiplier.
I'd easily give up a Light Weapon option since I can only use a Sidearm after fitting my best support equipment anyway. But I wouldn't want to be without any self defence.
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bogeyman m
Learning Coalition College
68
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Posted - 2014.02.08 22:21:00 -
[40] - Quote
bogeyman m wrote:Henchmen21 wrote:My biggest gripe is the clunky interface for the repper making it rather hard to lock and keep locked any particular target, add in the fact that minm logi isn't exactly swimming in HP that means a lot of unnecessary deaths on my part. Give me a second or two after they round a corner to stay locked, cut the beam but let me stay locked and I'll be happier. ^THIS^ Fix the locking mechanism and let us quick-tap between weapon and Rep Tool like Assaults can do with their primary weapon and side arm.
Follow up thought/question:
Would making the Rep Tools qualify as a Sidearm be a good or bad thing? A couple of points that jump to mind: - might be easier for C2P1 to program in allowing that quick-tap feature (pro) - removes all weapons from non-Amarrian Logis (as a Matari, this is a con) - would free up one more equipment slot (pro)
I'd have a tough time giving up my only self defence. (Due to fitting choices, I only run a sidearm anyway.)
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The Infected One
Fatal Absolution
714
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Posted - 2014.02.08 22:34:00 -
[41] - Quote
I-Shayz-I wrote:The repair tool isn't like the medgun in Team Fortress 2.
Oh god! Uber with 2 min logies...HAHAHA
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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jhon hartigan
Maphia Clan Corporation
15
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Posted - 2014.02.09 01:18:00 -
[42] - Quote
So I see that almost all of you see it as a after-battle-recharger. It looks a bit useless this Way. Look at the other equipments : Amarr have uplinks that let you respawn where they need you to be, and this is for the whole team. This is the strongest and Most useful equipment ever. Caldari have a thing that let you live again after your death and a thing that let you: restore your Life, restore your hp, Spam nades, shoot while being healed.... Gallente have a thing that let you see everyone in a location. And then the poor minmatar have this thing that let you avoid the waits between Battles :( nades do the same while restoring your ammo and nades. It really should be changed in a Way that it makes me think "sould I shoot or should I use it?"
So I have a suggestion. I am quite sure a buff to hp healed would be too OP in some circumstances. Of you r healing Someone that Goes in and out of cover and in half a second he is at full Armour it would be OP.
So I think it need something active only when your mate is receiving damage but dont affect the amount you heal.
My suggestion is that should give to the objective you are healing a resistance of X% from damages. I suggest something Like 10%. If a combat shoot to your mate, and the combat lands every shot it is Like you are repairing him for 50 hp/s more then Now. But when you heal your target and he is not under fire you heal him for the normal amount of hp.
I think this wouldnt be too OP but would make it a bit more usefull in a firefight. |
jhon hartigan
Maphia Clan Corporation
16
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Posted - 2014.02.09 12:25:00 -
[43] - Quote
Shameless selfbump |
Monkey MAC
Lost Millennium
1885
|
Posted - 2014.02.09 12:33:00 -
[44] - Quote
jhon hartigan wrote:So I see that almost all of you see it as a after-battle-recharger. It looks a bit useless this Way. Look at the other equipments : Amarr have uplinks that let you respawn where they need you to be, and this is for the whole team. This is the strongest and Most useful equipment ever. Caldari have a thing that let you live again after your death and a thing that let you: restore your Life, restore your hp, Spam nades, shoot while being healed.... Gallente have a thing that let you see everyone in a location. And then the poor minmatar have this thing that let you avoid the waits between Battles :( nades do the same while restoring your ammo and nades. It really should be changed in a Way that it makes me think "sould I shoot or should I use it?"
So I have a suggestion. I am quite sure a buff to hp healed would be too OP in some circumstances. Of you r healing Someone that Goes in and out of cover and in half a second he is at full Armour it would be OP.
So I think it need something active only when your mate is receiving damage but dont affect the amount you heal.
My suggestion is that should give to the objective you are healing a resistance of X% from damages. I suggest something Like 10%. If a combat shoot to your mate, and the combat lands every shot it is Like you are repairing him for 50 hp/s more then Now. But when you heal your target and he is not under fire you heal him for the normal amount of hp.
I think this wouldnt be too OP but would make it a bit more usefull in a firefight.
Well it appears CCP are doing it another way, most repair tools allow for spider tanking under the changes, 2 beams or more. Which means you are healing 2 people at 50 HP/s which when it's to heavies with built in resistamce, your enemies will crumble under you now almost immune heavy units. If youmare gonna use your rep tool in combat, don't be suprosed when cloaked scouts start one shotting you with breach shotguns as they fly over the heads of your heavies.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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jhon hartigan
Maphia Clan Corporation
16
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Posted - 2014.02.09 12:40:00 -
[45] - Quote
Monkey MAC wrote:jhon hartigan wrote:So I see that almost all of you see it as a after-battle-recharger. It looks a bit useless this Way. Look at the other equipments : Amarr have uplinks that let you respawn where they need you to be, and this is for the whole team. This is the strongest and Most useful equipment ever. Caldari have a thing that let you live again after your death and a thing that let you: restore your Life, restore your hp, Spam nades, shoot while being healed.... Gallente have a thing that let you see everyone in a location. And then the poor minmatar have this thing that let you avoid the waits between Battles :( nades do the same while restoring your ammo and nades. It really should be changed in a Way that it makes me think "sould I shoot or should I use it?"
So I have a suggestion. I am quite sure a buff to hp healed would be too OP in some circumstances. Of you r healing Someone that Goes in and out of cover and in half a second he is at full Armour it would be OP.
So I think it need something active only when your mate is receiving damage but dont affect the amount you heal.
My suggestion is that should give to the objective you are healing a resistance of X% from damages. I suggest something Like 10%. If a combat shoot to your mate, and the combat lands every shot it is Like you are repairing him for 50 hp/s more then Now. But when you heal your target and he is not under fire you heal him for the normal amount of hp.
I think this wouldnt be too OP but would make it a bit more usefull in a firefight. Well it appears CCP are doing it another way, most repair tools allow for spider tanking under the changes, 2 beams or more. Which means you are healing 2 people at 50 HP/s which when it's to heavies with built in resistamce, your enemies will crumble under you now almost immune heavy units. If youmare gonna use your rep tool in combat, don't be suprosed when cloaked scouts start one shotting you with breach shotguns as they fly over the heads of your heavies. That s exactly the 2 problems the rep tool has: 1 It is only suppose to be a between fight recovery,(because under fire it is almost useless against the high dps) that can be Done better by hives that also restore ammos I m giving up the 600 dps I could Deal for a thing that hasnt an impact in the fight, and I m also defenseless to use this thing. Why should I do this? |
Bayeth Mal
OSG Planetary Operations Covert Intervention
39
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Posted - 2014.02.09 12:50:00 -
[46] - Quote
jhon hartigan wrote: You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play.
You're absolutely right, the heavy/logi combo is incredibly easy to counter and is why no body uses it. Never in a well running quad will anybody call out when this combo is being used against them.
Never have I heard "Oh **** that heavies got a logi repping him from behind that corner!" I'm not sure if that phrase has ever been uttered in Dust before. And nobody ever... EVER has tried to target the logi first, because why bother? He's not a threat to anyone, and he's not making that heavy any harder to kill.
This strategy also isn't seen in PC, and certainly not by a certain well known heavy from a certain corp that rhymes with "Ream Prayers".
And when I've been chatting to other heavies you don't hear us chatting about who's the best logi to have, learning the names of logibros/sis out there, because, let's face it, they're a waste of space, I certainly don't care.
I'm sorry but this thread is made of fail and no amount of my sarcasm is enough of a punishment.
Good day to you sir.
I SAID GOOD DAY! |
Monkey MAC
Lost Millennium
1885
|
Posted - 2014.02.09 13:18:00 -
[47] - Quote
Bayeth Mal wrote:jhon hartigan wrote: You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play.
You're absolutely right, the heavy/logi combo is incredibly easy to counter and is why no body uses it. Never in a well running quad will anybody call out when this combo is being used against them. Never have I heard "Oh **** that heavies got a logi repping him from behind that corner!" I'm not sure if that phrase has ever been uttered in Dust before. And nobody ever... EVER has tried to target the logi first, because why bother? He's not a threat to anyone, and he's not making that heavy any harder to kill. This strategy also isn't seen in PC, and certainly not by a certain well known heavy from a certain corp that rhymes with "Ream Prayers". And when I've been chatting to other heavies you don't hear us chatting about who's the best logi to have, learning the names of logibros/sis out there, because, let's face it, they're a waste of space, I certainly don't care. I'm sorry but this thread is made of fail and no amount of my sarcasm is enough of a punishment. Good day to you sir. I SAID GOOD DAY!
Tell that to the Logi/Heavy Combo that went 43/1, I was the only person to kill that heavy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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jhon hartigan
Maphia Clan Corporation
16
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Posted - 2014.02.09 13:28:00 -
[48] - Quote
Monkey MAC wrote:Bayeth Mal wrote:jhon hartigan wrote: You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play.
You're absolutely right, the heavy/logi combo is incredibly easy to counter and is why no body uses it. Never in a well running quad will anybody call out when this combo is being used against them. Never have I heard "Oh **** that heavies got a logi repping him from behind that corner!" I'm not sure if that phrase has ever been uttered in Dust before. And nobody ever... EVER has tried to target the logi first, because why bother? He's not a threat to anyone, and he's not making that heavy any harder to kill. This strategy also isn't seen in PC, and certainly not by a certain well known heavy from a certain corp that rhymes with "Ream Prayers". And when I've been chatting to other heavies you don't hear us chatting about who's the best logi to have, learning the names of logibros/sis out there, because, let's face it, they're a waste of space, I certainly don't care. I'm sorry but this thread is made of fail and no amount of my sarcasm is enough of a punishment. Good day to you sir. I SAID GOOD DAY! Tell that to the Logi/Heavy Combo that went 43/1, I was the only person to kill that heavy. It happens sometime but it also happen that someone Goes 43 1 alone. Public are useless, you have to look at competitive matches to balance. In PC if You r repairing a heavy you ll se him die as fast as you were doing nothing. You r dedicating yourself only to that heavy and you dont have any impact.
What do you think about my suggestion?
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Monkey MAC
Lost Millennium
1886
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Posted - 2014.02.09 14:23:00 -
[49] - Quote
jhon hartigan wrote:Monkey MAC wrote:Bayeth Mal wrote:jhon hartigan wrote: You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play.
You're absolutely right, the heavy/logi combo is incredibly easy to counter and is why no body uses it. Never in a well running quad will anybody call out when this combo is being used against them. Never have I heard "Oh **** that heavies got a logi repping him from behind that corner!" I'm not sure if that phrase has ever been uttered in Dust before. And nobody ever... EVER has tried to target the logi first, because why bother? He's not a threat to anyone, and he's not making that heavy any harder to kill. This strategy also isn't seen in PC, and certainly not by a certain well known heavy from a certain corp that rhymes with "Ream Prayers". And when I've been chatting to other heavies you don't hear us chatting about who's the best logi to have, learning the names of logibros/sis out there, because, let's face it, they're a waste of space, I certainly don't care. I'm sorry but this thread is made of fail and no amount of my sarcasm is enough of a punishment. Good day to you sir. I SAID GOOD DAY! Tell that to the Logi/Heavy Combo that went 43/1, I was the only person to kill that heavy. It happens sometime but it also happen that someone Goes 43 1 alone. Public are useless, you have to look at competitive matches to balance. In PC if You r repairing a heavy you ll se him die as fast as you were doing nothing. You r dedicating yourself only to that heavy and you dont have any impact. What do you think about my suggestion?
It does sound pretty cool! I have been mulling over the Idea for modules that provide a similar effect.
You have an armour module that gives the user more resistance the more shots hit per second. So assault rifles and the like will slowly become worse against the user, your idea for the repair tool is effectively a pseudo version of this, the only thing Im concerned about is how you can explain this within the lore. Lore is still an important factor, even in balance.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Mad Syringe
ReDust Inc.
78
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Posted - 2014.02.09 14:51:00 -
[50] - Quote
In EvE the DPS ships (tanked high dps platforms) can have resistances up to 70-80% on shiels and/or armour.
That makes it possible to rep those dps ships through engagements.
We don't have that in Dust. It would be needed, to either crank up the resistances with modules, or to increase the repping rate on the reppers.
Proof of that is the lack of rep tool use in PC battles. It's more effective, to have slayer logis, who drop equipment and then take part in the killing. In PC you will have a hard time to get into top squads if you have a kdr below 2 as a logi!
The repper should give a Heavie/Logi combo at least the leathality of two assaults, or the tool is not viable.
If you see the Minmatar heavie in 1.8, it is good for two things, damage and speed. If you combine it with a very good repper, It could push through enemy lines with devastating effects, but only if the repper can compensate for the low ehp of the heavie.
The weak point here will always be the logi, since the Min logi is the weakest of the bunch.
As it is right now, this combination will be fail, since the heavie will go down as soon as two assaults with decent aim spot him.
Give us better reps CCP or the Min Logi bonus is just fail!
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Bayeth Mal
OSG Planetary Operations Covert Intervention
39
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Posted - 2014.02.09 15:03:00 -
[51] - Quote
Monkey MAC wrote: Tell that to the Logi/Heavy Combo that went 43/1, I was the only person to kill that heavy.
You know I'm being sarcastic right? I said it right there in the post.
jhon hartigan wrote: It happens sometime but it also happen that someone Goes 43 1 alone. Public are useless, you have to look at competitive matches to balance. In PC if You r repairing a heavy you ll se him die as fast as you were doing nothing. You r dedicating yourself only to that heavy and you dont have any impact.
What do you think about my suggestion?
No, I have run HMG in PC. And the Logi pair up still works, at best the extra competitiveness means when combat first starts the Logi uses the window of time while the heavy loses his 600 shields to incoming fire, throw grenades/whatever then gets the rep tool on once the heavy starts taking armour damage, but that window of time is very small, in your example 1 second.
It also depends on the range of the engagement, outside of a certain range the HMG is weak and that extra weapon is a necessity, in CQC, such as barrelling your way down a corridor or guarding an entrance you will want the HMG to do the talking against the steady stream of reds.
But I'm sorry, if in a PC match I'm running 1,088 DPS with the boundless and 1,448 DPS for burst duration if I'm using the Six Kin. If you're within that 3-15m range, HMG with a hidden logi repping them is very good.
There's a reason you stay the hell away from the front end of an HMG, and why heavy on heavy battles are bad ass.
The other scenario to disengage reps is when split fire is required, when guarding two entrances and reds come in both at the same time, that's why its great that a logi can look around while repping and make that decision themselves.
But hey, if you wanna buff rep tools I'm all for it, a Gal heavy getting repped by a Minnie logi come 1.8 is totally UP and CCP should buff it, it's not like that what I'm going to be doing or anything .
Also bear in mind an AR can only fire at 550DPS or whatever for about 3.2 seconds if memory serves, to drop a Proto Gal heavy will take 3.4 seconds, so you're gonna need to reload, that rep tool can make the difference of wether the heavy only just makes it, or makes it with a lot of armour left and will be ready to go again a few seconds later.
Now you can ask the question, "but if we both shoot the red then the red goes down faster!" yes, but possibly the red will kill you before the heavy kills him. It's why logi-ing a heavy out in the open is stupid, you become the target, heavy moves to cover and shoots while you move to the side to safety. I've had long discussions with my logis about movement patterns, comms proceedures etc.
But saying triage hives is just as good as a rep tool is insane, at best they're useful if setting up a camp for the HMG, but 1 flux and they're gone. |
Patrick57
Fatal Absolution
4845
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Posted - 2014.02.09 15:11:00 -
[52] - Quote
Bayeth Mal wrote:But saying triage hives is just as good as a rep tool is insane, at best they're useful if setting up a camp for the HMG, but 1 flux and they're gone. They're great for farming WP :D I sometimes get second place in a PC just because I lay down Triage Hives.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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jhon hartigan
Maphia Clan Corporation
16
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Posted - 2014.02.09 15:20:00 -
[53] - Quote
An heavy "camping" in a corridor with a logi repping him is devastating because the heavy is devastating. The logi is only a Little buff. But very Little. The heavy does 99% of the Power and the logi does 1% it is Like you have the Hero fighting and another soldier. The Hero does 1000 dmg while the soldier does 50. Combined in a fight they are strong but the Hero does all the work while the soldier add his poor Little and useless dmg. Shouldnt it be balanced? If You have a team of heavy and logi the Power of the duo come only from the heavy... Shouldnt the logi be more effective? Like for example 60% from the heavy and 40% from the logi. Or Even 50/50
We all claim for balance and this is not balanced at all!
Why the Hell am I repairing instead of shooting? The only answer could be to farm WP. And not because I m more usefull this way |
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