Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1561. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
Oso Peresoso wrote: yeah, seems a bit extreme to not even have a single lowslot. Especially considering the first commando suit is Amarrian, having 0 lowslots is outright heresy . Heh. I think having a skill that can't possibly be used till...
- by Zeylon Rho - at 2013.07.02 11:48:00
|
1562. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
CCP Eterne wrote: Isarian Menoptra wrote: Mordu's Challenge - How can we track our progress on this event, or like the Human Endurance event are we going to need a pen and paper handy next to our PS3? Unfortunately we don't have a way to ...
- by Zeylon Rho - at 2013.07.01 20:37:00
|
1563. Announcement:New minimum time played restriction for the DUST 514 Forums - in Announcement and Events [original thread]
This is fantastic news.
- by Zeylon Rho - at 2013.07.01 16:00:00
|
1564. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
You think the 5% bonus on max Biotics will make that much of a difference? It won't boost their movement speed, just sprint...
- by Zeylon Rho - at 2013.07.01 13:30:00
|
1565. Placeholder models for missing racial varients. - in General Discussions [original thread]
Well, I'm not sure if getting moved to Feedback is an improvement or not.
- by Zeylon Rho - at 2013.07.01 13:26:00
|
1566. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
Delta 749 wrote: Shot in the dark but Im guessing never? I imagine you would get Uprising 1.0 off the PSN store from now until whenever its removed and just patch the client after that No, it is 1.1 up there now. So, they update the client u...
- by Zeylon Rho - at 2013.07.01 12:29:00
|
1567. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
People already bought huge stacks of them before, so at this point it's basically that everyone who didn't or wasn't around back then is now at a disadvantage compared to them.
- by Zeylon Rho - at 2013.07.01 12:23:00
|
1568. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
I'd assume it doesn't happen before the game gets patched of course, so, anyone know how long it takes for the new version to be up in the PSN?
- by Zeylon Rho - at 2013.07.01 12:21:00
|
1569. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
I'd like to see this as well. I doesn't need to be with 32 players on the same map either. I'd be fine with team or squad vs. E. Just, you know, something other than all this team deathmatch business.
- by Zeylon Rho - at 2013.07.01 09:43:00
|
1570. Random crashes/hangs. - in Technical Support/Bugs [original thread]
CCP KevinZ wrote: This is a Sony SDK bug after 420. We are working with Sony guys to solve this ASAP. Unfortunately, it's not possible to ship this fix in 1.2. We'll try to deliver the fix in 1.3. Thanks for the heads up.
- by Zeylon Rho - at 2013.07.01 09:37:00
|
1571. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Talos Alomar wrote: If they change the passive skill CCP should also just reduce the base charge time on the scrambler rifle. A buff to the cool down speed would be kinda cool, though. Bear in mind, they may be changing the suit passives a...
- by Zeylon Rho - at 2013.06.30 17:51:00
|
1572. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Sidearm operation, proficiency, fitting, ammo, etc. also cost the same as the light weapon variants. It is what it is I guess...
- by Zeylon Rho - at 2013.06.30 17:26:00
|
1573. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I feel like all the very good reasons (the fact that the scrambler is singled out, the assault doesn't benefit, other variants like burst will likely not benefit either, and the charge skill itself isn't particularly useful) have already been enum...
- by Zeylon Rho - at 2013.06.30 16:26:00
|
1574. Placeholder models for missing racial varients. - in General Discussions [original thread]
I'd be find with them lacking textures altogether if it meant we had the skills. I'd run around a glitchy black/pink blob or set of red Xs if it meant we could have the skills and use them.
- by Zeylon Rho - at 2013.06.30 12:06:00
|
1575. Increase the advantages AND disadvantages of specialized suits - in General Discussions [original thread]
Cat Merc wrote: EternalRMG CM wrote: Cat Merc wrote: Rogatien Merc wrote: Disregard inclusion of "Logi" in OP. It obviously feels quite different from the basic frames. TBH it feels just plain more powerful. It's extremely easy to ma...
- by Zeylon Rho - at 2013.06.30 11:53:00
|
1576. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
pegasis prime wrote: A suit that relys totally on passive bonuses like the comando will most likley be of use to vets rather than new to newish players. I would ratger see a skill that hardens shield and armour then the sentinal comand would be...
- by Zeylon Rho - at 2013.06.30 11:02:00
|
1577. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I think a high slot module like "energized plating" that adds DR to armor would be a nice counterpoint to the Shield regulator in the low slot. The focus of shielding is already on flexibility of regen. Armor is about taking more punishment - dama...
- by Zeylon Rho - at 2013.06.30 10:32:00
|
1578. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Agreed
- by Zeylon Rho - at 2013.06.30 07:24:00
|
1579. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
I get that "very few slots" is apparently the name of the game with the Commando, and that's... fine I guess? You've given them a passive that only has an effect when modules are equipped though, meaning they can't use it at all, even marginally,...
- by Zeylon Rho - at 2013.06.30 04:46:00
|
1580. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
So... where is this recruit SMG coming from? I know where the recruit AR comes from (you get it from a recruit link). Hadn't heard about this one.
- by Zeylon Rho - at 2013.06.30 04:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |