Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1021. Suggestion: Should Scout Suits Have High-Melee Damage? - in Feedback/Requests [original thread]
It makes sense as-is I think. The Heavy had the most melee damage because they're the largest, but it's also hardest for them to close the distance because they're so damn slow. Scouts have the lightest suits, and they CAN get a bonus to melee, bu...
- by Zeylon Rho - at 2013.09.24 22:07:00
|
1022. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
Honestly though... the scouts have all kinds of issues.
- by Zeylon Rho - at 2013.09.24 22:03:00
|
1023. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Wharrgarbl
- by Zeylon Rho - at 2013.09.24 22:02:00
|
1024. How dropping/detonating multiple Remote Explosives should work. - in General Discussions [original thread]
Cosgar wrote: I'd rather have a MD variant that does that. So... like the demoman in Team Fortress.
- by Zeylon Rho - at 2013.09.23 03:37:00
|
1025. Change the Plasma Cannon operation skill bonus - in Feedback/Requests [original thread]
Shooting straight (and ideally with a faster projectile) alone would be a huge move towards useful.
- by Zeylon Rho - at 2013.09.23 03:33:00
|
1026. [Feedback/request] Update the older maps - in Outposts [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it. Exactly. This is what we definitely try next. More sep...
- by Zeylon Rho - at 2013.09.23 02:30:00
|
1027. Internal Error - in Technical Support/Bugs [original thread]
Saw it was fixed, then the post saying it was fixed vanished... which I guess means it isn't fixed?
- by Zeylon Rho - at 2013.09.21 18:54:00
|
1028. people tired of being dced pls leave a msg in this topic - in General Discussions [original thread]
I couldn't play a single match today. So, that's cool. Waste a day of boosters, miss the event SP, and waste my time trying to get it to work.
- by Zeylon Rho - at 2013.09.21 04:33:00
|
1029. [Suggest A Planet Name] ..NFP won the Dust 514 Prime League EU Tournament - in General Discussions [original thread]
iPlanet from Apple Gäó ...but only if you can use the whole phrase with trademark symbol.
- by Zeylon Rho - at 2013.09.21 04:30:00
|
1030. Eight threads on disconnects in Tech Support... - in General Discussions [original thread]
...are there people working on this sort of thing on the weekend? Seems to be a large pretty scale problem to go without notice. Same thing happens with forum spammers in a certain time-frame. As long as they're doing their spamming in a certain t...
- by Zeylon Rho - at 2013.09.21 04:24:00
|
1031. disconnect - in Technical Support/Bugs [original thread]
wayrow1 wrote: Aeon Amadi wrote: demens grimwulff wrote: 4+ people in my corp, including myself, are having the same problem. We can't even login.... Guess our PC tonight is a no-show thanks to CCP. Lol - incoming conspiracy theory abo...
- by Zeylon Rho - at 2013.09.21 00:43:00
|
1032. disconnect - in Technical Support/Bugs [original thread]
Made a thread about glitching and getting kicked with "Internal Error" messages tonight... Also made a little album of what little I can do before I get kicked. Not isolated to me anyway I guess. (Edit: at least some corpmates have also bee...
- by Zeylon Rho - at 2013.09.21 00:40:00
|
1033. [BUG] Disconnected with internal error issues, and market items and wallet AUR/I... - in Technical Support/Bugs [original thread]
Made you guys an album! The character select screen would show AUR missing as well. Anyhow, you hit the recent updates screen, and the AUR total is wrong. Checking the market after that also shows all AUR items gone (you can see the Assault Rif...
- by Zeylon Rho - at 2013.09.21 00:22:00
|
1034. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I'd be fine with making Amarr more "armor-focused", or what have you. There's no focus to the tanking at the moment beyond slots for the most part, which means ALL assaults/logis hybrid tank pretty well. The would be shield-tankers have better bas...
- by Zeylon Rho - at 2013.09.20 08:04:00
|
1035. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Talos Alomar wrote: DeadlyAztec11 wrote: Reactive plates are not meant to be used as an alternative to regular armor plates. They are supposed to be used instead of a repper, on mostly non Gallante suits. Then they suck at that job, too....
- by Zeylon Rho - at 2013.09.20 07:59:00
|
1036. Quick fix until the vehicle balance pass - in General Discussions [original thread]
If it was meant to be a temporary adjustment while they moved forward with changes, and that was four months ago, then it seems like they could hotfix it back to being a normal PG skill until they've actually figured out what they want to do with ...
- by Zeylon Rho - at 2013.09.19 16:02:00
|
1037. NPE, people don't want to grind to test items in the game. Add militia vers... - in Feedback/Requests [original thread]
I agree that there need to be MLT versions of everything (and race-appropriate starter fits), but I think that the problem might come up with the stats they've assigned some of the weapons. Take an Amarr Assault MLT starter fit... The Frontline ...
- by Zeylon Rho - at 2013.09.19 13:47:00
|
1038. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
I'd put the armor resistance module in a high slot, and I'd potentially (but not necessarily) put the Shield one in a low slot. Considering where shield hp cap out, it's probably still effective to drop an extender in favor of a resistance mod, ...
- by Zeylon Rho - at 2013.09.19 13:15:00
|
1039. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True Adamance wrote: Zeylon Rho wrote: I don't necessarily think the hp of the Amarr should be buffed and everything else left the same. It's more about the concept of them adjusting what the relative value of armor is vs. shields and the ...
- by Zeylon Rho - at 2013.09.19 12:46:00
|
1040. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I don't necessarily think the hp of the Amarr should be buffed and everything else left the same. It's more about the concept of them adjusting what the relative value of armor is vs. shields and the speed penalties that are implied there. The A...
- by Zeylon Rho - at 2013.09.19 12:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |