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OZAROW
WarRavens League of Infamy
715
|
Posted - 2013.09.24 22:01:00 -
[1] - Quote
If I have a knife bonus plus a proficiency in knives why would I waste my time punching when the damage can't even compare? It's not like knives need to reload! It's supposed to be the speed stealth suit yet it can t beat the 15 db scanner so it's useless in pc an it's slower than a gallente scout if it speed tanks. So now that you changed the game mechanics from what they were when we chose the suit since he scanner came out after don't you think it should be re worked to suit its purpose as a scout am at least mOve faster or be able to beat that scanner ? It's a scout that can't hide, useless in competitive play. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2410
|
Posted - 2013.09.24 22:03:00 -
[2] - Quote
Honestly though... the scouts have all kinds of issues. |
Cass Caul
Namtar Elite Gallente Federation
129
|
Posted - 2013.09.24 22:20:00 -
[3] - Quote
speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3.
OZAROW wrote: It's supposed to be the speed stealth suit yet it can t beat the 15 db scanner so it's useless in pc an it's slower than a gallente scout if it speed tanks.
Nothing is supposed to beat the 15db. Gallente can by sacrificing everything useful. 3 complex and a basic to do that. now you are slow, paper thin, and blind. You only need a basic dampener to beat the second best proto with dampening and scout operations 5.
If anything, you should have a precision bonus so you can see other scouts with passive scanners. Gallente Scouts cannot see another scout on radar without it being LoS.
All in all, it seems like you're whining. |
Mirataf
WARRIORS 1NC
70
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Posted - 2013.09.24 22:35:00 -
[4] - Quote
Why they aren't going with what already exists I'll never know.
Minmatar can armour neut or shield With nano. base has lowest sig read of class, known for highest speeds in class
Gallante armour tank only high damage, high signature radius,
Both are mean up close and at distance gallente winning in dps, minmatar awesome alpha damage
Now explain why the bonuses in dust are where they are.. No I'm being serious |
OZAROW
WarRavens League of Infamy
717
|
Posted - 2013.09.24 23:38:00 -
[5] - Quote
Cass Caul wrote:speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3. OZAROW wrote: It's supposed to be the speed stealth suit yet it can t beat the 15 db scanner so it's useless in pc an it's slower than a gallente scout if it speed tanks.
Nothing is supposed to beat the 15db. Gallente can by sacrificing everything useful. 3 complex and a basic to do that. now you are slow, paper thin, and blind. You only need a basic dampener to beat the second best proto with dampening and scout operations 5. If anything, you should have a precision bonus so you can see other scouts with passive scanners. Gallente Scouts cannot see another scout on radar without it being LoS. All in all, it seems like you're whining. Whining really? So why can any 4 low slot suit beat the 15db, gallente assault an almost all logistic suits can beat this scanner with proto type suits in pc an dampeners an still have enough shields to play ghos an camp objectives an makes this a real imbalance if a scout cannot do this. So I excuse your ignorance , but their is no logic in this if a medium frame can run a ghost scout suit with a higher HP ontop of its layout. Especially since these bonuses where in play before the scanner an have rendered it useless for the job it's supposed to do in competive play, not whining sir just stating the obvious, sorry if your too ignorant to see the lack of logic in this. |
OZAROW
WarRavens League of Infamy
717
|
Posted - 2013.09.24 23:47:00 -
[6] - Quote
Mirataf wrote:Why they aren't going with what already exists I'll never know.
Minmatar can armour neut or shield With nano. base has lowest sig read of class, known for highest speeds in class
Gallante armour tank only high damage, high signature radius,
Both are mean up close and at distance gallente winning in dps, minmatar awesome alpha damage
Now explain why the bonuses in dust are where they are.. No I'm being serious Explain why we need a melee bonus , when out knives cause tenfold the damage? For a extra 20 HP damage? When at proficiency 4 nk plus the 25% nk bonus one blade does aprox 280 damage and 560 with both blades an that's with no charge at all! Now if it added the knife damage of one blade to the melee damage when holding the knife since it looks like a stab not a slash then it would make total sence but unfortunately it doesn't work like that. |
Cass Caul
Namtar Elite Gallente Federation
130
|
Posted - 2013.09.25 13:49:00 -
[7] - Quote
OZAROW wrote:Whining really? So why can any 4 low slot suit beat the 15db], gallente assault an almost all logistic suits can beat this scanner with proto type suits in pc an dampeners an still have enough shields to play ghos an camp objectives an makes this a real imbalance if a scout cannot do this. So I excuse your ignorance , but their is no logic in this if a medium frame can run a ghost scout suit with a higher HP ontop of its layout. Especially since these bonuses where in play before the scanner an have rendered it useless for the job it's supposed to do in competive play, not whining sir just stating the obvious, sorry if your too ignorant to see the lack of logic in this. lol that was funny.
Yes, please excuse my ignorance for actually understanding math and that stacking penalties exist on all modules from damage modifiers, to profile dampeners, to range amplifiers, even if it doesn't specifically say it does.
To calculate the penalty you have to use math. I know it is hard and complicated, but that's just the way the world works, so I'm sorry if you can't fully comprehend it.
S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = the nth module added S = stacking effect for this particular module addition
The reduction from each dampener starts at the base of 25% and on the 4th only does 7.07% reduction.
With a base Signature of 50, they would need 2 complex Profile Dampeners to become undetected to the 28 dB prototype scanners. Again, all you need is a basic profile dampener to lower your Signature below that. |
Sgt Kirk
SyNergy Gaming EoN.
1980
|
Posted - 2013.09.25 15:44:00 -
[8] - Quote
wrong thread |
OZAROW
WarRavens League of Infamy
726
|
Posted - 2013.09.25 19:38:00 -
[9] - Quote
Cass Caul wrote:OZAROW wrote:Whining really? So why can any 4 low slot suit beat the 15db], gallente assault an almost all logistic suits can beat this scanner with proto type suits in pc an dampeners an still have enough shields to play ghos an camp objectives an makes this a real imbalance if a scout cannot do this. So I excuse your ignorance , but their is no logic in this if a medium frame can run a ghost scout suit with a higher HP ontop of its layout. Especially since these bonuses where in play before the scanner an have rendered it useless for the job it's supposed to do in competive play, not whining sir just stating the obvious, sorry if your too ignorant to see the lack of logic in this. lol that was funny. Yes, please excuse my ignorance for actually understanding math and that stacking penalties exist on all modules from damage modifiers, to profile dampeners, to range amplifiers, even if it doesn't specifically say it does. To calculate the penalty you have to use math. I know it is hard and complicated, but that's just the way the world works, so I'm sorry if you can't fully comprehend it. S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = the nth module added S = stacking effect for this particular module addition The reduction from each dampener starts at the base of 25% and on the 4th only does 7.07% reduction. With a base Signature of 50, they would need 2 complex Profile Dampeners to become undetected to the 28 dB prototype scanners. Again, all you need is a basic profile dampener to lower your Signature below that. Yea I understand math but I think your missing the point genius, they made a scout that can't beat 15 db no matter what you do YE a logi can?! No logic in this hence the post |
Rei Meix
Chatelain Rapid Response Gallente Federation
38
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Posted - 2013.09.25 21:09:00 -
[10] - Quote
OZAROW wrote: Explain why we need a melee bonus , when out knives cause tenfold the damage? For a extra 20 HP damage? When at proficiency 4 nk plus the 25% nk bonus one blade does aprox 280 damage and 560 with both blades an that's with no charge at all! Now if it added the knife damage of one blade to the melee damage when holding the knife since it looks like a stab not a slash then it would make total sence but unfortunately it doesn't work like that.
Not all min scouts run nova knives. While this certainly doesn't mean the skill it a good bonus to have, you'd HAVE to equip nova knives to make the skill more or less useless, which not all minnie scouts do. |
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Dominus Fatali
Nox Aeterna Security
224
|
Posted - 2013.09.25 21:17:00 -
[11] - Quote
Cass Caul wrote:speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3. OZAROW wrote: It's supposed to be the speed stealth suit yet it can t beat the 15 db scanner so it's useless in pc an it's slower than a gallente scout if it speed tanks.
Nothing is supposed to beat the 15db. Gallente can by sacrificing everything useful. 3 complex and a basic to do that. now you are slow, paper thin, and blind. You only need a basic dampener to beat the second best proto with dampening and scout operations 5. If anything, you should have a precision bonus so you can see other scouts with passive scanners. Gallente Scouts cannot see another scout on radar without it being LoS. All in all, it seems like you're whining. Max Skills, 2 complex and a basic. |
Mirataf
WARRIORS 1NC
74
|
Posted - 2013.10.11 21:17:00 -
[12] - Quote
OZAROW wrote:Mirataf wrote:Why they aren't going with what already exists I'll never know.
Minmatar can armour neut or shield With nano. base has lowest sig read of class, known for highest speeds in class
Gallante armour tank only high damage, high signature radius,
Both are mean up close and at distance gallente winning in dps, minmatar awesome alpha damage
Now explain why the bonuses in dust are where they are.. No I'm being serious Explain why we need a melee bonus , when out knives cause tenfold the damage? For a extra 20 HP damage? When at proficiency 4 nk plus the 25% nk bonus one blade does aprox 280 damage and 560 with both blades an that's with no charge at all! Now if it added the knife damage of one blade to the melee damage when holding the knife since it looks like a stab not a slash then it would make total sence but unfortunately it doesn't work like that.
Think you missed my point, I'm in total agreement, they've taken tried tested and expected, then made a different beast in here, why have all classes got the same sensor information, I want the expected racial differences please |
Bojo The Mighty
Zanzibar Concept
2204
|
Posted - 2013.10.11 21:26:00 -
[13] - Quote
Honestly that would be bad to give any scout suit a further profile dampening boost, especially the fastest one. Speed bonus, on top of the fastest suit in the game, wouldn't seem fair exactly, yes I understand a gallente can out-speed tank but then the result is less HP, with only one high slot to make use of.
What's so wrong with the melee bonus? Slap some mirofibils at max scout and with Cardiac Mods, and you have a Boxer. Compared to the Gallente Bonus, it doesn't seem bad. It really does force the racial scouts to play a certain way. For instance almost all Minmatar scouts carry Nova Knives. Almost all Gallente Scouts are like CQC hunters, seeking anything in 20-30 meters like a missile. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
401
|
Posted - 2013.10.11 21:35:00 -
[14] - Quote
Cass Caul wrote:speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3. OZAROW wrote: It's supposed to be the speed stealth suit yet it can t beat the 15 db scanner so it's useless in pc an it's slower than a gallente scout if it speed tanks.
Nothing is supposed to beat the 15db. Gallente can by sacrificing everything useful. 3 complex and a basic to do that. now you are slow, paper thin, and blind. You only need a basic dampener to beat the second best proto with dampening and scout operations 5. I f anything, you should have a precision bonus so you can see other scouts with passive scanners. Gallente Scouts cannot see another scout on radar without it being LoS.
All in all, it seems like you're whining.
What good is better precision if we cant see past our nose - lol
We could get faster base speed and not touch sprint speed but your "fact" isnt true either because you see all of those zipping vehicles moving about - please tell me what speed they are travelling at???
After these next supposed core improvements I would then comment if speed for suits has been tapped out.
Our bonus is a joke. We should be doing more melee damage than heavies. Op has a point, anyone who chose the suit to make use of the bonus should feel cheated. It isnt a Cal Logi situation. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
401
|
Posted - 2013.10.11 21:37:00 -
[15] - Quote
Dont the stims only amplify melee and not novas? |
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