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2281. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
Oddest thing to me is the passive that only works for one weapon variant. That isn't the case for any of the other weapons in the game, right? That your maxed weapon skill does nothing for weapon? Having heat build-up reduction of some percentage ...
- by Zeylon Rho - at 2013.05.15 10:17:00
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2282. Rethinking caldari bonuses and weapons. - in Feedback/Requests [original thread]
Talos Alomar wrote: There's been plenty of noise on the forums about making the TacAR a caldari Gauss rifle, but I've been thinking about ways to make the weapons and suits a bit more distinct. Here's what I've came to and was curious what you ...
- by Zeylon Rho - at 2013.05.15 05:42:00
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2283. Assault Rifles for all races! - in General Discussions [original thread]
Gigatron Prime wrote: CCP!! When will we get the Minmatar (not really interested) or Caldari (Caldari FTW) vers. of the AR? Will there be race variants for all weapons? According to the Advancing the Core fanfest video, the answers are "Ver...
- by Zeylon Rho - at 2013.05.15 05:30:00
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2284. Do the devs have any intention of releasing suit variant BPOs that didn't ex... - in General Discussions [original thread]
jaksol darnson wrote: collecters edition?? were os this and how do i get it??? It's the EVE collector's edition. Here. It's not really about the Dust items, but there are promotional Dust items attached to it. It costs $150. It's not o...
- by Zeylon Rho - at 2013.05.15 05:29:00
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2285. Do the devs have any intention of releasing suit variant BPOs that didn't ex... - in General Discussions [original thread]
I noted all the suits available in the Merc packs (and the market) are the exact same suit/race/class types that existed prior to uprising: Amarr Heavy/Min Logi/Cal Assault/Gal Scout. So, there's BPOs that are MAG-related apparently on the market ...
- by Zeylon Rho - at 2013.05.15 05:23:00
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2286. DUST 514 ELITE PACK Stats for Nubs - in General Discussions [original thread]
So, they don't REQUIRE skills, but can anyone tell us if they benefit from the racial skill of the suit type they are associated with. (That is, would someone with Proto Min Logi have 5 hp/s regen when wearing the "no-skill" logistics suit?)
- by Zeylon Rho - at 2013.05.15 05:17:00
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2287. How many of you use the Flaylock? - in General Discussions [original thread]
The hit detection is the larger issue. Well, that and the clip size. If you're in close quarters trying to kill someone, and your single-shot projectiles can't hit them... and you have to reload after 3 shots.... messy. I thought higher level one...
- by Zeylon Rho - at 2013.05.15 04:45:00
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2288. Flaylock fitting optimization - CCP please explain - in General Discussions [original thread]
crazy space 1 wrote: Every weapon should have it's own thought out skills...... CCP... you disappoint me. It should instead get a bonus to explosion radius per level. Why is it the AR gets an extra bonus skill but no other weapon does??? ...
- by Zeylon Rho - at 2013.05.15 04:41:00
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2289. Scrambler Rifle - in Feedback/Requests [original thread]
Skilfer wrote: Den-tredje Baron wrote: Can't remember who posted it but he posted a thread about "now that we got scrambler rifles why not jsut remove the tac AR as they are insanely broken". Without the tac AR AR's would be exactly where th...
- by Zeylon Rho - at 2013.05.15 04:30:00
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2290. Flaylock fitting optimization - CCP please explain - in General Discussions [original thread]
General Tiberius1 wrote: Jin Robot wrote: At max lvl using the flaylock that uses the most PG (2) it only saves you .5 PG. Thats beyond redundant and into the realm of absolutely useless. every weapon has it, CCP was being lazy Not tr...
- by Zeylon Rho - at 2013.05.15 04:26:00
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2291. Scramber Rifle - A Review and Serious Input - in General Discussions [original thread]
The current weapon passive for the Scrambler doesn't do anything for the Assault version. Are there any other weapons in the game where the passive becomes useless on certain variants? I'd prefer a heat-build-up reduction, like the Amarr gets I g...
- by Zeylon Rho - at 2013.05.14 23:12:00
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2292. Scrambler Rifle - in Feedback/Requests [original thread]
Sontie wrote: Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive. The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amar...
- by Zeylon Rho - at 2013.05.14 23:00:00
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2293. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
I'd recommend they change the Scrambler passive from charge-speed to heat-build-up reduction. The former passive does absolutely nothing for you if you're using assault variants, which is stupid.
- by Zeylon Rho - at 2013.05.14 22:58:00
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2294. Unbalanced weapons - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Dominus Fatali wrote: I find your argument, through personal experienced, to be more or less invalid. Earlier today I, in my Valor (Gallente Scout Type I), was able to kill an Amarr Heavy who had a Plasma Cannon and t...
- by Zeylon Rho - at 2013.05.14 22:52:00
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2295. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
Yeesh... guess that wasn't really looked at. What's 2 - 25% by CCP math? I have a feeling it might still be 2.
- by Zeylon Rho - at 2013.05.14 19:25:00
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2296. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I guess I should specify that "heat build-up per second" would be the stat I'd want a 5% reduction to per Scrambler Rank. Reducing the "seize duration" or "cooldown" would just be skills that worked to mitigate poor weapon use.
- by Zeylon Rho - at 2013.05.14 18:40:00
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2297. Scrambler Rifle: What's your impression? - in General Discussions [original thread]
It has a really crappy passive that doesn't help the weapon much. If you use the Assault variant, the weapon passive does nothing for you. It overheats too quickly. Tactical AR seems to outrange it, and you'll get gunned down by TARs the same as e...
- by Zeylon Rho - at 2013.05.14 18:20:00
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2298. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
As the title suggests, the Scrambler rifle uniquely has a passive that when maxed will do exactly jack-squat for a subset of the weapon types. Assault scrambler rifles have no charge feature, the passive only affects charge time - ergo, the scramb...
- by Zeylon Rho - at 2013.05.14 18:11:00
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2299. Request: change syndicate and toxin back to original colors - in Feedback/Requests [original thread]
I noticed this. The syndicate was NERFED!!! I want my red gun back...
- by Zeylon Rho - at 2013.05.14 17:02:00
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2300. Instant Battle Acadamy - in General Discussions [original thread]
If it is based on WP, and someone that only played Skirmish was playing (so, no stats), then someone very high level could be in battle academy.
- by Zeylon Rho - at 2013.05.14 16:45:00
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