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1721. [Skirmish Mode Feedback] The problem at the peak. - in Manus Peak [original thread]
True, true, but to win a game you only need two points. Going from A to C is a moot point when you already have control over B and the hill beside it. Only the foolishly overconfident go for a complete shutout, it scatters the spawns and prevents ...
- by Zero Harpuia - at 2012.10.27 08:02:00
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1722. Heavy Jumping Man - in Feedback/Requests [original thread]
Seriously, I can understand the want to limit jumping for fear of bunnyhoppers, and I can understand that the Hoovs lives up to his namesake, but could he at least be allowed to jump to a height that makes the jump useful? Anything designed to be ...
- by Zero Harpuia - at 2012.10.27 07:38:00
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1723. [Skirmish Mode Feedback] The problem at the peak. - in Manus Peak [original thread]
In Manus Peak, we have two teams and three points. The team moving in from the south near A has an amazing advantage over the northern, C-side team. With the path into the eastern mountain range for snipers and the elevated crater A sits in, you c...
- by Zero Harpuia - at 2012.10.27 07:23:00
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1724. Aur Laser Rifles - in General Discussions [original thread]
I'd rather see some LR permutations before I saw Aurum ones. We have four kinds of AR(normal, tactical, burst, breach), but just normal LRs... is sad.
- by Zero Harpuia - at 2012.10.27 03:17:00
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1725. Gun Balance - in Feedback/Requests [original thread]
All good ideas in my opinion. Maybe add a 1-2 damage per shot nerf to ARs across the board, but I agree with everything you're saying. I could say the HMG might need a buff, but anything I find bad about the HMG is the fault of the suit(low turn...
- by Zero Harpuia - at 2012.10.27 03:13:00
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1726. buff and limit the tank - in Feedback/Requests [original thread]
Tony Calif wrote: Nova Knife wrote: I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. ...
- by Zero Harpuia - at 2012.10.25 03:44:00
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1727. ARs need a rebalance - in Feedback/Requests [original thread]
Tony Calif wrote: You are welcome to your opinions. But when you say a pistol should have a range advantage vs an assault rifle, I stopped taking you seriously. Same with laser overheat. And HMG "sweet spot". I would rather they hold off on an...
- by Zero Harpuia - at 2012.10.25 03:40:00
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1728. ARs need a rebalance - in Feedback/Requests [original thread]
Tony Calif wrote: Crimson is pretty much dead right. I feel it could do with just 5-10% more dispersion/kick with no SP invested. It is however very much outclassed by laser rifles at range. Anyone saying AR's can snipe? Simple. You don't know ...
- by Zero Harpuia - at 2012.10.25 03:17:00
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1729. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
Free Healing wrote: I feel like the game would benefit from a true Anti Vehicle Dropsuit. Right now nobody runs a "True" anti vehicle Dropsuit because the sidearms alone don't make them very capable against infantry or snipers. I think it wou...
- by Zero Harpuia - at 2012.10.24 21:59:00
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1730. logistics armour rep temp solution. - in Feedback/Requests [original thread]
Free Healing wrote: ugg reset wrote: On behalf of all Heavy users let me be the first to say that we need you reppers out there. The Armor rep mods takes up the low power slots that we use for armor plates. At 3hp/s it take three whole minue...
- by Zero Harpuia - at 2012.10.24 21:52:00
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1731. buff and limit the tank - in Feedback/Requests [original thread]
This actually sounds decent... but I doubt too many tank users will look on it favorably due to the best part (seperate gun/pilot). Most tankers I know were furious last time someone brought this up because they want to use the gun, but don't want...
- by Zero Harpuia - at 2012.10.24 20:49:00
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1732. Problem not solved but worse - in General Discussions [original thread]
I dunno, but thanks for the warning. It'd take me two days to redownload this whole mess of programming (decent speed, bad max download :L)
- by Zero Harpuia - at 2012.10.24 20:39:00
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1733. Burst Heavy Machine Gun - How to get 4000rpm - in General Discussions [original thread]
If it were to fire non-stop, it would reach 4000 easy... but it doesn't. That is simply a measure of its firing rate. It IS stronger than a standard HMG, FAR stronger, if you only need to fire a single burst due to the high rate of fire. There are...
- by Zero Harpuia - at 2012.10.24 19:52:00
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1734. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Hitscan weaponry has been around for as long as it has for a reason. If you just have to do an effect and register a binary hit/miss, its alot easier on the game than rendering a bullet, it's trajectory, and where it hits at what speed, etc. We sh...
- by Zero Harpuia - at 2012.10.24 18:50:00
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1735. This morning's hotfix... - in General Discussions [original thread]
Broke ALL the things. I don't think I'll have a full list, so people can add/***** below, but so far: HALF the market is gone, including ALL the skills. ISK rewards are damaged... -7k ISK? How?
- by Zero Harpuia - at 2012.10.24 18:41:00
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1736. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: STB Vermaak Doe wrote: Paran Tadec wrote: STB Vermaak Doe wrote: Sp > isk or do stealth bombers not kill battlecruisers and battleships in EVE? SB are also paper thin. But when you compare the damage the ...
- by Zero Harpuia - at 2012.10.23 03:10:00
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1737. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Actually, the reason people complain about the zero recoil ARs is because without recoil, there is no real reason to use anything else, plus the AR skill is useless because it can't reduce what doesn't exist. Meanwhile, the Breach is supposed to h...
- by Zero Harpuia - at 2012.10.23 02:23:00
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1738. Broadside HMG - in General Discussions [original thread]
Altina McAlterson wrote: Alldin Kan wrote: Low skill/CPU/PG requirements and damage is that of proto HMG. It has the same damage and CPU/PG requirements as the MH-82 HMG, but requires one less level in Heavy Machine Gun Operation. Same as...
- by Zero Harpuia - at 2012.10.18 00:54:00
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1739. Broadside HMG - in General Discussions [original thread]
Why does almost every Heavy and his buddy use this gun? There are three kinds of HMG, and about nine other unique kinds of HMG besides, so why always this one?
- by Zero Harpuia - at 2012.10.17 18:21:00
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1740. Vehicles and AV - General improvements - in General Discussions [original thread]
EnglishSnake wrote: Dzark Kill wrote: EnglishSnake wrote: Its not ment to be invincable but its not ment to be paper to milita gear either, it should require at least some investment into AV not lets use the very basic AV stuff we got t...
- by Zero Harpuia - at 2012.10.17 15:20:00
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