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561. Blaster Turrets don't have a blast radius - in Technical Support/Bugs [original thread]
This is a bigger problem with the small guns, especially firing from a dropship. They're supposed to deal high DPS, but they don't do anything when you "miss" 99/100 shots. That's why my Gorgon uses missiles. Large blaster is fine.
- by Zat Earthshatter - at 2012.07.01 01:37:00
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562. Please Add EMP & Sticky grenades - in Feedback/Requests [original thread]
"Flux" grenades were supposed to be in this build. I can't find them, but they were supposed to mess up the target in some way. Otherwise, I don't see too much harm with your suggestions, however sticky GRENADE is a little overdone in FPS Instead...
- by Zat Earthshatter - at 2012.06.30 10:22:00
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563. I think its time we bring in Dr. Eyjolfur - in Feedback/Requests [original thread]
I wouldn't say the errors were HIS fault, if at least not alone. With the fac-war, that was an unforseen application of how two complicated systems (auto-estimated prices and LP awards) interconnected. In fact, that incident kinda helped CCP get r...
- by Zat Earthshatter - at 2012.06.30 10:15:00
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564. Game Needs Spawn Shield - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: Deployment should be similar to Starhawk by dropping from the sky. Just like in EVE trailer (Immortality). Judging from where your post is located -between two "veteran" posts-, you managed to live up to your name... I f...
- by Zat Earthshatter - at 2012.06.30 10:10:00
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565. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
#1 : Just because you stepped into the sandbox there, doesn't mean that patch of sand is safe! This "same spot" thing was also confirmed as a bug in a blue post last build. #2 : if they magically couldn't throw REs, they'd just pick up their Brea...
- by Zat Earthshatter - at 2012.06.30 09:49:00
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566. Magic Missile Vechicles - in Feedback/Requests [original thread]
As much as I hate it, Working As Intended. Do remember that the guy doing that is a sitting duck!!! Just shoot him with (insert big gun here), or at least let your team know so they can deal with it
- by Zat Earthshatter - at 2012.06.30 09:47:00
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567. Request: Head shot bonus - in Feedback/Requests [original thread]
Headshot bonuses will only promote people putting teamwork aside just so they can pop melons all day. PROMOTE, not force. On top of that, when I set a bounty, i'm setting it on their HEAD. I'd pay less if you gave me one with a big hole in it!
- by Zat Earthshatter - at 2012.06.30 09:43:00
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568. Drop Ship Pilot SP Issue - in Feedback/Requests [original thread]
For some reason, the new build STILL hasn't fixed the spawn-into-vehicle SP issue. Likely because it wasn't brought up until this build was finalized. They are still more useful than they were pre-patch. Pilots can take a hit, gunners can aim at t...
- by Zat Earthshatter - at 2012.06.30 08:32:00
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569. Draw Distance Needs More Range! - in Feedback/Requests [original thread]
I support, not just because of sniping, but because I don't want to see an enemy dropship disappear, even though it's still in range of my HAV blaster!
- by Zat Earthshatter - at 2012.06.29 21:35:00
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570. Playstation Move - in Feedback/Requests [original thread]
First things first : CCP, I applaud you for attempting Move support. Currently there's very few good, still-alive games on the market that use this controller. However, I can tell your developers don't seem to have much experience. EDIT : with th...
- by Zat Earthshatter - at 2012.06.29 21:29:00
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571. IF YOU AGREE WITH WHAT SOMEONE SAYS, LIKE THEIR POST. - in Feedback/Requests [original thread]
Public Service Announcement #7, delivered by OP. I clicked the button, but something tells me ur just trying to get your "likes recieved" number up...
- by Zat Earthshatter - at 2012.06.29 06:22:00
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572. Minor vehicle requests - in Feedback/Requests [original thread]
Pilot bailing is just like ejecting your pod in EVE... except theres other guys who don't know what's happening until they're in another clone. I would like a NO PILOT warning as well. Would need a sound too, something different from the low-healt...
- by Zat Earthshatter - at 2012.06.29 06:11:00
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573. Customizable MQ. - in Feedback/Requests [original thread]
Customizing would be difficult from a lore perspective. Since there are almost as many stations in New Eden as there are planets, it would be difficult to keep track of all the customization. Do remember that there are also Minmatar, Amarr, and G...
- by Zat Earthshatter - at 2012.06.29 06:06:00
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574. [Move controller] hilariously terrible calibration - in Technical Support/Bugs [original thread]
Turned off my Move after 20 seconds. The calibration was way off even before i got out of the menu! The problem could be a couple things : The game could have screwy code dealing with all the sensor data as well as the Eye feed. It could be ignori...
- by Zat Earthshatter - at 2012.06.28 20:58:00
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575. Forum feature -- LOG OUT!!! - in Feedback/Requests [original thread]
So it's supposed to drop down when you roll over your name in upper-right? For some reason it doesn't work with my browser (Internet Explorer). Tried turning off the Compatibility Mode, notice more options in the other menu but no LOG OUT button!
- by Zat Earthshatter - at 2012.06.28 20:18:00
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576. [Feedback] Put back delete drop suit presets - in Feedback/Requests [original thread]
They're stuck there because your supplies can run out. Consider it a service when your ISK hits 0, and you run out of supplies mid-match.
- by Zat Earthshatter - at 2012.06.28 20:13:00
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577. Forum feature -- LOG OUT!!! - in Feedback/Requests [original thread]
Slight problem with new forums.... I cannot find the LOGOUT button! Normally I wouldn't bother, but what I was friends with some game-defaming troll who got on the comp? What would happen then, is that hed be able to access the forums no problem, ...
- by Zat Earthshatter - at 2012.06.28 10:39:00
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578. Tank random self destruct. - in Technical Support/Bugs [original thread]
Apparently even with a layer of energy shielding and another of thick nano-reinforced armor plating, it vaporizes on contact with a simple florescent bulb-tipped rod of metal. If that's the problem, the collisions are just a little bit off...
- by Zat Earthshatter - at 2012.06.28 10:12:00
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579. Vehicle Turret problem - in Technical Support/Bugs [original thread]
@trevak : the turret angle restriction is new. OP was referencing a pre-build issue where the turrets would fire off-center depending on which way the tank was moving. Although I don't like the turret angles ATM, i'd take it anyday over the inheri...
- by Zat Earthshatter - at 2012.06.28 10:08:00
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580. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
I agree the collision system is a bit borked. Bumpy terrain is enough to damage my tanks, and last i checked HAVs were supposed to be "all-terrain". Taking damage for running people over is just silly, even with infantry shields tanks are known fo...
- by Zat Earthshatter - at 2012.06.28 09:57:00
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