Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. [Discussion] Fixing tanks - in General Discussions [original thread]
Y0UR NAME HERE wrote: Sentient Archon wrote: Y0UR NAME HERE wrote: +1, You know what i like about this thread. Between the spec'd AV and HAV guys, no one can counter argue with us on topics. Both sides will shoot then down. Again reinf...
- by YourDeadAgain76 - at 2013.02.25 17:53:00
|
82. [Suggestion] Type III / C Series / Vk. 2 - in Feedback/Requests [original thread]
+1 that would be cool. I would love to have an armor rep nanohive on my alts heavy. Maybe if the extra slot for each of these varients is used u loose one of the others, like no sidearm or no grenades and high or low module. This would be awesom...
- by YourDeadAgain76 - at 2013.02.24 20:52:00
|
83. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
BASSMEANT wrote: turn on FF for gods sake!! you wanna be an anchor and snipe with the other 5 morons from the top of a hill while the rest of the team takes it in the kiester? the team should be allowed to kill and rez you and kill you again...
- by YourDeadAgain76 - at 2013.02.24 20:44:00
|
84. [REQ] Remove players who do nothing and make the team lose! - in Feedback/Requests [original thread]
xAckie wrote: just make all SP gains passive - its the only solution. The rest is trying to fix a broke mechanic. +1
- by YourDeadAgain76 - at 2013.02.24 20:44:00
|
85. [Request] Persision strike - the answer for red line snipers. - in Feedback/Requests [original thread]
What about a "persision strike" It would only big enough to cover the same area as resupply installation does, like 5 to 10 meters or so SMALL like the size of one of the orbital blasts. But insta kill any player even in cover.. Lets say that sn...
- by YourDeadAgain76 - at 2013.02.24 20:32:00
|
86. [GATT.] Recruiting dedicated mercs (newbies, vets alike) - in Corporation Recruitment [original thread]
Friendly Bump GATT members All the newberries out there who started there own corp with one dude / dudette or are still in NPC corp. Should think long and hard about what they are doing. Because they could be rolling with EON alliance members to ...
- by YourDeadAgain76 - at 2013.02.24 19:43:00
|
87. VENGEANCE FOR HIRE now recruiting - in Corporation Recruitment [original thread]
Friendly Bump to Blazzed, Crazzed, Sonte and all the VGH bros. For all the peeps sleeping on joining a good corp these dudes/dudettes are ones to think little on, (besides this one ;)<<<<) they are a good corp of cold blooded killers. ...
- by YourDeadAgain76 - at 2013.02.24 19:26:00
|
88. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Jathniel wrote: I mentioned something similar in 2-Ton's Titan suit thread. I wouldn't like armor hardeners for everyone. Could you imagine a Scout shotty with a hardener and repper? Or some Shield Tank Assault with a duvolle AND hardener for ...
- by YourDeadAgain76 - at 2013.02.20 20:25:00
|
89. The new starter kit on PSN market - in Feedback/Requests [original thread]
CCP Eterne wrote: Just so you guys know, we are monitoring the feedback on pricing of these packs versus the perceived quality of the goods we're offering in them. So thanks on any feedback, even if it's "This isn't worth it!" It helps us decid...
- by YourDeadAgain76 - at 2013.02.20 20:15:00
|
90. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I would like these! they could work like the passive hardeners in EVE since we have no cap. The way "armor" suits are now everyone skips over them and waits for the shield varient. Like an assault/heavy a series. Why u...
- by YourDeadAgain76 - at 2013.02.20 19:30:00
|
91. [REQUEST] Armor Hardener modules for Dropsuits. - in Feedback/Requests [original thread]
Why not an armor hardener modules like the vehicles for Dropsuits. This would make it feezable to use 1 armor plate, 1 reper and 1 hardener or whatever on any suits and then the armor suits wouldn't be a skip over untill u get a shield suit. Th...
- by YourDeadAgain76 - at 2013.02.20 19:02:00
|
92. Anyone Up For an Armor Buff? - in General Discussions [original thread]
Why not an armor hardener modules like the vehicles for Dropsuits. This would make it feezable to use 1 armor plate, 1 reper and 1 hardener. or whatever on any suits and then the armor suits wouldn't be a skip over untill u get a shield suit. T...
- by YourDeadAgain76 - at 2013.02.20 18:59:00
|
93. anyone else having issues with the hmg - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: the 'murder taxi'..first introduced and perfected by Exmaple-Core and now emulated by many. And IF they decide to nerf range to appease those that cry about heavy, you will be seeing a LOT more of it. I'LL murder Tax...
- by YourDeadAgain76 - at 2013.02.20 18:19:00
|
94. No Respect for the GEK - in General Discussions [original thread]
Rasatsu wrote: I tested out the GEK, and found it had much more recoil than the Exile, so using the Exile exclusively. Besides, the mudflation of AR damages it's better use the CPU/PG to just get more tank and damage mods. Wrong....The high...
- by YourDeadAgain76 - at 2013.02.20 18:14:00
|
95. The RATE of SALVAGE is a joke - in General Discussions [original thread]
Tech Ohm Eaven wrote: Washlee wrote: Lol why complain about crap you will never use. Once we get Corp lockers then its a tradeathon i.e. hey bro I got 50 Thales Sniper rifles will trade for a few Calas SMG. Or bro I have 50 Gastuns will t...
- by YourDeadAgain76 - at 2013.02.20 18:01:00
|
96. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
J Lav wrote: Crimson Moon V wrote: J Lav wrote: Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider tha...
- by YourDeadAgain76 - at 2013.02.19 20:17:00
|
97. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Superhero Rawdon wrote: Lance 2ballzStrong wrote: Crimson Moon V wrote: J Lav wrote: Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in i...
- by YourDeadAgain76 - at 2013.02.19 20:12:00
|
98. The RATE of SALVAGE is a joke - in General Discussions [original thread]
Remember b4 the last resets. Everyone was bringing out all the gear they were saving for corp. games. LOL that was awesome. The salvage drops/Isk,Sp are all better. I guess what im saying is dudes wear the best gear you can then everyone will prof...
- by YourDeadAgain76 - at 2013.02.19 19:39:00
|
99. The RATE of SALVAGE is a joke - in General Discussions [original thread]
Yeah the salvage system sucks. If u are on the top of the board tho, u do get better stuff when u do get a salvage. (if ever) Them blueberries snuggled around 10th to 16th, i bet get a drop every 2 or 3 games. I only get a drop about 1 out of 6 o...
- by YourDeadAgain76 - at 2013.02.19 19:37:00
|
100. Shotguns are OP - in General Discussions [original thread]
OMG nerf everything CCP then these OP threads will stop, make everyone run around in militia gear for a week or so and i bet these threads stop. You DEV's gotta be getting sick of these... LOL Shot gun works as intended. Close range you di...
- by YourDeadAgain76 - at 2013.02.19 19:32:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |