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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.20 13:03:00 -
[1] - Quote
We all know that armor dropsuits are crap compared to shield dropsuits. Good players can still do decent with an armor suit, but shields have dominated armor for a long time.
I'm not gonna drag this out, how would you guys feel about increasing the HP from armor mods by around 10~15% and reducing the movement reduction by 1% per tier (meaning drop tier 1 by 1%, tier two by 2%, 3 by 3%). If I recall correctly, the current numbers are 3%, 5%, & 10% respectively, so the new numbers would be 2%, 3%, & 7% movement speed reduction.
Shields have massive advantages that armor doesn't, so armor should be easier to tank up. This way you have a balance. Shields recover on their own and recover much more quickly, not to mention it doesn't slow you a bit, so you should be able to stack a lot more armor on an armor suit than you can shields on a shield suit.
EDIT: Another thing I just thought of, the plasma launcher is supposed to do more damage to shields than to armor. So why is it I notice no damage reduction to my AR when I reach a dropsuit's armor? It fires plasma rounds, correct? |
Tobias Markstrom
Seituoda Taskforce Command Caldari State
15
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Posted - 2013.02.20 13:10:00 -
[2] - Quote
I actually really really like armor stacking on certain loadouts. You already get more armor from boosters than from shield boosters (at least last time I looked). However, I feel as though if you take the time to skill into the armor reppers, the skill and the reppers should provide a better bonus. I don't think it should be something that makes you unkillable, but as fast as shields recharge, armor should recharge faster than currently.
If the highest scout dropsuit, all skills, and rechargers could make shields recharge at 60 units per second with a 4 second delay, then armor should recharge at lets say, 20 units with a 9 second delay, and 10 units per second while in combat, I don't think that's unreasonable or gamebreaking.
Edit: Numbers are pulled out of the sky for scout recharge, not actual in-game numbers, just used 'em as basis for my own comparison. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.02.20 13:10:00 -
[3] - Quote
inb4 armortanked broken complex modded Gek pubstomp |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2013.02.20 13:11:00 -
[4] - Quote
We need a high slot repair booster |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.20 13:15:00 -
[5] - Quote
Agreed. Armour mods/suits do need a buff. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.20 13:21:00 -
[6] - Quote
Vermaak Doe wrote:We need a high slot repair booster THIS would definitely even things up a bit, I like that idea. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2013.02.20 13:37:00 -
[7] - Quote
Baal Omniscient wrote:Vermaak Doe wrote:We need a high slot repair booster THIS would definitely even things up a bit, I like that idea. It's only fair, Eve needs this too |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.20 15:39:00 -
[8] - Quote
Another thing I just thought of, the plasma launcher is supposed to do more damage to shields than to armor. So why is it I notice no damage reduction to my AR when I reach a dropsuit's armor? It fires plasma rounds, correct? I'll add that to the OP I think. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.02.20 15:51:00 -
[9] - Quote
There should be a certain suit that can have extra armor rep booster slot, but not passive. It can be only use when you activate it. There should be a delay |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.20 16:07:00 -
[10] - Quote
Give us the armor waffling skill!
5% less mass/move penalty with armor modules per level. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.02.20 16:59:00 -
[11] - Quote
Definately, armor needs to be a viable option.
Simply buffing the HP is not automatically the best solution, it brings some other balance issues as well.
I still second the suggestion that armor has excellent blast (collateral, aoe...) damage resistance and able to survive through some hellholes. Whereas shields would catch the blast and dissipate like a cottonball on fire. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2013.02.20 17:12:00 -
[12] - Quote
Assault Rifles have 90% efficiency rating towards dropsuit armor but 110% on shields, probably the same for shotguns and HMG. However, the SMG has 109% efficiency towards armor but 94% on shields, not sure about snipers but it doesn't matter matter much. |
Preacher Death 2
IMPSwarm Negative-Feedback
20
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Posted - 2013.02.20 17:43:00 -
[13] - Quote
So your basically saying that having both a tank and the ability to fit a gank is underpowered? With shields you either fit for tank or gank. HTFU, its working fine. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.02.20 18:22:00 -
[14] - Quote
they already pretty dramatically increased the armor amount for the armor modules, and people continue to not use them...
adding more armor doesn't solve the root of the problem, regeneration and mobility.
regeneration: you need to use up resources to get your armor back. (be that low slots for reppers that DIRECTLY compete with the armor plates, or tying up a teammate to rep you) shields just come back on their own.
i actually wouldn't mind regeneration staying weak, because it's one of the main balancing factors against heavies.
mobility: why a movement speed penalty? it makes it impractical to use high tier plates, let alone multiples of them. every module already has the built in downside of NOT being some other module, it eats up CPU/PG and the slot you throw it on.
i don't think we'll see heavies strapping on armor plates ever, since they already have so much armor they'll generally be desperate for regeneration. (as well they should be) but by removing the movement penalty, you open up the option to armor tank the lighter suits. you would trade regeneration for buffer, NOW you trade regeneration AND mobility for buffer. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.20 18:31:00 -
[15] - Quote
Lets wait to balance stuff for after the game is released please, how can you balance a game around a battle mode with only 15% of the dropsuits intended for release out yet?
Also armor regens during battle while shields must wait to be out of combat. Having a suit regend 10 hp/sec during battle is pretty badass. I could see that amount being doubled though, it is a bit low.
Also I hope that armor will only effect sprint speed in the future not normal movement speed.
But all that said, I'd still rather them hold off until the game is closer to release state. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
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Posted - 2013.02.20 18:32:00 -
[16] - Quote
Armor based suits are primarily used for DPS and defensive purposes. They are currently fine and working as intended. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.20 18:59:00 -
[17] - Quote
Why not an armor hardener modules like the vehicles for Dropsuits.
This would make it feezable to use 1 armor plate, 1 reper and 1 hardener. or whatever on any suits and then the armor suits wouldn't be a skip over untill u get a shield suit. This would be usable for all Dropsuits. |
2-Ton Twenty-One
Imperfects Negative-Feedback
233
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Posted - 2013.02.20 19:10:00 -
[18] - Quote
Proto heavy needs 1 more low slot |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.20 19:17:00 -
[19] - Quote
Logi+Armor heavy>2 shield heavies or 2 shield assaults.
Use your logibros. Especially when they can pick up you armorpunks with 50%-80% of your armor, and rep your armor, with only a 1.5 sec lock delay, continuously, at a higher rate than almost anything other than a boosted scout. Then they can also drop nanohives for you as well...
Also armorfreaks can fit more damage mod's. Like Imperfectfan said, they are more defensive and like semi-mobile turrets. |
Bhor Derri
Legion of Eden
95
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Posted - 2013.02.20 19:27:00 -
[20] - Quote
The people who complains about armor being fine are definitely not a shield tanker actually they are so scared of armor not being easy enough for them to use.
Sarcasm off.
Agree with this buff should happen EVE side too hate losing BCs to a lone shield frig (go ahead say that my fit was crap your only half-decent response) |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 19:27:00 -
[21] - Quote
Implement the Armor Honeycombing skill that was recently added to Eve Online:
5% reduction to mass penalty per level. |
Bhor Derri
Legion of Eden
95
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Posted - 2013.02.20 19:30:00 -
[22] - Quote
Aeon Amadi wrote:Implement the Armor Honeycombing skill that was recently added to Eve Online:
5% reduction to mass penalty per level.
This deserves the post of the month +20 P.S. damn you phone and your auto correction. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.20 19:39:00 -
[23] - Quote
deleted |
Kesi Raae Kaae
Much Crying Old Experts
40
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Posted - 2013.02.20 19:45:00 -
[24] - Quote
Shield extenders need to come with a signature penalty like they do in EVE |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.02.20 20:04:00 -
[25] - Quote
Kesi Raae Kaae wrote:Shield extenders need to come with a signature penalty like they do in EVE
I think they do (or are at least supposed to). The problem is that nobody really cares that much about signature profiles in Dust yet.
Also, am I the only person who uses flux grenades? You can erase the shields of an entire squad with one good toss. |
Bhor Derri
Legion of Eden
95
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Posted - 2013.02.20 20:06:00 -
[26] - Quote
But flux only does EM damage might jam minimap and hud aswell. |
General Erick
Onslaught Inc
24
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Posted - 2013.02.20 20:38:00 -
[27] - Quote
We need armor resistance plates for dropsuits |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.20 20:44:00 -
[28] - Quote
General Erick wrote:We need armor resistance plates for dropsuits
I think instead of resistance plates you want Armor plates with a little reduced HP bonus, but also with resistance flavors. Good against plasma, hybrid, laser, explosive, etc... |
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