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Fox Gaden
DUST University Ivy League
165
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Posted - 2013.02.19 13:43:00 -
[31] - Quote
Ok, you keep your range, but make a Heavy kill award more War Points. I would be satisfied with that. Would everyone be ok with that solution?
Getting +75 for an assist on a tank kill changed the way I looked at tanks. |
Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.19 18:19:00 -
[32] - Quote
Crimson Moon V wrote:J Lav wrote:Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider that I've gotten the jump on an assault from med-close range, above him, and he still GEK'd my face off due to his skill for headshotting me. At the moment, the Assault suit is the most powerful setup in this game for WP accumulation, Heavies have to kill in order to get WP. There just isn't anything else for them to do but spray death. Do yourself a favour and create an alt heavy, and see how "easy" it is to actually get paid as a heavy. I made a heavy alt the other day. 6 kdr after about 4 hours of playing. HMG is easy mode.
If heavies are that easy mode then people should have a KD of 10+ with it. I mean, it's easy right?! I have an HMG and I can kill people miles away, and all that no? Then why aren't you at a 10 kd with your easy mode?
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Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.19 18:22:00 -
[33] - Quote
there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e) |
Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.19 18:23:00 -
[34] - Quote
Lance 2ballzStrong wrote:Crimson Moon V wrote:J Lav wrote:Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider that I've gotten the jump on an assault from med-close range, above him, and he still GEK'd my face off due to his skill for headshotting me. At the moment, the Assault suit is the most powerful setup in this game for WP accumulation, Heavies have to kill in order to get WP. There just isn't anything else for them to do but spray death. Do yourself a favour and create an alt heavy, and see how "easy" it is to actually get paid as a heavy. I made a heavy alt the other day. 6 kdr after about 4 hours of playing. HMG is easy mode. If heavies are that easy mode then people should have a KD of 10+ with it. I mean, it's easy right?! I have an HMG and I can kill people miles away, and all that no? Then why aren't you at a 10 kd with your easy mode? lol i dont have a 10 kdr, thats for sure..... |
Fox Gaden
DUST University Ivy League
165
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Posted - 2013.02.19 20:05:00 -
[35] - Quote
Superhero Rawdon wrote:there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e)
This was my understanding. Then I was killed repeatedly and surprisingly quickly at ranges at which I would have expected the HMG to be inaccurate.
If Risk vs Reward were balanced, then I would be fine with things the way they are. You have to admit, that Heavies donGÇÖt die as easily or as often as other suits, and they are a lot more expensive. It makes sense that killing one should award more War Points than killing other suits. A tank gives more WP than a LAV, so a Heavy should give more WP than an Assault suit. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.19 20:12:00 -
[36] - Quote
Superhero Rawdon wrote:Lance 2ballzStrong wrote:Crimson Moon V wrote:J Lav wrote:Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider that I've gotten the jump on an assault from med-close range, above him, and he still GEK'd my face off due to his skill for headshotting me. At the moment, the Assault suit is the most powerful setup in this game for WP accumulation, Heavies have to kill in order to get WP. There just isn't anything else for them to do but spray death. Do yourself a favour and create an alt heavy, and see how "easy" it is to actually get paid as a heavy. I made a heavy alt the other day. 6 kdr after about 4 hours of playing. HMG is easy mode. If heavies are that easy mode then people should have a KD of 10+ with it. I mean, it's easy right?! I have an HMG and I can kill people miles away, and all that no? Then why aren't you at a 10 kd with your easy mode? lol i dont have a 10 kdr, thats for sure.....
Yeah no crap my alts heavy is a 3 to 4 kdr i think and the OP needs to play some good players instead of pub's and he will see how u kill heavy's. Or die to better ones.
Bump 2 balls strong |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.19 20:17:00 -
[37] - Quote
J Lav wrote:Crimson Moon V wrote:J Lav wrote:Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider that I've gotten the jump on an assault from med-close range, above him, and he still GEK'd my face off due to his skill for headshotting me. At the moment, the Assault suit is the most powerful setup in this game for WP accumulation, Heavies have to kill in order to get WP. There just isn't anything else for them to do but spray death. Do yourself a favour and create an alt heavy, and see how "easy" it is to actually get paid as a heavy. I made a heavy alt the other day. 6 kdr after about 4 hours of playing. HMG is easy mode. I think that's just about right though. When running heavy you should be able to mow down, but in the end, you'll see that I can still get paid more, get more SP and get more WP as a smart Logi or Assault player than a dedicated heavy. It's the heavies job to stay alive and own face. Taking that away and you just can't make money with them. It's only "easy mode" when killing, but killing doesn't make you more powerful or successful to your team (see snipers who sit at the side shooting 23-0 without ever supporting their team, there are good ones, so no blanket here). I tend to think the HMG is about right where it is, but YES I agree that it's max range with perks shouldn't exceed the max range of an assault rifle. BUT they're so inaccurate that I think this balances it out.
LOL coming from this dude it must be easy mode to be a heavy.... cant wait to find u in battle. With either of my dudes and show u easy mode. OMG |
J Lav
Lost-Legion
28
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Posted - 2013.02.19 21:33:00 -
[38] - Quote
LOL, I am a terrible heavy, I admit it. But I recognize their job. I play support to keep those heavies rolling. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.19 21:43:00 -
[39] - Quote
IN RESPONSE TO NEW OP
I agree with this. I'd also agree with a similar mechanic for rising suit levels, but that is another manner entirely.
In a smart-arse aside... you edited the title to say 'Edited for Risk/Reward' but didn't fix the spelling error? |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
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Posted - 2013.02.20 00:35:00 -
[40] - Quote
Zero Harpuia wrote:Heimdallr69 wrote:Zero Harpuia wrote:You nerf the HMG's range, you should nerf the AR and Sniper as well.
As for HMG being 'easy mode' it is only better for one v one. In the current environment of run-n-gun idiocy and all the lone wolf quote-un-quote 'badasses' the HMG eats them like a particularly unfulfilling snack, dumping the waste into the forums to QQ for a nerf or blue. Run in squads fools, it is why we have them. Do not close on the Heavy, he is a big target so you don't HAVE to close distance. Its all very well set, if you just impartially look at it.
I'm a Logi, btw. Thats dumb, okay then buff the AR to 100 dmg ps and make it close range only..AR has been nerfed enough hmg range is a bit much you know thats true HMG range is total crap. Maybe people using HMGs are training Heavy Sharpshooter to offset their weaknesses and the average Assault Arse hasn't been keeping pace. Also, 100 DPS for the Assault Rifle would actually be a nerf. they do 30~ damage a shot and at least five shots a second.
Some assualts wtih standard skills do around 700+ dps :) |
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Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.20 03:11:00 -
[41] - Quote
Fox Gaden wrote:Superhero Rawdon wrote:there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e) This was my understanding. Then I was killed repeatedly and surprisingly quickly at ranges at which I would have expected the HMG to be inaccurate. If Risk vs Reward were balanced, then I would be fine with things the way they are. You have to admit, that Heavies donGÇÖt die as easily or as often as other suits, and they are a lot more expensive. It makes sense that killing one should award more War Points than killing other suits. A tank gives more WP than a LAV, so a Heavy should give more WP than an Assault suit.
i have no problem with more points for killing heavies
yes, they are harder to kill, but most ppl in here seem to think theyre invincible. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
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Posted - 2013.02.20 05:39:00 -
[42] - Quote
Kriegs son Jaeger wrote:Sloth9230 wrote:J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still make great cover fire at larger distances. Edit: If they add bullet drop, instead of these magic disappearing bullets, then we can talk about range nerfs. I don't know about bullet drop, but frankly it is pretty damn silly that our bullets simply dissapear in midair. In my own experience the burst HMG simply can't do damage at ranges of about 20 meters or so, and being the most accurate of the lot off the bat I imagine the other HMG's don't fare much better. Damage reduction should come from immense spread at range, not magical damage dropoff causing lethal projectiles to turn into moist wads of paper a few feet beyond a set distance.
Its not like there is a skill to improve range.........what is is. Its called SHARPSHOOTER. Really guys, are you sure you've played the game at all. You don't really sound like it. Sorry to come off like this, but D*** my 10 year old nephew knows the game better than you guys and he only plays it on the weekend. Sheesh!!!!!!!! |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.20 05:46:00 -
[43] - Quote
Superhero Rawdon wrote:there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e)
Kindof off topic, but I have GOT to set you straight here. Lasers are the opposite of every other gun. They will wreck your dumb arse at their maximum range, but they lose power as you get closer. Most people, when fired at by a laser, want to run away from the scary noise... making the Laser STRONGER AS YOU RUN. If you get up close to a Laser user he has as much power as a shotgunner at over 50 meters. On topic, I agree that HMGs are fine where they are, definitely better then when they got overnerfed way back in E3. |
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