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Ninjanomyx
One Who Bears Fangs At GOD
130
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Posted - 2013.08.03 20:21:00 -
[61] - Quote
DUST Fiend wrote:Justin Tymes wrote:I doubt it since everyone seems to be QQing about the MD now days. It is a powerful weapon once you get elevation, since you can kill and destroy anything in the game with it. I have yet to get an MCC kill, but I've been trying :/
We used to be able to do this.....lol |
FATPrincess - XOXO
Shining Flame Amarr Empire
354
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Posted - 2013.08.03 20:24:00 -
[62] - Quote
The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
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Posted - 2013.08.03 20:25:00 -
[63] - Quote
I agree kinda. I mean yeah it needs a 700 damage need. I own advanced heavies with the militia just from direct damage. Sure it takes a little timing. But once you get good. It's OP. |
Surt gods end
Demon Ronin
772
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Posted - 2013.08.03 20:32:00 -
[64] - Quote
For all it's might, out side of swarm launchers, I love running into forge gunners. It's the easiest kill I'll net. They get ONE shot to finish me, Then I get 2 shots with my shotty to finish them. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
63
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Posted - 2013.08.03 20:44:00 -
[65] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO
Really, you can spam them in CQC?
Not being able to hold the charge means you have to be careful.
We also have a chance of blowing ourselves up in CQC; a high chance since most of you would be standing face to face with us heavies. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
63
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Posted - 2013.08.03 20:45:00 -
[66] - Quote
DUST Fiend wrote:Shattered Mirage wrote:DUST Fiend wrote:As a forge gunner myself for a long time on and off now (on atm) I stand by them needing damage decay over distance, and a tad less splash. If you get hit directly by a forge gun you should ******* die, but right now the splash makes it too easy to use at a distance vs infantry. The splash radius and damage doesn't help you do ****. Rarely will you get a kill from it. Nearly all kills with the Forge Gun are direct hits. I kill with splash all the time, same with directs. Rarely takes more than 2 splash hits to kill people.
Then you'd have to be constantly getting near misses with your FG. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1025
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Posted - 2013.08.03 21:22:00 -
[67] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO Face palm followed by headdesk |
Jason Pearson
Seraphim Auxiliaries
2395
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Posted - 2013.08.03 21:27:00 -
[68] - Quote
Forge is not the best weapon in DUST, it is good and balanced, seriously, if this **** gets nerfed because of people QQing about it, I'm done.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
pierce Hawkeye
BurgezzE.T.F
76
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Posted - 2013.08.03 21:36:00 -
[69] - Quote
i recently decided to test out the forge gun because of the range and damage i tried out the militia one got somewhere between 5-7 kills took down a rail gun installation a viper, nearly(one shot more) killed a tank but he made it around a corner and recalled it and got an assist for taking down a logi jeep (i had a wiykromi swarm guy on my team) and still learning to aim better with it i missed often but i am totally going to skill into that i'm a god with that thing i can control day and night, life and death. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
133
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Posted - 2013.08.04 10:20:00 -
[70] - Quote
The forge gun is not over powered at all its very well balanced as is. Yes maybe make it a little bit easier for others to see where an enemy is charging up but that's it.
I personally think the reason people think forge guns are unfair is because they are used at lot from the tops of buildings and high vantage points looking down on the battle. This is where they absolutely shine VS infantry at least.
I guess we should ask, was the forge-gun designed as an anti infantry weapon as well as anti vehicle? I would say yes as I recall the description saying something about 'Anti-Material weapon'. This kinda hints anti EVERYTHING lol.
So the issue then is not that these guns do there job, its that we need alternative ways to get up to high up places, stairs, ladders, lifts, jump pads.... what ever but we need something. |
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Mortedeamor
Ancient Exiles Negative-Feedback
140
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Posted - 2013.08.04 11:02:00 -
[71] - Quote
Exmaple Core wrote:Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow some near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think? maple i am just about positive we will be seeing a drop off with the forge gun soon driving the damage down the farther away you are...maybe even a lowering of the splash on some versions but i doubt that. as really just the assault and gastins officer gear have dangerous splashes and that is as they should be. being "assault type" and "officer gear" |
Starscream 12
Demon's Forge
2
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Posted - 2013.08.04 11:20:00 -
[72] - Quote
RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. nerf them all you want, im still going to 1 hit you because i go for direct damage over spray and pray splash, believe me its very easy to direct hit with normal forge guns - harder from high ground |
Starscream 12
Demon's Forge
2
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Posted - 2013.08.04 11:24:00 -
[73] - Quote
Rogatien Merc wrote:All that said, take the instance where a forge on a tower on a certain map can rule the battlefield and completely deny the objective to the enemy. But it takes significant coordination to keep that going: Logi to drop ups/hives, possibly a dedicated rep logi to mitigate sniper threat, a decent dropship/pilot to get you up there, the travel time involved with the logi not supporting other players. Things that are taken for granted, but a lot of coordination and effort goes into making that forge gunner 'work'. Which is rewarded in situational effectiveness. An opposing team using similar coordination can time 3x sniper shots simultaneously to take it out, which is balance. Just not 1 for 1 "simple" balance ... but now I'm just rambling.
why does the logi need a rep tool when the heavy has his own armor reps, unless...... |
Mortedeamor
Ancient Exiles Negative-Feedback
141
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Posted - 2013.08.04 11:27:00 -
[74] - Quote
Starscream 12 wrote:RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. nerf them all you want, im still going to 1 hit you because i go for direct damage over spray and pray splash, believe me its very easy to direct hit with normal forge guns - harder from high ground forge guns will not be nerfed unless the kills by them sky rockets the fact is forge gun is no where near the problem it used to be..but sadly this is dust and people cant stop crying once they start |
Starscream 12
Demon's Forge
2
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Posted - 2013.08.04 11:30:00 -
[75] - Quote
I-Shayz-I wrote:and you're weak as hell when players are above you.
i think its much easier when i am engaged from above, i know they have a limited area to pop out and shoot along so that makes it 90% easier to kill them |
Starscream 12
Demon's Forge
2
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Posted - 2013.08.04 11:32:00 -
[76] - Quote
Dovallis Martan JenusKoll wrote:What's the difference between a sniper rifle and a forge gun?...
several thousand damage and a OHK anywhere on the body |
castba
Penguin's March
47
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Posted - 2013.08.04 11:33:00 -
[77] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO Huh? I sear you make less and less sense as time goes on. Assault FG requires much more skill to use properly because you can't hold the charge. The generic FG is much easier to use. Charge and wait fir the right shot. No timing involved.
Do you even use these guns or just make assumption based on how you die? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
545
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Posted - 2013.08.04 11:37:00 -
[78] - Quote
Something I'd like to add...
The forge gun only one shots players because of how big the projectile is. Basically, if you one shot someone, you got a direct hit.
I don't think this needs to be fixed, but if you're looking for the RIGHT way to nerf it, changing the size of the actual "shot" would be all it needs. This would keep its damage towards vehicles, while leaving the splash damage for use against infantry. If you are good aim though and have a bit of luck, direct hits would still be more possible, they would just take more skill than it does now. |
castba
Penguin's March
48
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Posted - 2013.08.04 11:43:00 -
[79] - Quote
Starscream 12 wrote:Dovallis Martan JenusKoll wrote:What's the difference between a sniper rifle and a forge gun?... several thousand damage and a OHK anywhere on the body Indeed, but you forgot the lack of scope/ads and the much skier rate of fire of the forge. |
Yan Darn
DUST University Ivy League
6
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Posted - 2013.08.04 11:44:00 -
[80] - Quote
CommanderBolt wrote:I-Shayz-I wrote:Well for one thing it is a slow moving projectile and you can't just spray the thing like you can an AR. If you are not skilled with the weapon you're not going to do very well with it.
Also you need to figure out a way to get ammo because as a heavy you can't carry a nanohive. (this sometimes means calling in an LAV to drive back to a supply depot which takes up a good portion of your killing time)
You need to find good vantage points, and you're weak as hell when players are above you.
But yes, in terms of damage output, the forge gun is definitely the best out there. Although I do know the exact secret of what makes the forge gun so effective. I mean, compare it to every other weapon that does a lot of damage. What makes the forge fun different from say the mass driver or the plasma cannon or even the swarm launcher...
It's the projectile speed, and the lack of arch.
No seriously...if other weapons had a faster projectile speed, they would be easier to use and overall more deadly as players could hit more accurately. Swarms aren't that great because the rockets take forever to get to the target. The plasma cannon seems to suck because it has no real use from long distance as the arch AND speed of the plasma ball makes the gun hard to get direct hits with. That's why it's so effective at short range.
The forge gun is so effective because it fires like a regular weapon, except that it fires giant balls that make getting direct hits (instead of doing splash damage) easier. Sorry to double post (Seems to be my thing... lol) But this guy has it bang on. Take the plasma cannon for instance, the arc on that makes it damn hard to use.
I want to pour some more agreement on this. |
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