Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
18
|
Posted - 2013.08.07 19:17:00 -
[61] - Quote
Aeon Amadi wrote:Touchy McHealz wrote:Usually designers and producers are good at the game being made/worked on.
A true engineer is more concerned if the system works, and getting the hardware it is running on to not die.
The designer/producers are making sure it is fun, feels right, is balanced, etc.
Don't confuse the 2 jobs. And what chart did you look at to get this assumption lol
My bad, let me not use my real world experience and try and make sense.
RABBLE RABBLE RABBLE! THEY TOOK URR JERBZZZ! STUPID NO GOOD CCP WITH THEY'RE STUPID NO GOOD BEING NO GOOD!!
Just keep thinking that Programmer=Designer=Producer=QA=Community Manager. |
Viktor Zokas
187.
143
|
Posted - 2013.08.07 19:21:00 -
[62] - Quote
MCEINSTEIN08 wrote:After a month of intense playing, I finally got my PROTO Logistic Dropsuit.
Even though it has many options compare to all others Dropsuits, my advice would be to work on your Advance Dropsuit and then your Dropsuit Upgrades.
The PROTO Dropsuit will not make you invincible. :)
Also remember to get a PROTO Dropsuit you need to reach (the 696'...k SP) Level 4 that will give you absolutely nothing, and then the whopping 1'245'... SP (or so) level 5.
With almost 2M SP you can level-up allot of Dropsuit Upgrades, that will help you as much as a PROTO.
Hope this helps someone making the right decision, since here in DUST once you make a decision, you have to LIVE with it!
This is what I did, I didn't get a proto suit until 6 million sp. I got my upgrades, proto weapon, support skills. I even leveled in a few different weapons, grinding nonstop for one thing is stupid. It'll just burn you out. |
Cass Caul
Namtar Elite Gallente Federation
35
|
Posted - 2013.08.07 20:33:00 -
[63] - Quote
After reading the thread, I want to see a match between CPM and DEVs. Who could possibly be worse at this game? The ones that make it, or the ones that speak for the community? |
Promethius Franklin
DUST University Ivy League
150
|
Posted - 2013.08.07 20:52:00 -
[64] - Quote
Asirius Medaius wrote:CCP FoxFour wrote:Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. Even the Devs agree that the vehicles are a waste of time in this game (god forbid we even get started on Dropships). Peoples inability to read a statement from the devs as stated without going out of their way to insert meanings that were never intended or hinted at is astounding. |
crazy space 1
Unkn0wn Killers
1552
|
Posted - 2013.08.07 21:19:00 -
[65] - Quote
I got my passport just to run , I want this game to see success, and I want the dust beta that WE TESTED back!!!! We gave them so much feedback on how to make things better and they released a game that wasn't beta tested for even a day. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
457
|
Posted - 2013.08.07 23:13:00 -
[66] - Quote
Aeon Amadi wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. That's like saying a military General cannot lead men because he doesn't have a Masters in Music Theory.
He couldn't sing that he is a modern major general? Instant demotion. |
Nguruthos IX
Hellstorm Inc League of Infamy
1004
|
Posted - 2013.08.07 23:15:00 -
[67] - Quote
Paladin Sas wrote:so, weve established that devs are terrible at the games they create. my question to you devs is, are you better at being terribad at EvE, or DUST?
Same with Iron Wolf (no offense) but trying to spread SP and invest in "everything" is kind of the least efficient, most impossible and objectively worst way to play this game. |
dustwaffle
Gravity Prone EoN.
297
|
Posted - 2013.08.08 07:24:00 -
[68] - Quote
CoD isAIDS wrote:You... don't even have an argument. We await your counter argument to FoxFour's post. |
dustwaffle
Gravity Prone EoN.
297
|
Posted - 2013.08.08 07:24:00 -
[69] - Quote
Nguruthos IX wrote:Paladin Sas wrote:so, weve established that devs are terrible at the games they create. my question to you devs is, are you better at being terribad at EvE, or DUST? Same with Iron Wolf (no offense) but trying to spread SP and invest in "everything" is kind of the least efficient, most impossible and objectively worst way to play this game. As long as someone has fun doing something, I don't really think there's a 'right' way to play this game. /shrugs |
Sir Meode
Seraphim Initiative. CRONOS.
805
|
Posted - 2013.08.08 12:35:00 -
[70] - Quote
CoD isAIDS wrote: I rarely see you posting anything. That counts as being involved. Merely lurking and reading, doesn't get you involved. You read, but don't let others know how you feel about things. People don't like me because I'm strongly opinionated.
I rarely see you post anything other than troll baiting posts, should i assume your just an asshat from what you write on the forums? No i cant judge you from writen text
So because i dont post on the open forums you dont think im involved? Thats a very big presumption.
does it mean your helping because you post more frequently than others? No not really.
What will i achieve from sharing my ideas openly on vehicles on these forums? apart from harvesting tears about not having proto vehicles (which I don't believe will change the imbalance between AV and vehicles, also there Imbalance between vehicle types will only increase with the addition of proto vehicle mods/types).
Is it not better to share ideas directly with the dev team? People who can actually do somthing about the problems. I have shared many ideas with people in game over voice comms or ingame mails, you get much better conversation than talking through the forums and more productive to helping the game get better.
you should think before you post, maybe more people would then like you. |
|
SOGZ PANDA
The Southern Legion
8
|
Posted - 2013.08.08 13:18:00 -
[71] - Quote
I hope people remember that it isn't the suit that makes the player but the player behind the suit ;)
most of the proto suits you see in pubs have nearly to over 12mill sp in modules, weapons and core upgrades and can stand a stomp pretty much all |
Yan Darn
DUST University Ivy League
9
|
Posted - 2013.08.08 17:27:00 -
[72] - Quote
I'm a 2.5mil new player - not to sound smug, but I realised this day 1 from looking at the numbers. Add the fact that we are waiting on racial variants and the amount of balance changes that are naturally going to occur until well after they are introduced, Im not even going to take proficiency in any weapon until I've got at least 5/5/5 in armour/shields/Biotics. Then I might at that point start spending points in dropsuit command - maybe not though. Since I'm leaning towards a scout role, I'm waiting for CCP to get passive and active scanning mechanics to make sense.
Some people go on about maxing fitting skills - the main reason I've got points in these is so I can still fit MLT mods like extenders and armour reps (I like to keep costs down...) - I don't see the incentive to go any further than ADV for pub matches. Is it just me or doesn't the ISK value rise exponentially against the actual increase in stats of most mods and weapons (cept code breakers it seems - I might rock proto code breakers at some point...).
Playing around with light/med/heavy MLT suits to find what feels best at the moment. I get the impression that people think protos are like raid bosses to STD fittings (maybe this is part of the reason people rush to proto suits?) - but I don't find this to be the case, but maybe the protos I kill are the ones who haven't invested their SP efficiently? I'm talking about Pub matches ofc.
All I know is most of my fits are between 5-7k - protos I kill have side arms worth more than my entire fit. I feel I'm doing well.
I should really be directing this to a post I saw in one of the AFK threads - basically an AFKer saying they don't like the fact that they only need to die once in their proto fit before the match becomes unprofitable - the solution to that problem seems fairly obvious... |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |