Pages: 1 2 3 4 5 6 7 8 9 10 20 |
341. Sticky:Aiming and control system in general - in General Discussions [original thread]
Mouse users and probably ds3 users would benefit from separate hip and ADS sensitivity adjustments as well
- by XiBravo - at 2013.05.17 04:43:00
|
342. New Blog: Why Murder Taxis are hurting Dust 514 - in General Discussions [original thread]
MLT LAV take 2 packed av nades. I am curious if CCP intended for these things to be used to run players over... I would hope not. I suggest severely reducing the damage done when hit by an LAV.
- by XiBravo - at 2013.05.16 20:12:00
|
343. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) L...
- by XiBravo - at 2013.05.16 19:48:00
|
344. Aiming still broken... - in General Discussions [original thread]
Ace Pendrag wrote: VLIGHT5 wrote: CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playi...
- by XiBravo - at 2013.05.15 20:02:00
|
345. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
You must be using the ds3, bc m/kb is most defiantly not solved.
- by XiBravo - at 2013.05.15 07:22:00
|
346. Aiming and reticle acceleration. - in Feedback/Requests [original thread]
The input lag is also very noticeable, at least with the mouse. Try it out.
- by XiBravo - at 2013.05.15 06:20:00
|
347. Where are the 24 vs 24 battles???? - in General Discussions [original thread]
Protocake JR wrote: Yeah right. As if frame rate and hit detection aren't bad enough already ^This
- by XiBravo - at 2013.05.15 05:22:00
|
348. Aiming still broken... - in General Discussions [original thread]
CCP Frame wrote: [FIXED]: GÇóMouse sensitivity tweaks applied I Hope they are not serious "fixed"
- by XiBravo - at 2013.05.15 02:30:00
|
349. [Request] Improved UI for Mouse and Keyboard - in Feedback/Requests [original thread]
Mouse and keyboard was poorly added to the ds3 designed game... not just the UI suffers.
- by XiBravo - at 2013.05.14 23:19:00
|
350. [FEEDBACK] Stop Tinkering with Aiming - in Feedback/Requests [original thread]
Devlin Hawke wrote: They have to keep tinkering. As it is right now it's ****. QFT
- by XiBravo - at 2013.05.14 23:11:00
|
351. TAR is the M16 of DUST - in General Discussions [original thread]
hooc order wrote: An M-16 has a point blank range of 550 meters and can consistently hit an area target (human body) at 800 meters. A TAR also has mussel rise while an M-16 is specifically designed to have almost none. A TAR is no M-16 You...
- by XiBravo - at 2013.05.14 22:54:00
|
352. Sticky:Aiming and control system in general - in General Discussions [original thread]
Mouse aiming is still atrocious. Came in to see new new update, played 1 round, and than turned the playstation off... Maybe I'll read a book... CCP is treading on thin ice with how easy it is to put their game down.
- by XiBravo - at 2013.05.14 19:38:00
|
353. Sticky:Aiming and control system in general - in General Discussions [original thread]
This post made me rejoice... Well kinda... CCP Hybrid wrote: Hi, In answer to the question on the mouse sensitivity - it's being worked on currently. With the help of the forums we have identified the key issues and we hope to deploy a patch ...
- by XiBravo - at 2013.05.14 06:53:00
|
354. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
^^ No. Although mouse scroll or number key would be an improvement, the best solution is FULLY customizable mouse and keys to ANY action, ability, or order.
- by XiBravo - at 2013.05.14 03:40:00
|
355. [Request] Individual player voice volume adjuster - in Feedback/Requests [original thread]
Not a huge priority at the moments but something I think would help. Sometimes players are so loud that I have to mute them or so quiet i can barley hear them. Replacing the mute option with a volume slider on each player would be an improvement.
- by XiBravo - at 2013.05.14 00:26:00
|
356. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
Being the first mouse supported console shooter attracted many players to this game, but the mouse (and keyboard) are not really supported, more like crudely added to a ds3 game... The ol' bait n switch
- by XiBravo - at 2013.05.13 22:53:00
|
357. Remote explosives after death. - in Feedback/Requests [original thread]
Why is it possible to detonate remote explosives after dying and respawning... Is this intended or a bug? I hope this is a bug and is fixed.
- by XiBravo - at 2013.05.13 22:12:00
|
358. EoN alliance recruiting talented mercs & corps - in Corporation Recruitment [original thread]
- by XiBravo - at 2013.05.13 21:41:00
|
359. Equipment/Weapon Wheel Unresponsive - in Technical Support/Bugs [original thread]
Ghural wrote: I have also had problems selecting items using the mouse. Bethhy wrote: ?..mouse movement's on diagonal parts of the wheel for example the simple squad "Defend" order it will spaz back and fourth between north and east sel...
- by XiBravo - at 2013.05.13 21:04:00
|
360. Squad 514. - in General Discussions [original thread]
Dengru wrote: anytime someone complains about gameplay people just flood them with a bunch of random scenarios and tactics, 7 out of 10 threads follow this pattern Exactly. "Add a no squad game mode for a casual / change of pace option." Tur...
- by XiBravo - at 2013.05.13 08:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |