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141. Shield regulators - in Feedback/Requests [original thread]
The meta level of the complex regulator is also only 4.
- by XiBravo - at 2013.08.13 12:03:00
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142. The Final Fix For Proto Gear - in General Discussions [original thread]
Heimdallr69 wrote: Wtf I ain't reading all that..man next time some it up Sum*
- by XiBravo - at 2013.08.13 08:00:00
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143. Shield regulators - in Feedback/Requests [original thread]
Did not know about that.
- by XiBravo - at 2013.08.13 03:07:00
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144. Shield regulators - in Feedback/Requests [original thread]
I only have 2 lows and one must be a CPU upgrade (even with lvl 5 electronics) so i don't have the stacking luxury. You think they were balanced with stacking in mind? If so thats why I mentioned the stacking penalty increase along with the bonus ...
- by XiBravo - at 2013.08.13 00:29:00
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145. Shield regulators - in Feedback/Requests [original thread]
Shield regulator lvl 3 -> 5 is 727,560 skill points that net most suits an additional .3 sec reduction.
- by XiBravo - at 2013.08.12 19:48:00
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146. Shield regulators - in Feedback/Requests [original thread]
BL4CKST4R wrote: they are sure hell of a lot better than armor repairers Another unbiased opinion
- by XiBravo - at 2013.08.12 07:34:00
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147. Shield regulators - in Feedback/Requests [original thread]
zzZaXxx wrote: Complex should be 30% I'd settle for that if the efficiency bonus was 5% per lvl.
- by XiBravo - at 2013.08.12 00:39:00
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148. Shield regulators - in Feedback/Requests [original thread]
6sec regen lvl 3 reg= 20% + 6% efficiency= 21.2 reduction or a little under 1.3 seconds 3 weeks / 600k SP later 6sec regen lvl 5 reg= 25% + 10% efficiency= 27.5 reduction or about 1.6 seconds The armor rep works as long as needed the regulator...
- by XiBravo - at 2013.08.11 22:35:00
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149. Shield regulators - in Feedback/Requests [original thread]
BL4CKST4R wrote: Personally I don't think there is anything wrong with them Than you haven't looked at the math. BL4CKST4R wrote: they are sure hell of a lot better than armor repairers Disagreed BL4CKST4R wrote: shield rechargers....
- by XiBravo - at 2013.08.11 22:07:00
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150. Shield regulators - in Feedback/Requests [original thread]
Im not suggesting fix it instead of...
- by XiBravo - at 2013.08.11 21:55:00
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151. Shield regulators - in Feedback/Requests [original thread]
Threads get buried quick around here. Noone else thinks the regulators could use some love?
- by XiBravo - at 2013.08.11 21:50:00
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152. Shield regulators - in Feedback/Requests [original thread]
The level 5 bonus adds 2.5% to the COMPLEX module... That's 15 hundredths of a second for most suits.
- by XiBravo - at 2013.08.11 12:19:00
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153. The AR and MD are exatly the same - in General Discussions [original thread]
Panther Alpha wrote: MD always beats the AR in mid to long range. You forgot close range
- by XiBravo - at 2013.08.11 10:18:00
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154. Shield regulators - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: XiBravo wrote: Just because armor has a few less benefits doesn't mean a 600k sp sink should net you a 1/5 of a second bonus... Cause my repair only does 6.25 and I saw many proto start regen right after they st...
- by XiBravo - at 2013.08.11 09:31:00
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155. Shield regulators - in Feedback/Requests [original thread]
I-Shayz-I wrote: Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25% Im thinking something like 15, 30, 45
- by XiBravo - at 2013.08.11 06:08:00
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156. Shield regulators - in Feedback/Requests [original thread]
Just because armor has a few less benefits doesn't meant a 600k sp sink should net you a 1/5 of a second bonus...
- by XiBravo - at 2013.08.11 04:53:00
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157. Shield regulators - in Feedback/Requests [original thread]
Just finished the grind to get complex regulators and other than being harder to fit, i have not noticed a difference. I think they need a performance increase across the board especially considering the value of other modules...
- by XiBravo - at 2013.08.10 10:30:00
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158. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
CCP Wolfman wrote: Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. The hit box doesnGÇÖt chan...
- by XiBravo - at 2013.08.05 07:48:00
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159. So ive been thinking lol. - in The War Room [original thread]
It's tha guy from war ravens...black somethin
- by XiBravo - at 2013.08.05 06:27:00
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160. D.E.F.I.A.N.C.E - in The War Room [original thread]
Tasty cakes are a philadelphia thing.
- by XiBravo - at 2013.08.04 22:00:00
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