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Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
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Posted - 2013.05.06 08:40:00 -
[61] - Quote
Vin Vicious wrote:good now instead of sucking on the tit of game mechanics to locate reds, you actually have to SEE THEM for you to actually SEE THEM
This makes it better for people like us, this is another way of CCP weeding out the weak and those that rely on easy mini map signals. I think 3m meters is fine, Youl notice them behind you at that range like you would in real life. And Youl see them infront of you at range anyway.
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pseudosnipre
DUST University Ivy League
0
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Posted - 2013.05.06 09:11:00 -
[62] - Quote
From dust_market_items.csv:
A-45 Quantum Active Scanner (meta 5) Scan Duration: 2.0s Target Visibility Duration: 16.0s Scan Precision: 36 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Active Scanner (meta 7) Scan Duration: 2.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Flux Active Scanner (meta 8) Scan Duration: 1.0s Target Visibility Duration: 8.0s Scan Precision: 28 dB Scan Angle: 90.0 degrees Scan Distance: 200 meters
CreoDron Proximity Active Scanner (meta 8) Scan Duration: 4.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 45.0 degrees Scan Distance: 65.0 meters
Duvolle Focused Active Scanner (meta 9) Scan Duration: 5.0s Target Visibility Duration: 5.0s Scan Precision: 15 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
Duvolle Quantum Active Scanner (meta 8) Scan Duration: 2.0s Target Visibility Duration: 25.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
For anyone with logistics experience, tending to your field mates is a full-time job. Routine 360* sweeps requires half your time will be spent on scanning duty (1s/90*scan, lasts 8s) to catch anyone w/ signature exceeding 28dB at up to 200m. This forces two different logistics paths: EW and RRR. Also note that the best scanner has a 15dB scan precision (blips all scouts with less than +67%) has a 5s time-to-scan paired with a 60* FOV and 5s target visibility duration...better scan behind you fairly frequently.
With one equipment slot, is it realistic for a behind-enemy-lines scout to favor the scanner over the cloaking module? |
pseudosnipre
DUST University Ivy League
0
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Posted - 2013.05.06 09:16:00 -
[63] - Quote
Straight addition means that a maximally-damped scout reaches 65% w/ militia dampening module and 70% w/ advanced. Thus a fully-damped scout w/ adv dampening module is undetectable by tacnet outside of lingering LOS readings...
unless another scout variant gets a precision enhancement racial bonus to boost their active scan precision... |
Django Quik
R.I.f.t Orion Empire
411
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Posted - 2013.05.06 09:17:00 -
[64] - Quote
Zeylon Rho wrote:I guess Tacnet (shared radars) and the active scanner will still make things light up. Scanning is supposed to be good for WP. If it's unlimited charges, some guy can just sit on a roof somewhere and spam it for WP? It'll keep the red dots lit up anyway. Are you saying you get WP for scanning enemies? I was not aware of this - that's interesting...
As for the rest of this thread - if I decide to go gallente scout like I'm considering, I'll be pretty much invisible all the time and that'll be awesome! |
ladwar
Dead Six Initiative Lokun Listamenn
328
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Posted - 2013.05.06 09:23:00 -
[65] - Quote
pseudosnipre wrote:From dust_market_items.csv:
A-45 Quantum Active Scanner (meta 5) Scan Duration: 2.0s Target Visibility Duration: 16.0s Scan Precision: 36 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Active Scanner (meta 7) Scan Duration: 2.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Flux Active Scanner (meta 8) Scan Duration: 1.0s Target Visibility Duration: 8.0s Scan Precision: 28 dB Scan Angle: 90.0 degrees Scan Distance: 200 meters
CreoDron Proximity Active Scanner (meta 8) Scan Duration: 4.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 45.0 degrees Scan Distance: 65.0 meters
Duvolle Focused Active Scanner (meta 9) Scan Duration: 5.0s Target Visibility Duration: 5.0s Scan Precision: 15 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
Duvolle Quantum Active Scanner (meta 8) Scan Duration: 2.0s Target Visibility Duration: 25.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
For anyone with logistics experience, tending to your field mates is a full-time job. Routine 360* sweeps requires half your time will be spent on scanning duty (1s/90*scan, lasts 8s) to catch anyone w/ signature exceeding 28dB at up to 200m. This forces two different logistics paths: EW and RRR. Also note that the best scanner has a 15dB scan precision (blips all scouts with less than +67%) has a 5s time-to-scan paired with a 60* FOV and 5s target visibility duration...better scan behind you fairly frequently.
With one equipment slot, is it realistic for a behind-enemy-lines scout to favor the scanner over the cloaking module? you got the cooldowns? that's the only thing missing. |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 09:25:00 -
[66] - Quote
stacking penalties are in place. and you'll need 77% dampening on the gallente... what would that take? Does it have the CPU to do it? |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 09:25:00 -
[67] - Quote
And remember that proto suits are going to be much rarer in a few hours |
Sontie
Ill Omens EoN.
261
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Posted - 2013.05.06 09:26:00 -
[68] - Quote
the passive skill will net you 10%... |
pseudosnipre
DUST University Ivy League
1
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Posted - 2013.05.06 09:30:00 -
[69] - Quote
ladwar wrote: you got the cooldowns? that's the only thing missing.
Those columns were blank, sry. AKA, no cooldown for active scanners?
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pseudosnipre
DUST University Ivy League
1
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Posted - 2013.05.06 09:33:00 -
[70] - Quote
Sontie wrote:the passive skill will net you 10%...
sry, not well-versed on the new skills...yet.
Help me with the math, then. What would it take to beat the Duvolle Focused Active Scanner? |
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ladwar
Dead Six Initiative Lokun Listamenn
328
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Posted - 2013.05.06 09:35:00 -
[71] - Quote
pseudosnipre wrote:ladwar wrote: you got the cooldowns? that's the only thing missing.
Those columns were blank, sry. AKA, no cooldown for active scanners? they actually say they have cooldowns... guess they forgot that part then or left it out on purpose. |
Frodaris Sortana 2100058545
DUST University Ivy League
47
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Posted - 2013.05.06 09:56:00 -
[72] - Quote
As a logi who loves to revive people, the active scanner seems very appealing to me.
A shame about the scan radius nerf, but I suppose the scanners would not be used as much as CCP would like if the radius was left unchanged. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
443
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Posted - 2013.05.06 11:43:00 -
[73] - Quote
As a current and future shotgun scout, I welcome this. It will make stealth much more viable.
Scanners will be the bane of my existence, but they have rather narrow scan arcs. This combined with lower scan radius on suits means flanking will become a much more viable tactic for scouts and even packs of scouts. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
214
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Posted - 2013.05.06 12:10:00 -
[74] - Quote
People do realize that there are passives to skill into that increase scanning range and then there are modules, hmm maybe they nerfed them because noone used them becauase they had no need to since the scan radius was large enough.
Oh and if silencers or some sort of accoustic suppression attachement for weapons comes out. CCP ABSOLUTELY must make firing your weapon a automatic detection on radar (up to x meters perhaps based on the weapon, or simply flat x meters)
Actually forget it acoustic suppression devices come out or not, simply add in firing a weapon puts you on radar if you are x meters within the source |
Beren Hurin
OMNI Endeavors
388
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Posted - 2013.05.06 12:13:00 -
[75] - Quote
I want to know if the gallente suits scan range bonus applies to the scanner. Also the patch says that there are new vehicle scanning range skills, but none of the vehicles list scan range, and there is no skill listed on the new sheet for vehicle scan range.
Also vehicles apparently have no scan profile...according to the table... |
Garrett Blacknova
Codex Troopers
2712
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Posted - 2013.05.06 12:28:00 -
[76] - Quote
On the scan radius: Two skills giving 50% bonus means the Gallente Scout can - on passives alone - get over 10m scan radius. Skills multiply with one another, they don't add. One 50% skill means you increase from 5 to 7.5, the other stacks on the 7.5 and takes you up to 11.25m Scan Radius. If they still have passive scanner modules, a range increase would make passive scanning viable.
Also, shields in DUST don't affect scan profile, so you don't make yourself more visible with shield-tanking like you do in EVE.
And this is a huge buff for Scouts taking the stealth route, because with a low Scan Profile (lowered more by skill in Scout suits) and more than double the base scan radius of any suit, you have a good ability to get through enemy lines without being seen.
As for Active Scanners, what I've heard is that the WP bonus is an "Assist" so you only get points if one of your marked targets is killed while you're lighting them up. Scout behind enemy lines uses a Scanner, revealing targets for a Sniper in a good high point who picks off the enemies. THAT gets you WP, but just spamming the Scanner will do nothing without someone taking advantage of your recon.
And I'm expecting that longer-distance visual detection will work similarly to how it works now. According to the devs, this is purely based on range and not on Scan Profile or Precision between the suits involved, but testing has confirmed otherwise. It might be different for Uprising, but after testing in Chromosome, I'm relatively confident that higher Precision means targets light up faster when they're close enough to be lit up without needing to be dead-centre in your crosshairs, and I'm 100% certain that lower Profile means you disappear faser after breaking LoS. Once you're outside visual scanning range, the only way to be lit up is by the player actually lining you up perfectly (and this isn't affected by your weapon's range, but it's easier to ine a target up when you can actually scope in). |
Scheneighnay McBob
Bojo's School of the Trades
1325
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Posted - 2013.05.06 12:42:00 -
[77] - Quote
The skill and modules to increase scan radius were useless last build- they're encouraging the use of them. |
pseudosnipre
DUST University Ivy League
2
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Posted - 2013.05.06 15:10:00 -
[78] - Quote
Any data out there on how LOS spotting is affected by dampening/precision? |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
6
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Posted - 2013.05.06 15:20:00 -
[79] - Quote
Llan Heindell wrote:I think this is about the CQC gameplay aswell. People wern't able to do stealth CQC. Now it might be possible.
Llan Heindell. nice point.. |
Whizawk
Omega Risk Control Services
8
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Posted - 2013.05.06 15:22:00 -
[80] - Quote
Oh no! People will actually have to make an effort. We can't have that now can we? |
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