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601. Shields - in Feedback/Requests [original thread]
shields haven't been touched, its hit detection and (accuracy results) of players going up. shields are never meant to win against armor tanking in a straight up fight. Shields are meant to use cover to regen shields repeatedly to win. your extra ...
- by WeapondigitX V7 - at 2013.09.04 13:41:00
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602. laser rifle - in Feedback/Requests [original thread]
I think the laser rifle is fine now that it has extremlely good aim assist and scope compared to other weapons. its stats are UP and make it less versatile but aim assist makes its strengths really shine. it really is bad in CQC and at mediums ran...
- by WeapondigitX V7 - at 2013.09.04 13:33:00
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603. put armor and ar back to the way it was - in Feedback/Requests [original thread]
Armor is fine. Shields always win over armor if they successfully retreat and regen shields and attack and repeat. Armor always wins in a straight up fight with no cover. (unless a headshot turns the tide)
- by WeapondigitX V7 - at 2013.09.04 13:29:00
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604. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
+1 for this idea.
- by WeapondigitX V7 - at 2013.09.04 13:24:00
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605. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
I find that aim assist is fine because it makes surprise attacks way more effective. Aim assist is minimal for nearly all weapons except the laser rifle (which is UP in stats anyway so changing its aim assist without buffing stats would not be goo...
- by WeapondigitX V7 - at 2013.09.04 13:20:00
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606. Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover - in Feedback/Requests [original thread]
speed tanking is really only for getting to where you are needed most quicker and retreating quicker to fight another 1 minute (instead of fight another day) when 1.4 dropped. speed tanking is useless with strafing. It can help you get to your opp...
- by WeapondigitX V7 - at 2013.09.04 12:51:00
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607. Question for the community - in General Discussions [original thread]
I am ok with the aim assist features because now you have to play more tactically to have a chance instead of just taking someone head on. If you are shield tanked and the enemy is armor tanked the armor tankers will win EVERY time if both of yo...
- by WeapondigitX V7 - at 2013.09.04 12:26:00
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608. Infantry Engineering Is Lacking - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: This is an excellent thought. I'm not sure if I remember correctly, but aren't shield skills categorized under engineering in Eve? I think this should absolutely carry over into dust. Granted the lack of a capacitor m...
- by WeapondigitX V7 - at 2013.08.27 05:28:00
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609. Infantry Engineering Is Lacking - in Feedback/Requests [original thread]
Fire of Prometheus wrote: The saboteur would be good for scouts, perhaps a specialized class for scouts called saboteur? Like that idea. A scout that can use a piece of equipment that: prevents one or more enemies from being able to fire ...
- by WeapondigitX V7 - at 2013.08.27 05:26:00
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610. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
Monkey MAC wrote: BL4CKST4R wrote: Monkey MAC wrote: Effectively yes, maybe the lights should be toned down and assault allowed to run medium!! Prehaps "low" grenades become support smoke grenades and the like. Mediums are just standar...
- by WeapondigitX V7 - at 2013.08.26 07:09:00
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611. remote shield rechargers dont give triage points, but armour repairers do - in Feedback/Requests [original thread]
people who use remote shield repairs to repair shields of other players should get points. players controlling a vehicle while using a active CRU should get points for players using there CRU to spawn. vehicle users with vehicle active scanners...
- by WeapondigitX V7 - at 2013.08.26 06:57:00
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612. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
Hope CCP fixes the glitch where REs and proxy mines sometimes fizzle out of existence when you deploy them on flat unchanging terrain.
- by WeapondigitX V7 - at 2013.08.26 06:50:00
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613. logi LAV >>>OP - in General Discussions [original thread]
You need to be creative when destroying LLAVs. The easiest fit I found that can kill LLAVs that is cheap in ISK but a bit expensive in SP is here: Basic logi suit (2 equipment slots) fill them with basic proxy mines and RE's put all mines in o...
- by WeapondigitX V7 - at 2013.08.26 06:36:00
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614. Aim with little turrets - in Feedback/Requests [original thread]
sometimes: the time missiles start to render and travel towards there target and the time we fire the missile turrents are out of sync by a small amount of time compared to other weapons like ARs and blaster turrents. (or maybe im wrong and there ...
- by WeapondigitX V7 - at 2013.08.20 12:41:00
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615. [Request] Implosion Grenades - in Feedback/Requests [original thread]
When people cook a grenade to kill many players, that grenade is being used as intended, they are meant to kill multiple people at once, basically a portable mass driver with less ammo. They are meant to turn the tide of battle.
- by WeapondigitX V7 - at 2013.08.20 06:49:00
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616. [Request] Mortars - in Feedback/Requests [original thread]
A read a dev post somewhere that a variant of the mass driver may eventually be introduced like a mortar weapon, with a very large blast radius and maybe high damage but inaccurate. Basically a few cheap kills every 5 minutes like with a LAV. Alth...
- by WeapondigitX V7 - at 2013.08.20 06:37:00
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617. Why My AV Grenades Dominate Tanks - in General Discussions [original thread]
True Adamance wrote: lowratehitman wrote: The reason that I am able to take advantage of these tanks on the battlefield is not due to my OP av grenades, it is due to the mentality of 60-75 % of the tank drivers currently in Dust 514. If they...
- by WeapondigitX V7 - at 2013.08.20 06:00:00
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618. Idea for matchmaking balance - in General Discussions [original thread]
I would be fine on being allocated a merc level based on the WP I earn per match however I would like to be able to choose to fight one match of a higher merc lvl range every 1.2 hours (compared to the merc lvl range in matches I would normally be...
- by WeapondigitX V7 - at 2013.08.20 05:50:00
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619. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Zan Azikuchi wrote: D legendary hero wrote: make a version of the Assault scrambler rifle availible at STD level. make it weaker by about 20% less ammo, and 20% less damage. but put it at the same price ISK as the regular scrambler rilfe and...
- by WeapondigitX V7 - at 2013.08.19 13:39:00
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620. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
The amarr commando does need a large sprint speed buff (like an extra 1.5 m/s) I would love a extra large buff to sprint speed if movement speed was left untouched for the amarr commando. The suit also needs some extra buffs in other ways like e...
- by WeapondigitX V7 - at 2013.08.19 13:29:00
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