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81. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
NanoCleric wrote: Also Iron Wolf.. i'm a professional game developer myself. I know that i appreciate it when people spot problems and give me details and possible solutions with justifications for them too.. as then if someone has a better ou...
- by WASTED MERC - at 2013.06.21 10:50:00
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82. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
I would, bring it on
- by WASTED MERC - at 2013.06.21 10:42:00
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83. Small Turrent off aim - in Technical Support/Bugs [original thread]
I played a game earlier today when the enemy was spawning tanks and lavs on top of the building and then crashing them into the ground, they didnt last long cause we were using a supply depot for cover...
- by WASTED MERC - at 2013.06.21 10:41:00
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84. Alt character, pointless for people who dont SP cap - in General Discussions [original thread]
nope, but ill do it anyway
- by WASTED MERC - at 2013.06.21 10:38:00
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85. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
Iron Wolf Saber wrote: Tell you what guys, if the whole lot of you (like 95-99%+) swap over to the ps4 quickly it may get CCP to shift gears to get the ps3 client killed. I'll be swapping to the PS4 regardless of the state of DUST just lik...
- by WASTED MERC - at 2013.06.20 12:53:00
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86. Role of an HMG Heavy? - in General Discussions [original thread]
Another Heavy SOB wrote: My only agenda in this argument is to get through your thick head that heavies do indeed have a role and an intelligent and skilled player can perform that job damn well. +1 I saw it a lot today how well the HMG role...
- by WASTED MERC - at 2013.06.20 12:47:00
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87. Role of an HMG Heavy? - in General Discussions [original thread]
nova knives, ohhh man they own so hard at CQC, jumping all over the place like a wacked out raver oh way too much xtc and redbull, the proto nova knives will slaughter any squad of smg or shotty fan bois 10 times over at CQC before they even manag...
- by WASTED MERC - at 2013.06.20 11:48:00
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88. Role of an HMG Heavy? - in General Discussions [original thread]
Every dust player is awesome .... waits patiently to shoot you on the battle field
- by WASTED MERC - at 2013.06.20 11:35:00
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89. An open letter to CCP - in General Discussions [original thread]
Kitten Empress wrote: Dust 514: You can't please them all, so we just don't try. But most games can please most players who play them
- by WASTED MERC - at 2013.06.20 11:23:00
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90. Role of an HMG Heavy? - in General Discussions [original thread]
Rogatien Merc wrote: LT SHANKS wrote: I was curious to know what is the role of an HMG Heavy; target practice? So, my question still stands: what is the role of an HMG Heavy? The squads you have run with obviously suck or weren't playing...
- by WASTED MERC - at 2013.06.20 09:55:00
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91. Dust's first true ISK doubler! - in General Discussions [original thread]
that's settles it, ive been using militia gear even since pre-closed beta, saving up for 1 billion isk :) i am so going to own everyone after this transfer
- by WASTED MERC - at 2013.06.20 09:46:00
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92. Tankers and AV against MLT LAVs and AV grenades - in General Discussions [original thread]
Yeah, tanks seem to either: a. explode when hitting the awesome blades of grass ccp devoted 90% of there workforce and spent months developing or b. can not be killed and never get stuck on any of the new and improved map bugs
- by WASTED MERC - at 2013.06.20 08:43:00
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93. Small Turrent off aim - in Technical Support/Bugs [original thread]
can't be skilled related cause when i jump into a tank/dropship I shoot straight all the time also that would make sence if the veer was random, but its a fixed offset always lateral from memory, kinda like the turret position is out of sync
- by WASTED MERC - at 2013.06.20 08:38:00
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94. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
^^ LOL Tahir Maru wrote: What we did confirm is that the energy management system reserves powergrid and cpu capacities for full usage of all modules in parallel even if they are not running. So we can double the number of modules and use h...
- by WASTED MERC - at 2013.06.20 08:33:00
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95. Alt character, pointless for people who dont SP cap - in General Discussions [original thread]
Yeah there are plenty of exceptions 1. You buy a passive booster 2. Use a different PS3 account 3. For testing crap out 4. For antagonizing the enemy 5. For hitting SP cap Quote: I'd suggest this game is a lot more fun if you aren't just fixat...
- by WASTED MERC - at 2013.06.20 08:28:00
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96. Alt character, pointless for people who dont SP cap - in General Discussions [original thread]
example 1 using an alt main get 50k in passive alt gets 250k in grinding e.g. alt get skilled in hvy skills main is still 50k higher then normal alt has 250k used in hvy skills example 2 using only a main main gets 50k passive, plus equivalent ...
- by WASTED MERC - at 2013.06.19 12:58:00
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97. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
right capacitors.... and exactly right an on board computer that does not go into some idle state when it is not doing anything because in the future people no longer care about saving power hence the bug, if it isnt doing anything it should use ...
- by WASTED MERC - at 2013.06.19 12:41:00
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98. Alt character, pointless for people who dont SP cap - in General Discussions [original thread]
tanks still suck... and having alt characters means your doubling up on the same skill set also the "and dont SP cap" is a very important point I included in the title for a reason I don't hit the SP cap, so when playing an alt I'm also wasting...
- by WASTED MERC - at 2013.06.19 12:36:00
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99. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
The balance should be built that way, its an active module, to me that means when its active it uses resources, when its not active it doesn't use resources. So this is a bug not a feature
- by WASTED MERC - at 2013.06.19 12:15:00
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100. 1.2 ETA? - in General Discussions [original thread]
Baby eating... I see EA has gotten better
- by WASTED MERC - at 2013.06.19 12:12:00
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