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3841. GET IN HERE - in General Discussions [original thread]
Swarm Launchers now lock, RE's abruptness will fade, Gone like Mercs fallen.
- by Vrain Matari - at 2012.08.07 03:45:00
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3842. More EVE online players than console fps players? - in General Discussions [original thread]
We all know what's required for any kind of progress to be made: both sides gotta call off their dogs, or put 'em down. No excuses. I will say that any group that thinks they're gonna go forum warrior and try and browbeat or bully EVE players is ...
- by Vrain Matari - at 2012.08.07 03:08:00
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3843. More EVE online players than console fps players? - in General Discussions [original thread]
Omnipotent lilmamaj wrote: I don't know why EvE players play this game in the first place. Just stick to your game. Why do you care about the mechanics in this game when you'll just end up playing EvE once CCP makes this game take fps skill aga...
- by Vrain Matari - at 2012.08.07 00:35:00
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3844. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Iron Wolf Saber wrote: Regis Mark V wrote: Iron Wolf Saber wrote: Fastest Redline record agaisnt defenders 1.5 minutes. Fastest record of redlining offensive 1 minute. Redlining in this game is not hard at all lo...
- by Vrain Matari - at 2012.08.06 19:42:00
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3845. Single Shard Server : CCP NAV - in General Discussions [original thread]
Grit Breather wrote: Dewie Cheecham wrote: Mr TamiyaCowboy wrote: heya Nav The battles may be performed on separate servers, as it happens in EVE, but these servers are all using data from a single shard, meaning you really can't tel...
- by Vrain Matari - at 2012.08.06 18:58:00
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3846. What are your future goals for Dust 514 upon release? - in General Discussions [original thread]
Well, I've spent the last 2 builds focusing on assault and AV assault, but I always carry nanohives and drop uplinks. I think I'm going to stop resisting and just go full Logi next time around, I want to know firsthand what a logi can and can't d...
- by Vrain Matari - at 2012.08.05 17:05:00
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3847. glitch - nanohive stuck in ground - in Technical Support/Bugs [original thread]
Related experiences here - I've deployed nanohives where sloped terrain met walls and had similar experiences. In my case the nanohives slid down the slope and disappeared completely. I'll file the bug report. Here's similar points from a related...
- by Vrain Matari - at 2012.08.05 14:23:00
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3848. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Bump! Come on seriously all you people ho want slow movements so the game can be more tactical are ignoring this?! Why? Had I said something like lol EVEtards think slow movements means tacticool they are stupid Dust su...
- by Vrain Matari - at 2012.08.04 18:38:00
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3849. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Sha Kharn Clone wrote: ooookay I'll take 1.15x of S2 and just 1.08 of S3 and I think I have enuf S1 for now. Muddy logic. Not related. You're talking about your preferred playstyle. EDIT: Apologies, Sha Kharn Clone. I read your post too f...
- by Vrain Matari - at 2012.08.04 15:53:00
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3850. SCRAMBLER PISTOL -aka- PEW PEW MAGNUM?(very underated secondary in the beta) @___@ - in General Discussions [original thread]
Hey you scrambler pistol peeps who have the Sidearm Sharpshooter skill trained up all the way - how does the effective range of the scrambler compare to the smg?
- by Vrain Matari - at 2012.08.04 15:51:00
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3851. Just got proto HVY - in General Discussions [original thread]
Cless Vallein wrote: and I find the costs of running proto gear with proto suit staggering.. and unbeneficial. At just about 100k per suit/mods/etc it's kinda crazy... For the first time, I'm self conscience about bringing them to the battlefie...
- by Vrain Matari - at 2012.08.04 15:43:00
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3852. I dub thee next build "Singularity" - in General Discussions [original thread]
steadyhand 08 orti wrote: wait if we are not on the test sever now what the hell are we using We're on some good-but-really-piece-of-crap-hardware =P If you haven't looked up the singularity and especially the tranquility servers, take a l...
- by Vrain Matari - at 2012.08.04 15:33:00
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3853. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
There's at least 3 definitions of speed being used and at least as many definitions of tactics with respect to DUST 514. S1) Regis's tactical speed - the speed at which a squad executes it's battleplan. S2) Walk/Sprint speed. S3) Strafing speed...
- by Vrain Matari - at 2012.08.04 14:43:00
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3854. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A bit more feedback [KILLS] This is about kills, and the points, and rewards associated with them: Often when people get kills, they do so by finishing off the an enemy that another player on their team was ju...
- by Vrain Matari - at 2012.08.02 21:40:00
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3855. Lets talk game mechanics. - in General Discussions [original thread]
Corban Lahnder wrote: I hate to say this but the OP is trying to turn dust into something its not. I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops d...
- by Vrain Matari - at 2012.08.02 04:06:00
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3856. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
Lots of good stuff in the original post, my motivation for trying to keep the thread alive was the idea of a Dev/GM-maintained feedback thread. As Kagehoshi says, "[TO PREVENT REDUNDANT THREADS]: like this one Make a stickied thread that has all...
- by Vrain Matari - at 2012.08.02 03:46:00
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3857. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
Thread is important, needs to live for awhile.
- by Vrain Matari - at 2012.08.01 10:59:00
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3858. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Vrain Matari wrote: Crimson MoonV wrote: As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit w...
- by Vrain Matari - at 2012.08.01 10:56:00
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3859. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to ...
- by Vrain Matari - at 2012.08.01 04:05:00
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3860. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
Garrett, Lurch You guys may be right, but I'm not ready to come over to your side yet on the skill boosters. They remind me of the learning skills in EVE - one of the first choices I liked to hit a noob with to gauge his decision-making and impu...
- by Vrain Matari - at 2012.07.31 05:05:00
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