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Regis Mark V
249
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Posted - 2012.08.05 09:54:00 -
[61] - Quote
testguy242 wrote:Regis Mark V wrote:Also I finally get to say this... This game might not be for you because you want realism in a game where clones can pass memories to other clones in a scifi game. Scifi, futuristic and realism don't go very well together because then you might as well take all these fancy toys and drop suits and make a regular modern day shooter. Yeah, screw realism! It's sci-fi--that means anything goes! Let's have space-unicorns and have fire-breathing powers and dragon mounts! I want my gun to shoot big pink flaming marshmallows! Let's have talking animals too! Oh, and dinosaurs with lasers! Dinosaurs are neat! Just because it's in the future and has more advanced technology means all rules for anything making sense go straight out the window, amirite?
LOL okay you completely bypassed most of what I said and only focused on one part to try and make yourself seem funny...
Obviously the same rules don't apply because I'm a supersoldier immortal clone. So if you want realism lets give everybody one life per match. Oh wait One life in the game period so once you die once you can't play the game anymore because your dead. Soooo how about them realism cookies! |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.05 11:32:00 -
[62] - Quote
Gameplay>Realism that being said something do need to feel real or at least believable. So simply running in circles in the middle of open ground, at least when there is a tank on the field, should be considered at the least a risky decision.
Realism up to a certain point is necessary or we might as go play the original Doom where don't even really have to aim.
Things like a weapons effective range and kick need to feel somewhat believable not entirely real because mostly these guns shoot hot plasma or other things that we don't have today. |
Regis Mark V
249
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Posted - 2012.08.05 11:46:00 -
[63] - Quote
Bones1182 wrote:Gameplay>Realism that being said something do need to feel real or at least believable. So simply running in circles in the middle of open ground, at least when there is a tank on the field, should be considered at the least a risky decision.
Realism up to a certain point is necessary or we might as go play the original Doom where don't even really have to aim.
Things like a weapons effective range and kick need to feel somewhat believable not entirely real because mostly these guns shoot hot plasma or other things that we don't have today.
^This I don't get who would think stagnant hold the line battles would be fun but circle strafing will make the gameplay a little to arcade like. Not asking for that at all but I don't want the latter either. Also if you go by the dev blogs they want us to be circle strafing killing machines. Remember the video welcome to New Eden part 2... They said we are reckless and we don't care if that's the mentality they want us clone soldiers to have then maybe we do need strafing to an extent. You can't be very reckless moving like a snail... But then again moving that slow in the open is kind of reckless in its own right. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.05 11:55:00 -
[64] - Quote
Regis Mark V wrote:Bones1182 wrote:Gameplay>Realism that being said something do need to feel real or at least believable. So simply running in circles in the middle of open ground, at least when there is a tank on the field, should be considered at the least a risky decision.
Realism up to a certain point is necessary or we might as go play the original Doom where don't even really have to aim.
Things like a weapons effective range and kick need to feel somewhat believable not entirely real because mostly these guns shoot hot plasma or other things that we don't have today. ^This I don't get who would think stagnant hold the line battles would be fun but circle strafing will make the gameplay a little to arcade like. Not asking for that at all but I don't want the latter either. Also if you go by the dev blogs they want us to be circle strafing killing machines. Remember the video welcome to New Eden part 2... They said we are reckless and we don't care if that's the mentality they want us clone soldiers to have then maybe we do need strafing to an extent. You can't be very reckless moving like a snail... But then again moving that slow in the open is kind of reckless in its own right. Very true.
This game is supposed to be about risk vs. reward. If you want to take the risk and have two assaults suits doing a waltz out in open ground you better hope there isn't any tanks or dropships nearby. It's pretty easy to kill somone with splash damage when they are running in circles. I f you don't care or are just running a cheap fit then it still works for you.
The devs have stated that a scout should be able circle strafe around a heavy in order to kill him, regardless of overall movement spped the difference between those two should allow a scout to run around a heavy fast enough to not die at least most of the time. If not everyone would just wear heavy suits and that would be even more boring. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.05 12:39:00 -
[65] - Quote
Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? |
vermacht Doe
93
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Posted - 2012.08.05 12:41:00 -
[66] - Quote
EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that?
I actually want nanofibers |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.05 12:44:00 -
[67] - Quote
I would say that I would be fine in either case but this isn't my thread.
I think that a little bit more speed wouldn't hurt but I am fine with it at this time.
I still think that the current speed may have something to do with the devs trying to fix hit detection. Perhaps the slowed everything down to make it easier to hit so that they could get the numbers they need to get it right but I don't really know. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.05 12:44:00 -
[68] - Quote
vermacht Doe wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? I actually want nanofibers
I do think it should be an option tbh
I would rarther have the ability to have mods to change various things than have the entire game changed because it doesnt suit my playstyle or what im used to or because this is how X games does it so you should also copy X game and do this |
vermacht Doe
93
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Posted - 2012.08.05 12:46:00 -
[69] - Quote
EnglishSnake wrote:vermacht Doe wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? I actually want nanofibers I do think it should be an option tbh I would rarther have the ability to have mods to change various things than have the entire game changed because it doesnt suit my playstyle or what im used to or because this is how X games does it so you should also copy X game and do this
+1 sums up how much i agree with you |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.05 12:47:00 -
[70] - Quote
More options are always a good thing. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.05 14:08:00 -
[71] - Quote
vermacht Doe wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? I actually want nanofibers See, I think that's a good idea as well. Allow a player to trade armor hitpoints for a faster movement speed. |
vermacht Doe
93
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Posted - 2012.08.05 14:14:00 -
[72] - Quote
Mobius Wyvern wrote:vermacht Doe wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? I actually want nanofibers See, I think that's a good idea as well. Allow a player to trade armor hitpoints for a faster movement speed.
Scouts won't outrun my heavy now. Soon... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.05 14:46:00 -
[73] - Quote
Yeah they will if it's done on %. Also consider that scouts currently have like 100 hp anyway, it'd become scout hit detection game. I'd like nano fibre added, but yeah, I already pretty much quit playing. I'm just hoping this build is the low point in the beta.
Btw, just something to think about on the reckless ideas front. Your owned by X corp. you are an assert. You'll follow orders or be deactivated. The game isn't the problem. It's the coward players I've had on my team for the few games I played today. had 4 guys on 1 tower earlier. That meant 8vs12 on the ground.
Tbh this game is going to suffer the same problem as MAG. People will join a game, not understand that all the turrets an clone bays are just extras, and that the letters are your only concern. We all know what Valor and Raven randoms are like... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.05 15:22:00 -
[74] - Quote
Tony Calif wrote:Yeah they will if it's done on %. Also consider that scouts currently have like 100 hp anyway, it'd become scout hit detection game. I'd like nano fibre added, but yeah, I already pretty much quit playing. I'm just hoping this build is the low point in the beta.
Btw, just something to think about on the reckless ideas front. Your owned by X corp. you are an assert. You'll follow orders or be deactivated. The game isn't the problem. It's the coward players I've had on my team for the few games I played today. had 4 guys on 1 tower earlier. That meant 8vs12 on the ground.
Tbh this game is going to suffer the same problem as MAG. People will join a game, not understand that all the turrets an clone bays are just extras, and that the letters are your only concern. We all know what Valor and Raven randoms are like...
Cant compare it to MAG
Valor and Raven you didnt have a say in who played in your games
DUST corps you can |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.05 16:03:00 -
[75] - Quote
You could recruit clans in MAG snake. It's just how many will be large enough like KEQ or PRO were? And how many good players are out there? Tbh snake the Playerbase will be the same, and like MAG, you'll want a decent clan ASAP in te hope you get less randoms. |
Regis Mark V
249
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Posted - 2012.08.05 18:27:00 -
[76] - Quote
EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that?
English as much as I hyped this game back since 2010 yes I would not download the full game if they choose to leave the speeds of the current build. I rarely play now because of how boring the game is. Sure some like skilling up to earn that next level skill but it's really not impressive to me.
I'm Yes and No for nano fibers because I would rather everyone be on the same playing field. but at the same time it may work. |
Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.08.05 18:28:00 -
[77] - Quote
Regis Mark V wrote:Now since a lot of people here like to use the "realism" argument being tactical is not about slow movement. Tactical movements are about small precise quick attacks "moving with a purpose" to achieve the larger goal. Not slow turtle paced movements across the battlefield. I can't tell you how many times it was drilled in our heads in basic... Move with a purpose or you will die! Execute the mission plan with a purpose or you will die! You have 10 minutes to assault this entrenchment. These teachings helped me get through 2 tours of duty!
Everything is done with a purpose. Also being tactical is about who has the better game plan a field commander should also be able to make changes on the fly and counter what ever the enemy may be doing. Being tactical is also about what fire team can execute there game plan the best and if they trust there battle to watch there back!
Mount training is also about being fast try clearing a building with xyz time while moving at the speeds in this game.
RANGE WALK PRIVATE! I agree. Please move tactically so I can tactfully place a remote explosive under you. Thanks in advance!
PS you are right. There is nothing like a Drill Instructor screaming at you to move with purpose. Honestly, I enjoyed basic so much, I almost wanted to aplly for the Instructor position. |
Regis Mark V
249
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Posted - 2012.08.05 18:35:00 -
[78] - Quote
Arceus Evoxazon wrote:Regis Mark V wrote:Now since a lot of people here like to use the "realism" argument being tactical is not about slow movement. Tactical movements are about small precise quick attacks "moving with a purpose" to achieve the larger goal. Not slow turtle paced movements across the battlefield. I can't tell you how many times it was drilled in our heads in basic... Move with a purpose or you will die! Execute the mission plan with a purpose or you will die! You have 10 minutes to assault this entrenchment. These teachings helped me get through 2 tours of duty!
Everything is done with a purpose. Also being tactical is about who has the better game plan a field commander should also be able to make changes on the fly and counter what ever the enemy may be doing. Being tactical is also about what fire team can execute there game plan the best and if they trust there battle to watch there back!
Mount training is also about being fast try clearing a building with xyz time while moving at the speeds in this game.
RANGE WALK PRIVATE! I agree. Please move tactically so I can tactfully place a remote explosive under you. Thanks in advance! PS you are right. There is nothing like a Drill Instructor screaming at you to move with purpose. Honestly, I enjoyed basic so much, I almost wanted to aplly for the Instructor position.
LOL you do know it's much worst to become a Drill Instructor then going through Boot LOL! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.06 11:30:00 -
[79] - Quote
Regis Mark V wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? English as much as I hyped this game back since 2010 yes I would not download the full game if they choose to leave the speeds of the current build. I rarely play now because of how boring the game is. Sure some like skilling up to earn that next level skill but it's really not impressive to me. I'm Yes and No for nano fibers because I would rather everyone be on the same playing field. but at the same time it may work.
So basically you want the entire game speed changed or you will walk away?
But yet a reasonable alternative your still iffy on?
Put it this way if the game did get speeded up even tho im happy with it now i wouldnt walk away because it doesnt suit me, i would HTFU and adapt and die so to speak because i have no other FPS alternative to play and i like where DUST could be heading |
Regis Mark V
249
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Posted - 2012.08.06 13:14:00 -
[80] - Quote
EnglishSnake wrote:Regis Mark V wrote:EnglishSnake wrote:Odd questions (hypothetical)
You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit?
Also just say the devs do say no change to standard moving speed but allow nanofibres to be added to dropsuit with the downfall that you lose armor for more speed would you be happy with that? English as much as I hyped this game back since 2010 yes I would not download the full game if they choose to leave the speeds of the current build. I rarely play now because of how boring the game is. Sure some like skilling up to earn that next level skill but it's really not impressive to me. I'm Yes and No for nano fibers because I would rather everyone be on the same playing field. but at the same time it may work. So basically you want the entire game speed changed or you will walk away? But yet a reasonable alternative your still iffy on? Put it this way if the game did get speeded up even tho im happy with it now i wouldnt walk away because it doesnt suit me, i would HTFU and adapt and die so to speak because i have no other FPS alternative to play and i like where DUST could be heading
Yes I would just walk away I sort of already did that. I didn't even log on for the 1 million kill event because I was uninspired due to the bad gameplay. You are right about one thing though there are no new shooters coming out besides Dust. I honestly have given up on the FPS genre because of the state that it's in. I would rather not play any FPS at the moment because none of them are really good. I'll play Crysis 3 though for the campaign. |
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.06 19:42:00 -
[81] - Quote
Regis Mark V wrote:Iron Wolf Saber wrote:Regis Mark V wrote:Iron Wolf Saber wrote:Fastest Redline record agaisnt defenders 1.5 minutes. Fastest record of redlining offensive 1 minute. Redlining in this game is not hard at all lol! Especially if the other team is bad. So whats your point? Making movements tactical can yeild very surprising results quickly. Also I cut 50% of the infomration loop out when possible reduces comm lag, for example I dont scream incomming at bravo, I just fly there and tell gunenrs to blow stuff up and report any other movments along the way. Did you pay attention to the OP at all? It's not about the game being tactical or not being tactical it's about people confusing slow movement speeds makes the game more tactical. Dust or any shooter for that matter can be tactical with any movement speeds but slow speeds doesn't make a game MORE tactical!
What you say is 100% true, Regis. I think the issue is high strafe speed allows peeps to use and open field as cover. Lord know I'm a half-assed fps'er but more than once last build I waded into a mob 3-4 guys with my smg and came out alive. It's even happened a few times this build. That seems a little bit goofy, imo.
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Regis Mark V
249
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Posted - 2012.08.06 20:12:00 -
[82] - Quote
Vrain Matari wrote:Regis Mark V wrote:Iron Wolf Saber wrote:Regis Mark V wrote:Iron Wolf Saber wrote:Fastest Redline record agaisnt defenders 1.5 minutes. Fastest record of redlining offensive 1 minute. Redlining in this game is not hard at all lol! Especially if the other team is bad. So whats your point? Making movements tactical can yeild very surprising results quickly. Also I cut 50% of the infomration loop out when possible reduces comm lag, for example I dont scream incomming at bravo, I just fly there and tell gunenrs to blow stuff up and report any other movments along the way. Did you pay attention to the OP at all? It's not about the game being tactical or not being tactical it's about people confusing slow movement speeds makes the game more tactical. Dust or any shooter for that matter can be tactical with any movement speeds but slow speeds doesn't make a game MORE tactical! What you say is 100% true, Regis. I think the issue is high strafe speed allows peeps to use and open field as cover. Lord know I'm a half-assed fps'er but more than once last build I waded into a mob 3-4 guys with my smg and came out alive. It's even happened a few times this build. That seems a little bit goofy, imo.
You also have to factor in the fact that your enemies probably couldn't aim and hit detection is bad. If CCP fixes hit detection it only solves half the problem some people will still have bad aim... |
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