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361. In all honesty - in General Discussions [original thread]
It is, and always has been, about your potential, Dust. Good luck with the methadone treatments.
- by Vrain Matari - at 2015.05.31 15:13:00
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362. @CCP: Call A Professional - in General Discussions [original thread]
A new set of eyes never hurt, and in this case may help a lot. I'd be willing to help fund this through a separate channel. Poor Core mechanics and performance remain the primary detriment to the player experience and all the content in the world...
- by Vrain Matari - at 2015.05.31 15:06:00
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363. GG CCP - in General Discussions [original thread]
Joel II X wrote: I usually take that that time to grab a drink, finish it, and take a leak, then grab another drink. Quafe'll do that to you.
- by Vrain Matari - at 2015.05.30 19:04:00
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364. Assault speed nurf - in General Discussions [original thread]
The only thing that really matters will be 'does it make the game more fun to play?' Here's hoping.
- by Vrain Matari - at 2015.05.30 15:39:00
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365. To all new players - in General Discussions [original thread]
Also, don't engage alone if you can help it. Chances are vets can see you coming. Stay close to but not right with your pack and flank when engagements happen.
- by Vrain Matari - at 2015.05.30 15:35:00
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366. GG CCP - in General Discussions [original thread]
Insufficient Data wrote: One of players fell asleep due to excessive FW victory screen. Ah right, forgot about that...thanks for the reminder on one of the reasons i don't FW anymore.
- by Vrain Matari - at 2015.05.30 15:28:00
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367. Queue for Minmatar Fw scrubs!!! - in General Discussions [original thread]
Nocturnal Soul wrote: Dooo eeeiiit!!!? How long will we have to queue to get matches?
- by Vrain Matari - at 2015.05.30 15:09:00
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368. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
To maximize player freedom and reward/encourage logis to be logis: Make the Logi equipment efficacy bonus(e.g. Cross's) scale with # of equipment slots filled. 1 eq = 20%, 2 eq = 40%, 3 eq = 60%, 4 eq = 100% of efficacy bonus. Furthermore make t...
- by Vrain Matari - at 2015.05.30 01:13:00
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369. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
The consensus in this thread is that speed > ehp. That's not a theorycrafting delusion, it's a conclusion drawn from the considerable experience of many players. That little inequality above is a rock solid indication that the speed-ehp curve ...
- by Vrain Matari - at 2015.05.29 05:01:00
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370. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Vell0cet wrote: When you talk about adjusting movement speeds in this game, I still think the long-term solution is to create a mass stat. Speed, strafe speed, sprint speed, stamina depletion rates and jump height would be derived from formulas...
- by Vrain Matari - at 2015.05.28 15:19:00
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371. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: CCP Rattati wrote: Vrain Matari wrote: Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progressio...
- by Vrain Matari - at 2015.05.26 15:57:00
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372. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are va...
- by Vrain Matari - at 2015.05.26 15:52:00
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373. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Vrain Matari wrote: Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and...
- by Vrain Matari - at 2015.05.26 15:42:00
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374. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
As stated before, this proposal is good for the game insofar as it gives us improved performance or allows the devs to bring in other assets/mechanics. Will it improve the NPE? Perhaps yes and definitely no. It might be a little easier for pe...
- by Vrain Matari - at 2015.05.26 15:35:00
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375. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
- by Vrain Matari - at 2015.05.26 14:42:00
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376. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: One question/comment/concern: So you stated that DK (which as I see it determines your ISK reward from sale of clones, and is a lot like "stock" in a corporation, in a way) is received from doing corporate missions for...
- by Vrain Matari - at 2015.05.26 14:04:00
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377. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Nice work. It's a good enough design, with enough thought put into it, that at this point we pretty much need to playtest the hell out of it. A bit of feedback: Currency/Stores bloat is awkward and immersion breaking. But given current resource...
- by Vrain Matari - at 2015.05.26 14:03:00
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378. In match squadding needs to be returned asap. - in General Discussions [original thread]
Agree. This is now a lobby shooter without a lobby.
- by Vrain Matari - at 2015.05.24 12:28:00
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379. Power core theory test - in General Discussions [original thread]
Aero Yassavi wrote: This would not work. From what I understand, every suit is loaded into every match regardless of what is actually deployed because the chance it could be deployed any second. Agree.
- by Vrain Matari - at 2015.05.23 12:21:00
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380. To save Dust 514 turn it into a hybrid...... - in General Discussions [original thread]
GeorgeN76 wrote: =ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæGOAT 514=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ=ƒÉæ Starting with capture the goat. 2 teams must take down the shields and armor of the mighty goat. -which by the way is that of 10 proto armor tan...
- by Vrain Matari - at 2015.05.23 06:05:00
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