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3321. No squads means drop up-links now have a use. - in General Discussions [original thread]
Utsuru Kaiju wrote: I place uplinks out in the middle of nowhere so I don't have to run so far when I die sniping. I have random teammates use them all the time. Are you in 'Squad' or in 'Team' when this happens? In Ambush or in Skirmish?
- by Vrain Matari - at 2013.02.24 21:42:00
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3322. Does anyone else find this game nearly impossible to play with Sony's contro... - in General Discussions [original thread]
noname warrior wrote: ...the dual shock or the Move? Using either of these renders me practically helpless. I admit to not being a maestro with a controller. I do just fine tho using the dual shock on other FPS type games and I'm doing fine us...
- by Vrain Matari - at 2013.02.24 21:22:00
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3323. There's really nothing left to talk about. - in General Discussions [original thread]
Zekain Kade wrote: Honestly, we have discussed basically everything we could about this build What more is there really to talk about that hasn't already been discussed for the 10th time? The thing i'd like to see us talking about is basica...
- by Vrain Matari - at 2013.02.24 21:01:00
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3324. Umm yeah - in General Discussions [original thread]
Sloth9230 wrote: . . . Well the point is that you can't sprint at an angle. You can jog, and it will look stupid, but not a full on sprint. We're really talking about two different things here: 1) Looking off-axis while sprinting and 2) Sprin...
- by Vrain Matari - at 2013.02.24 20:24:00
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3325. No squads means drop up-links now have a use. - in General Discussions [original thread]
Just did the test again - was in Skirmish and noticed that the random squad i had joined wasn't using the uplinks i had down, so i dropped squad to put down new uplinks for 'team' use. When I dropped squad the squad uplinks disappeared off my map...
- by Vrain Matari - at 2013.02.24 19:56:00
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3326. one REALLY useful request - in Feedback/Requests [original thread]
^ Yes, but the only way to know now is through voicecomms or textchat. If your pilot isn't on voice this means pulling up menus and making yourself defenseless in the game. The HUD should give just a little bit more info to the the Squad leader t...
- by Vrain Matari - at 2013.02.24 19:46:00
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3327. Please do not add PvE. - in Feedback/Requests [original thread]
Maken Tosch wrote: Guys, it wasn't until after I posted my comment that I realized this thread is just so old that one of us was necroing it. True, Maken, but the issue is still important and worth discussion, necro'ed thread or not. If PVE ...
- by Vrain Matari - at 2013.02.24 19:42:00
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3328. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
Cyn Bruin wrote: Vrain Matari wrote: and this is exactly why I don't want any new features until core gameplay shines. More new features for players to moan about and drama over and be a general resource drain on the developers is not what...
- by Vrain Matari - at 2013.02.23 14:16:00
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3329. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
ImperfectFan514 wrote: Knarf Black wrote: Cyn Bruin wrote: Iron Wolf, You do realise, as the OP has previously stated. We are more than a year into development and this game is no better than a basic FPS shooter with multiple network/so...
- by Vrain Matari - at 2013.02.23 04:31:00
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3330. Please do not add PvE. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Gun customization is already coming: https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, b...
- by Vrain Matari - at 2013.02.22 21:19:00
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3331. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This is about the DS3 standard PS3 controller. Sensitivity still feels off. Anyone ever just get on an FPS and spin around? Usually you start out slow and accelerate to spin around faster. In Dust you pretty much sp...
- by Vrain Matari - at 2013.02.22 15:07:00
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3332. one REALLY useful request - in Feedback/Requests [original thread]
Great idea, +1. Also make it flash yellow and give an audible indicator when off-map support becomes availiable. It should also indicate if an allied EVE pilot is connected to the district so we know our bombardment options before the squad lea...
- by Vrain Matari - at 2013.02.22 13:50:00
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3333. Sometimes I like to give myself codenames ingame - in General Discussions [original thread]
udc wrote: Like when I'm getting a lot of kill assist I call myself "The Mysterious Tickler" or when I'm ripping apart infantry I call myself "The Malignant Tickler" or when I'm rolling with my AR beating back Heavies I call myself "Ted Ticke...
- by Vrain Matari - at 2013.02.22 13:09:00
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3334. Will we ever get capacitors? - in General Discussions [original thread]
Grit Breather wrote: I've been talking about such idea for quite some time now. At least from last July. What I want is to take it even further and change the suit stamina to a capacitor and have everything run off it. Guns, modules, running. I...
- by Vrain Matari - at 2013.02.22 13:07:00
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3335. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
Doc Kok wrote: Anndy Dusty wrote: GoD-NoVa wrote: It has been almost a year since Dust has been out stopped reading right there, this is not a released game ffs So no one is playing it right now?? What we are spending our time in...
- by Vrain Matari - at 2013.02.22 06:20:00
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3336. Public Squad Removal. Your thoughts? - in General Discussions [original thread]
Lurchasaurus wrote: I am not sure, but if each solo pubbie is not put into a squad from the get-go, the game will have to sort out less voice comm channels, since there will be fewer one or two man squads. Its mostly an efficiency thing I think...
- by Vrain Matari - at 2013.02.21 13:58:00
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3337. Sony PS4 launch .... where was CCP? - in General Discussions [original thread]
I want a polished PS3 release product before CCP even thinks about PS4. Planning ahead so you are in a good position to take advantage of the new platform is one thing, that's just smart. But diverting your energies before you have good product is...
- by Vrain Matari - at 2013.02.21 13:44:00
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3338. Getting hit through solid objects, again. - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Speaking as a QA tester for other games back in the day (Battlefield 2) A BIG reason this occurs is due to hitbox lag. Whenever the player starts moving, the hitbox -does- have to follow along and often times will "render" o...
- by Vrain Matari - at 2013.02.20 22:49:00
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3339. Getting hit through solid objects, again. - in Technical Support/Bugs [original thread]
Corban Lahnder wrote: I've noticed this has been happening with large blaster instillations Just shooting straight through a wall. Im beginning to think what your seeing is actually delayed damage from lag that didn't stack up until you moved b...
- by Vrain Matari - at 2013.02.20 14:28:00
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3340. Getting hit through solid objects, again. - in Technical Support/Bugs [original thread]
There's two things, maybe three things that could be happening here - not saying that they are, just trying to flesh out the discussion. The 4th possibility is that bullets really are traveling through the objects we're using as cover. First is...
- by Vrain Matari - at 2013.02.20 14:22:00
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